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author | Perttu Ahola <celeron55@gmail.com> | 2011-08-15 11:51:33 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-08-15 11:51:33 +0300 |
commit | 8ab77f41531ab325a9dc027070e317d3651888dd (patch) | |
tree | a3e0e38486c7b02c7fea584cf03e60c711b7f4d1 | |
parent | 472585a7e8e511e7cc210ad8e2c17cad9dfeb186 (diff) | |
download | minetest-8ab77f41531ab325a9dc027070e317d3651888dd.tar.gz minetest-8ab77f41531ab325a9dc027070e317d3651888dd.tar.bz2 minetest-8ab77f41531ab325a9dc027070e317d3651888dd.zip |
Added #define WATER_ALPHA in content_mapnode.cpp
-rw-r--r-- | src/content_mapnode.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index f3d5b9f59..a3c8d4b0a 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode.h" #include "content_nodemeta.h" +#define WATER_ALPHA 160 + // TODO: Get rid of these and set up some attributes like toughness, // fluffyness, and a funciton to calculate time and durability loss // (and sound? and whatever else) from them @@ -372,7 +374,7 @@ void content_mapnode_init() f->liquid_type = LIQUID_FLOWING; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; - f->vertex_alpha = 160; + f->vertex_alpha = WATER_ALPHA; if(f->special_material == NULL && g_texturesource) { // Flowing water material @@ -404,7 +406,7 @@ void content_mapnode_init() if(g_texturesource) t.texture = g_texturesource->getTexture("water.png"); - t.alpha = 160; + t.alpha = WATER_ALPHA; t.material_type = MATERIAL_ALPHA_VERTEX; t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; f->setAllTiles(t); @@ -419,7 +421,7 @@ void content_mapnode_init() f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; - f->vertex_alpha = 160; + f->vertex_alpha = WATER_ALPHA; if(f->special_material == NULL && g_texturesource) { // Flowing water material |