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authorkwolekr <kwolekr@minetest.net>2014-12-18 09:55:38 -0500
committerkwolekr <kwolekr@minetest.net>2014-12-18 09:57:38 -0500
commit7dbb3916cbc7f8650664db327ae35d72d3a872fb (patch)
tree5971309b17856378a5e2df27d6cf7980e5ee2a81
parent815876e7097fcd1e317ecfd867db807681f9cb1a (diff)
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Temporarily set default biome in builtin
This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate.
-rw-r--r--builtin/game/builtin_biome.lua9
-rw-r--r--builtin/game/init.lua1
2 files changed, 10 insertions, 0 deletions
diff --git a/builtin/game/builtin_biome.lua b/builtin/game/builtin_biome.lua
new file mode 100644
index 000000000..ac0397df6
--- /dev/null
+++ b/builtin/game/builtin_biome.lua
@@ -0,0 +1,9 @@
+minetest.register_biome({
+ name = "Grass",
+
+ heat_point = 50.0,
+ humidity_point = 50.0,
+ height_min = -31000,
+ height_max = 31000,
+})
+
diff --git a/builtin/game/init.lua b/builtin/game/init.lua
index 3f82f85c7..6b3f9be3f 100644
--- a/builtin/game/init.lua
+++ b/builtin/game/init.lua
@@ -25,4 +25,5 @@ dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua")
+dofile(gamepath.."builtin_biome.lua")