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authorLoic Blot <loic.blot@unix-experience.fr>2016-02-09 23:03:54 +0100
committerest31 <MTest31@outlook.com>2016-02-09 23:19:19 +0100
commit4e3fe460e38bed832266ee3168463a262d7fa444 (patch)
treee37fd979901996bd8f60d37bc33597784370f9fc
parentbaa7c8f8ad4e5717e324948c85d3da6bbbf17c16 (diff)
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shader.cpp: don't test twice if shader programs are present
Also use string::empty method, it is better than comparing with empty strings.
-rw-r--r--src/shader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index a2473ffbf..138ad2aac 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -767,22 +767,22 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
if (g_settings->getBool("tone_mapping"))
shaders_header += "#define ENABLE_TONE_MAPPING\n";
- if(pixel_program != "")
- pixel_program = shaders_header + pixel_program;
- if(vertex_program != "")
- vertex_program = shaders_header + vertex_program;
- if(geometry_program != "")
- geometry_program = shaders_header + geometry_program;
// Call addHighLevelShaderMaterial() or addShaderMaterial()
const c8* vertex_program_ptr = 0;
const c8* pixel_program_ptr = 0;
const c8* geometry_program_ptr = 0;
- if(vertex_program != "")
+ if (!vertex_program.empty()) {
+ pixel_program = shaders_header + pixel_program;
vertex_program_ptr = vertex_program.c_str();
- if(pixel_program != "")
+ }
+ if (!pixel_program.empty()) {
+ vertex_program = shaders_header + vertex_program;
pixel_program_ptr = pixel_program.c_str();
- if(geometry_program != "")
+ }
+ if (!geometry_program.empty()) {
+ geometry_program = shaders_header + geometry_program;
geometry_program_ptr = geometry_program.c_str();
+ }
s32 shadermat = -1;
if(is_highlevel){
infostream<<"Compiling high level shaders for "<<name<<std::endl;