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authorPilzAdam <adam-k@outlook.com>2012-12-02 12:17:05 +0100
committerPilzAdam <adam-k@outlook.com>2012-12-11 19:04:55 +0100
commit9786202b089622dceacb9deb678e6d6938a24719 (patch)
tree556a368f497f386c63cb8168af23aee6065cb3d6
parent52ba413185f96add259c480a68f5dffa389e80f4 (diff)
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Dont sneak while flying
-rw-r--r--src/localplayer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 96ddb4bb2..8189e46a5 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -159,7 +159,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
If sneaking, keep in range from the last walked node and don't
fall off from it
*/
- if(control.sneak && m_sneak_node_exists)
+ if(control.sneak && m_sneak_node_exists && !g_settings->getBool("free_move"))
{
f32 maxd = 0.5*BS + sneak_max;
v3f lwn_f = intToFloat(m_sneak_node, BS);
@@ -540,7 +540,7 @@ void LocalPlayer::applyControl(float dtime)
// The speed of the player (Y is ignored)
if(superspeed)
speed = speed.normalize() * walkspeed_max * 5.0;
- else if(control.sneak)
+ else if(control.sneak && !free_move)
speed = speed.normalize() * walkspeed_max / 3.0;
else
speed = speed.normalize() * walkspeed_max;