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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-30 14:53:26 +0100 |
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committer | GitHub <noreply@github.com> | 2016-10-30 14:53:26 +0100 |
commit | 9d25242c5c1411d692254cf910345d51c9a24fa3 (patch) | |
tree | edec8475b32562379d463757e77031bdc994e971 | |
parent | d43326021a9a7def27773ed1f7ec01992ed3abf6 (diff) | |
download | minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.gz minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.bz2 minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.zip |
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
-rw-r--r-- | src/clientiface.cpp | 14 | ||||
-rw-r--r-- | src/collision.cpp | 2 | ||||
-rw-r--r-- | src/content_sao.cpp | 155 | ||||
-rw-r--r-- | src/content_sao.h | 62 | ||||
-rw-r--r-- | src/environment.cpp | 35 | ||||
-rw-r--r-- | src/environment.h | 7 | ||||
-rw-r--r-- | src/localplayer.cpp | 7 | ||||
-rw-r--r-- | src/localplayer.h | 41 | ||||
-rw-r--r-- | src/network/clientpackethandler.cpp | 1 | ||||
-rw-r--r-- | src/network/serverpackethandler.cpp | 55 | ||||
-rw-r--r-- | src/player.cpp | 14 | ||||
-rw-r--r-- | src/player.h | 50 | ||||
-rw-r--r-- | src/remoteplayer.cpp | 66 | ||||
-rw-r--r-- | src/remoteplayer.h | 35 | ||||
-rw-r--r-- | src/script/lua_api/l_object.cpp | 32 | ||||
-rw-r--r-- | src/server.cpp | 71 | ||||
-rw-r--r-- | src/serverobject.h | 2 | ||||
-rw-r--r-- | src/unittest/test_player.cpp | 39 |
18 files changed, 353 insertions, 335 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp index d78cf1c53..d2e3a6da0 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "map.h" #include "emerge.h" -#include "serverobject.h" // TODO this is used for cleanup of only +#include "content_sao.h" // TODO this is used for cleanup of only #include "log.h" #include "util/srp.h" @@ -82,6 +82,10 @@ void RemoteClient::GetNextBlocks ( if (player == NULL) return; + PlayerSAO *sao = player->getPlayerSAO(); + if (sao == NULL) + return; + // Won't send anything if already sending if(m_blocks_sending.size() >= g_settings->getU16 ("max_simultaneous_block_sends_per_client")) @@ -90,7 +94,7 @@ void RemoteClient::GetNextBlocks ( return; } - v3f playerpos = player->getPosition(); + v3f playerpos = sao->getBasePosition(); v3f playerspeed = player->getSpeed(); v3f playerspeeddir(0,0,0); if(playerspeed.getLength() > 1.0*BS) @@ -103,10 +107,10 @@ void RemoteClient::GetNextBlocks ( v3s16 center = getNodeBlockPos(center_nodepos); // Camera position and direction - v3f camera_pos = player->getEyePosition(); + v3f camera_pos = sao->getEyePosition(); v3f camera_dir = v3f(0,0,1); - camera_dir.rotateYZBy(player->getPitch()); - camera_dir.rotateXZBy(player->getYaw()); + camera_dir.rotateYZBy(sao->getPitch()); + camera_dir.rotateXZBy(sao->getYaw()); /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<"," <<camera_dir.Z<<")"<<std::endl;*/ diff --git a/src/collision.cpp b/src/collision.cpp index 6d22c0798..8e5dbcc9b 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -367,7 +367,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, #endif { ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env); - if (s_env != 0) { + if (s_env != NULL) { f32 distance = speed_f->getLength(); std::vector<u16> s_objects; s_env->getObjectsInsideRadius(s_objects, *pos_f, distance * 1.5); diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 375a43c90..23a064085 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -118,14 +118,12 @@ LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", ""); LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name, const std::string &state): - ServerActiveObject(env, pos), + UnitSAO(env, pos), m_init_name(name), m_init_state(state), m_registered(false), - m_hp(-1), m_velocity(0,0,0), m_acceleration(0,0,0), - m_yaw(0), m_properties_sent(true), m_last_sent_yaw(0), m_last_sent_position(0,0,0), @@ -664,16 +662,6 @@ v3f LuaEntitySAO::getAcceleration() return m_acceleration; } -void LuaEntitySAO::setYaw(float yaw) -{ - m_yaw = yaw; -} - -float LuaEntitySAO::getYaw() -{ - return m_yaw; -} - void LuaEntitySAO::setTextureMod(const std::string &mod) { std::string str = gob_cmd_set_texture_mod(mod); @@ -762,10 +750,9 @@ bool LuaEntitySAO::collideWithObjects(){ // No prototype, PlayerSAO does not need to be deserialized -PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, - const std::set<std::string> &privs, bool is_singleplayer): - ServerActiveObject(env_, v3f(0,0,0)), - m_player(player_), +PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer): + UnitSAO(env_, v3f(0,0,0)), + m_player(NULL), m_peer_id(peer_id_), m_inventory(NULL), m_damage(0), @@ -777,7 +764,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_position_not_sent(false), m_armor_groups_sent(false), m_properties_sent(true), - m_privs(privs), m_is_singleplayer(is_singleplayer), m_animation_speed(0), m_animation_blend(0), @@ -786,6 +772,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_bone_position_sent(false), m_attachment_parent_id(0), m_attachment_sent(false), + m_breath(PLAYER_MAX_BREATH), + m_pitch(0), // public m_physics_override_speed(1), m_physics_override_jump(1), @@ -794,10 +782,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_physics_override_sneak_glitch(true), m_physics_override_sent(false) { - assert(m_player); // pre-condition assert(m_peer_id != 0); // pre-condition - setBasePosition(m_player->getPosition()); - m_inventory = &m_player->inventory; m_armor_groups["fleshy"] = 100; m_prop.hp_max = PLAYER_MAX_HP; @@ -816,6 +801,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id // end of default appearance m_prop.is_visible = true; m_prop.makes_footstep_sound = true; + m_hp = PLAYER_MAX_HP; } PlayerSAO::~PlayerSAO() @@ -824,6 +810,14 @@ PlayerSAO::~PlayerSAO() delete m_inventory; } +void PlayerSAO::initialize(RemotePlayer *player, const std::set<std::string> &privs) +{ + assert(player); + m_player = player; + m_privs = privs; + m_inventory = &m_player->inventory; +} + std::string PlayerSAO::getDescription() { return std::string("player ") + m_player->getName(); @@ -833,10 +827,10 @@ std::string PlayerSAO::getDescription() void PlayerSAO::addedToEnvironment(u32 dtime_s) { ServerActiveObject::addedToEnvironment(dtime_s); - ServerActiveObject::setBasePosition(m_player->getPosition()); + ServerActiveObject::setBasePosition(m_base_position); m_player->setPlayerSAO(this); m_player->peer_id = m_peer_id; - m_last_good_position = m_player->getPosition(); + m_last_good_position = m_base_position; } // Called before removing from environment @@ -844,9 +838,9 @@ void PlayerSAO::removingFromEnvironment() { ServerActiveObject::removingFromEnvironment(); if (m_player->getPlayerSAO() == this) { - m_player->setPlayerSAO(NULL); m_player->peer_id = 0; m_env->savePlayer(m_player); + m_player->setPlayerSAO(NULL); m_env->removePlayer(m_player); for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin(); it != m_attached_particle_spawners.end(); ++it) { @@ -870,8 +864,8 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) os<<serializeString(m_player->getName()); // name writeU8(os, 1); // is_player writeS16(os, getId()); //id - writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); - writeF1000(os, m_player->getYaw()); + writeV3F1000(os, m_base_position + v3f(0,BS*1,0)); + writeF1000(os, m_yaw); writeS16(os, getHP()); writeU8(os, 6 + m_bone_position.size() + m_attachment_child_ids.size()); // number of messages stuffed in here @@ -900,8 +894,8 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) writeU8(os, 0); // version os<<serializeString(m_player->getName()); // name writeU8(os, 1); // is_player - writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0)); - writeF1000(os, m_player->getYaw()); + writeV3F1000(os, m_base_position + v3f(0,BS*1,0)); + writeF1000(os, m_yaw); writeS16(os, getHP()); writeU8(os, 2); // number of messages stuffed in here os<<serializeLongString(getPropertyPacket()); // message 1 @@ -947,7 +941,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_attachment_bone = ""; m_attachment_position = v3f(0,0,0); m_attachment_rotation = v3f(0,0,0); - m_player->setPosition(m_last_good_position); + setBasePosition(m_last_good_position); ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } @@ -969,14 +963,13 @@ void PlayerSAO::step(float dtime, bool send_recommended) // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally // If the object gets detached this comes into effect automatically from the last known origin - if(isAttached()) - { + if (isAttached()) { v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); m_last_good_position = pos; - m_player->setPosition(pos); + setBasePosition(pos); } - if(send_recommended == false) + if (!send_recommended) return; // If the object is attached client-side, don't waste bandwidth sending its position to clients @@ -988,12 +981,12 @@ void PlayerSAO::step(float dtime, bool send_recommended) if(isAttached()) // Just in case we ever do send attachment position too pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); else - pos = m_player->getPosition() + v3f(0,BS*1,0); + pos = m_base_position + v3f(0,BS*1,0); std::string str = gob_cmd_update_position( pos, v3f(0,0,0), v3f(0,0,0), - m_player->getYaw(), + m_yaw, true, false, update_interval @@ -1003,7 +996,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_armor_groups_sent == false) { + if (!m_armor_groups_sent) { m_armor_groups_sent = true; std::string str = gob_cmd_update_armor_groups( m_armor_groups); @@ -1012,7 +1005,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_physics_override_sent == false){ + if (!m_physics_override_sent) { m_physics_override_sent = true; std::string str = gob_cmd_update_physics_override(m_physics_override_speed, m_physics_override_jump, m_physics_override_gravity, @@ -1022,7 +1015,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_animation_sent == false){ + if (!m_animation_sent) { m_animation_sent = true; std::string str = gob_cmd_update_animation( m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop); @@ -1055,16 +1048,20 @@ void PlayerSAO::step(float dtime, bool send_recommended) void PlayerSAO::setBasePosition(const v3f &position) { + if (m_player && position != m_base_position) + m_player->setDirty(true); + // This needs to be ran for attachments too ServerActiveObject::setBasePosition(position); m_position_not_sent = true; } -void PlayerSAO::setPos(v3f pos) +void PlayerSAO::setPos(const v3f &pos) { if(isAttached()) return; - m_player->setPosition(pos); + + setBasePosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); @@ -1074,22 +1071,34 @@ void PlayerSAO::moveTo(v3f pos, bool continuous) { if(isAttached()) return; - m_player->setPosition(pos); + + setBasePosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } -void PlayerSAO::setYaw(float yaw) +void PlayerSAO::setYaw(const float yaw, bool send_data) { - m_player->setYaw(yaw); - ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); + if (m_player && yaw != m_yaw) + m_player->setDirty(true); + + UnitSAO::setYaw(yaw); + + // Datas should not be sent at player initialization + if (send_data) + ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } -void PlayerSAO::setPitch(float pitch) +void PlayerSAO::setPitch(const float pitch, bool send_data) { - m_player->setPitch(pitch); - ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); + if (m_player && pitch != m_pitch) + m_player->setDirty(true); + + m_pitch = pitch; + + if (send_data) + ((Server*)m_env->getGameDef())->SendMovePlayer(m_peer_id); } int PlayerSAO::punch(v3f dir, @@ -1153,13 +1162,8 @@ int PlayerSAO::punch(v3f dir, return hitparams.wear; } -void PlayerSAO::rightClick(ServerActiveObject *clicker) -{ -} - -s16 PlayerSAO::getHP() const +void PlayerSAO::rightClick(ServerActiveObject *) { - return m_player->hp; } s16 PlayerSAO::readDamage() @@ -1169,12 +1173,16 @@ s16 PlayerSAO::readDamage() return damage; } -void PlayerSAO::setHP(s16 hp) +void PlayerSAO::setHP(s16 hp, bool direct) { - s16 oldhp = m_player->hp; + if (direct) { + m_hp = hp; + return; + } + + s16 oldhp = m_hp; - s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, - hp - oldhp); + s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp); if (hp_change == 0) return; hp = oldhp + hp_change; @@ -1184,11 +1192,11 @@ void PlayerSAO::setHP(s16 hp) else if (hp > PLAYER_MAX_HP) hp = PLAYER_MAX_HP; - if(hp < oldhp && g_settings->getBool("enable_damage") == false) { + if (hp < oldhp && !g_settings->getBool("enable_damage")) { return; } - m_player->hp = hp; + m_hp = hp; if (oldhp > hp) m_damage += (oldhp - hp); @@ -1198,14 +1206,12 @@ void PlayerSAO::setHP(s16 hp) m_properties_sent = false; } -u16 PlayerSAO::getBreath() const +void PlayerSAO::setBreath(const u16 breath) { - return m_player->getBreath(); -} + if (m_player && breath != m_breath) + m_player->setDirty(true); -void PlayerSAO::setBreath(u16 breath) -{ - m_player->setBreath(breath); + m_breath = breath; } void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups) @@ -1355,7 +1361,7 @@ bool PlayerSAO::checkMovementCheat() { if (isAttached() || m_is_singleplayer || g_settings->getBool("disable_anticheat")) { - m_last_good_position = m_player->getPosition(); + m_last_good_position = m_base_position; return false; } @@ -1382,7 +1388,7 @@ bool PlayerSAO::checkMovementCheat() // Tolerance. The lag pool does this a bit. //player_max_speed *= 2.5; - v3f diff = (m_player->getPosition() - m_last_good_position); + v3f diff = (m_base_position - m_last_good_position); float d_vert = diff.Y; diff.Y = 0; float d_horiz = diff.getLength(); @@ -1392,27 +1398,26 @@ bool PlayerSAO::checkMovementCheat() required_time = d_vert / player_max_speed; // Moving upwards if (m_move_pool.grab(required_time)) { - m_last_good_position = m_player->getPosition(); + m_last_good_position = m_base_position; } else { actionstream << "Player " << m_player->getName() << " moved too fast; resetting position" << std::endl; - m_player->setPosition(m_last_good_position); + setBasePosition(m_last_good_position); cheated = true; } return cheated; } -bool PlayerSAO::getCollisionBox(aabb3f *toset) { - //update collision box - *toset = m_player->getCollisionbox(); - +bool PlayerSAO::getCollisionBox(aabb3f *toset) +{ + *toset = aabb3f(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30); toset->MinEdge += m_base_position; toset->MaxEdge += m_base_position; - return true; } -bool PlayerSAO::collideWithObjects(){ +bool PlayerSAO::collideWithObjects() +{ return true; } diff --git a/src/content_sao.h b/src/content_sao.h index 76a3a37da..4ea6277ff 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -23,12 +23,35 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "serverobject.h" #include "itemgroup.h" #include "object_properties.h" +#include "constants.h" + +class UnitSAO: public ServerActiveObject +{ +public: + UnitSAO(ServerEnvironment *env, v3f pos): + ServerActiveObject(env, pos), + m_hp(-1), m_yaw(0) {} + virtual ~UnitSAO() {} + + virtual void setYaw(const float yaw) { m_yaw = yaw; } + float getYaw() const { return m_yaw; }; + f32 getRadYaw() const { return m_yaw * core::DEGTORAD; } + // Deprecated + f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; } + + s16 getHP() const { return m_hp; } + // Use a function, if isDead can be defined by other conditions + bool isDead() const { return m_hp == 0; } +protected: + s16 m_hp; + float m_yaw; +}; /* LuaEntitySAO needs some internals exposed. */ -class LuaEntitySAO : public ServerActiveObject +class LuaEntitySAO : public UnitSAO { public: LuaEntitySAO(ServerEnvironment *env, v3f pos, @@ -74,8 +97,7 @@ public: v3f getVelocity(); void setAcceleration(v3f acceleration); v3f getAcceleration(); - void setYaw(float yaw); - float getYaw(); + void setTextureMod(const std::string &mod); void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); @@ -91,10 +113,9 @@ private: bool m_registered; struct ObjectProperties m_prop; - s16 m_hp; v3f m_velocity; v3f m_acceleration; - float m_yaw; + ItemGroupList m_armor_groups; bool m_properties_sent; @@ -158,11 +179,10 @@ public: class RemotePlayer; -class PlayerSAO : public ServerActiveObject +class PlayerSAO : public UnitSAO { public: - PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, - const std::set<std::string> &privs, bool is_singleplayer); + PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer); ~PlayerSAO(); ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } @@ -182,10 +202,14 @@ public: bool isAttached(); void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); - void setPos(v3f pos); + void setPos(const v3f &pos); void moveTo(v3f pos, bool continuous); - void setYaw(float); - void setPitch(float); + void setYaw(const float yaw, bool send_data = true); + void setPitch(const float pitch, bool send_data = true); + f32 getPitch() const { return m_pitch; } + f32 getRadPitch() const { return m_pitch * core::DEGTORAD; } + // Deprecated + f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; } /* Interaction interface @@ -196,11 +220,10 @@ public: ServerActiveObject *puncher, float time_from_last_punch); void rightClick(ServerActiveObject *clicker); - s16 getHP() const; - void setHP(s16 hp); + void setHP(s16 hp, bool direct = false); s16 readDamage(); - u16 getBreath() const; - void setBreath(u16 breath); + u16 getBreath() const { return m_breath; } + void setBreath(const u16 breath); void setArmorGroups(const ItemGroupList &armor_groups); ItemGroupList getArmorGroups(); void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); @@ -283,6 +306,11 @@ public: bool getCollisionBox(aabb3f *toset); bool collideWithObjects(); + void initialize(RemotePlayer *player, const std::set<std::string> &privs); + + v3f getEyePosition() const { return m_base_position + getEyeOffset(); } + v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); } + private: std::string getPropertyPacket(); @@ -326,8 +354,8 @@ private: v3f m_attachment_position; v3f m_attachment_rotation; bool m_attachment_sent; - - + u16 m_breath; + f32 m_pitch; public: float m_physics_override_speed; float m_physics_override_jump; diff --git a/src/environment.cpp b/src/environment.cpp index ecda1b6a4..13c64b37c 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -608,9 +608,8 @@ void ServerEnvironment::saveLoadedPlayers() for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); it != m_players.end(); ++it) { - RemotePlayer *player = static_cast<RemotePlayer*>(*it); - if (player->checkModified()) { - player->save(players_path, m_gamedef); + if ((*it)->checkModified()) { + (*it)->save(players_path, m_gamedef); } } } @@ -623,7 +622,7 @@ void ServerEnvironment::savePlayer(RemotePlayer *player) player->save(players_path, m_gamedef); } -RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername) +RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao) { bool newplayer = false; bool found = false; @@ -641,7 +640,8 @@ RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername) std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) continue; - player->deSerialize(is, path); + + player->deSerialize(is, path, sao); is.close(); if (player->getName() == playername) { @@ -657,11 +657,13 @@ RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername) << " not found" << std::endl; if (newplayer) delete player; + return NULL; } - if (newplayer) + if (newplayer) { addPlayer(player); + } player->setModified(false); return player; } @@ -1271,12 +1273,16 @@ void ServerEnvironment::step(float dtime) i != m_players.end(); ++i) { RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); assert(player); + // Ignore disconnected players if (player->peer_id == 0) continue; + PlayerSAO *playersao = player->getPlayerSAO(); + assert(playersao); + v3s16 blockpos = getNodeBlockPos( - floatToInt(player->getPosition(), BS)); + floatToInt(playersao->getBasePosition(), BS)); players_blockpos.push_back(blockpos); } @@ -1584,7 +1590,7 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) Finds out what new objects have been added to inside a radius around a position */ -void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius, +void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, std::set<u16> ¤t_objects, std::queue<u16> &added_objects) @@ -1594,7 +1600,6 @@ void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius, if (player_radius_f < 0) player_radius_f = 0; - /* Go through the object list, - discard m_removed objects, @@ -1602,20 +1607,21 @@ void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius, - discard objects that are found in current_objects. - add remaining objects to added_objects */ - for(ActiveObjectMap::iterator i = m_active_objects.begin(); + for (ActiveObjectMap::iterator i = m_active_objects.begin(); i != m_active_objects.end(); ++i) { u16 id = i->first; // Get object ServerActiveObject *object = i->second; - if(object == NULL) + if (object == NULL) continue; // Discard if removed or deactivating if(object->m_removed || object->m_pending_deactivation) continue; - f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition()); + f32 distance_f = object->getBasePosition(). + getDistanceFrom(playersao->getBasePosition()); if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { // Discard if too far if (distance_f > player_radius_f && player_radius_f != 0) @@ -1637,7 +1643,7 @@ void ServerEnvironment::getAddedActiveObjects(RemotePlayer *player, s16 radius, Finds out what objects have been removed from inside a radius around a position */ -void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius, +void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, std::set<u16> ¤t_objects, std::queue<u16> &removed_objects) @@ -1647,7 +1653,6 @@ void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius if (player_radius_f < 0) player_radius_f = 0; - /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an @@ -1675,7 +1680,7 @@ void ServerEnvironment::getRemovedActiveObjects(RemotePlayer *player, s16 radius continue; } - f32 distance_f = object->getBasePosition().getDistanceFrom(player->getPosition()); + f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition()); if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { if (distance_f <= player_radius_f || player_radius_f == 0) continue; diff --git a/src/environment.h b/src/environment.h index 3f3c1cf2c..4bee40e57 100644 --- a/src/environment.h +++ b/src/environment.h @@ -54,6 +54,7 @@ class ClientMap; class GameScripting; class Player; class RemotePlayer; +class PlayerSAO; class Environment { @@ -315,7 +316,7 @@ public: // Save players void saveLoadedPlayers(); void savePlayer(RemotePlayer *player); - RemotePlayer *loadPlayer(const std::string &playername); + RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao); void addPlayer(RemotePlayer *player); void removePlayer(RemotePlayer *player); @@ -362,7 +363,7 @@ public: Find out what new objects have been added to inside a radius around a position */ - void getAddedActiveObjects(RemotePlayer *player, s16 radius, + void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, std::set<u16> ¤t_objects, std::queue<u16> &added_objects); @@ -371,7 +372,7 @@ public: Find out what new objects have been removed from inside a radius around a position */ - void getRemovedActiveObjects(RemotePlayer *player, s16 radius, + void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, std::set<u16> ¤t_objects, std::queue<u16> &removed_objects); diff --git a/src/localplayer.cpp b/src/localplayer.cpp index bc242a59d..71efb2343 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc., LocalPlayer::LocalPlayer(Client *gamedef, const char *name): Player(name, gamedef->idef()), parent(0), + hp(PLAYER_MAX_HP), got_teleported(false), isAttached(false), touching_ground(false), @@ -62,6 +63,7 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name): light_color(255,255,255,255), hurt_tilt_timer(0.0f), hurt_tilt_strength(0.0f), + m_position(0,0,0), m_sneak_node(32767,32767,32767), m_sneak_node_exists(false), m_need_to_get_new_sneak_node(true), @@ -69,6 +71,11 @@ LocalPlayer::LocalPlayer(Client *gamedef, const char *name): m_old_node_below(32767,32767,32767), m_old_node_below_type("air"), m_can_jump(false), + m_breath(PLAYER_MAX_BREATH), + m_yaw(0), + m_pitch(0), + camera_barely_in_ceiling(false), + m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30), m_cao(NULL), m_gamedef(gamedef) { diff --git a/src/localplayer.h b/src/localplayer.h index eb727d7e3..749f8f8ce 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -40,6 +40,7 @@ public: ClientActiveObject *parent; + u16 hp; bool got_teleported; bool isAttached; bool touching_ground; @@ -99,10 +100,45 @@ public: u32 maxHudId() const { return hud.size(); } + u16 getBreath() const { return m_breath; } + void setBreath(u16 breath) { m_breath = breath; } + + v3s16 getLightPosition() const + { + return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); + } + + void setYaw(f32 yaw) + { + m_yaw = yaw; + } + + f32 getYaw() const { return m_yaw; } + + void setPitch(f32 pitch) + { + m_pitch = pitch; + } + + f32 getPitch() const { return m_pitch; } + + void setPosition(const v3f &position) + { + m_position = position; + } + + v3f getPosition() const { return m_position; } + v3f getEyePosition() const { return m_position + getEyeOffset(); } + v3f getEyeOffset() const + { + float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f; + return v3f(0, BS * eye_height, 0); + } private: void accelerateHorizontal(const v3f &target_speed, const f32 max_increase); void accelerateVertical(const v3f &target_speed, const f32 max_increase); + v3f m_position; // This is used for determining the sneaking range v3s16 m_sneak_node; // Whether the player is allowed to sneak @@ -117,6 +153,11 @@ private: v3s16 m_old_node_below; std::string m_old_node_below_type; bool m_can_jump; + u16 m_breath; + f32 m_yaw; + f32 m_pitch; + bool camera_barely_in_ceiling; + aabb3f m_collisionbox; GenericCAO* m_cao; Client *m_gamedef; diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 090741f9f..411982f69 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -634,7 +634,6 @@ void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) m_media_downloader->addFile(name, sha1_raw); } - std::vector<std::string> remote_media; try { std::string str; diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 554025747..5e70b4c6c 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -809,13 +809,6 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt) return; } - // If player is dead we don't care of this packet - if (player->isDead()) { - verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() - << " is dead. Ignoring packet"; - return; - } - PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { errorstream << "Server::ProcessData(): Canceling: " @@ -825,10 +818,17 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt) return; } - player->setPosition(position); + // If player is dead we don't care of this packet + if (playersao->isDead()) { + verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() + << " is dead. Ignoring packet"; + return; + } + + playersao->setBasePosition(position); player->setSpeed(speed); - player->setPitch(pitch); - player->setYaw(yaw); + playersao->setPitch(pitch, false); + playersao->setYaw(yaw, false); player->keyPressed = keyPressed; player->control.up = (keyPressed & 1); player->control.down = (keyPressed & 2); @@ -1100,7 +1100,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt) if (g_settings->getBool("enable_damage")) { actionstream << player->getName() << " damaged by " - << (int)damage << " hp at " << PP(player->getPosition() / BS) + << (int)damage << " hp at " << PP(playersao->getBasePosition() / BS) << std::endl; playersao->setHP(playersao->getHP() - damage); @@ -1124,16 +1124,6 @@ void Server::handleCommand_Breath(NetworkPacket* pkt) return; } - /* - * If player is dead, we don't need to update the breath - * He is dead ! - */ - if (player->isDead()) { - verbosestream << "TOSERVER_BREATH: " << player->getName() - << " is dead. Ignoring packet"; - return; - } - PlayerSAO *playersao = player->getPlayerSAO(); if (playersao == NULL) { @@ -1144,6 +1134,16 @@ void Server::handleCommand_Breath(NetworkPacket* pkt) return; } + /* + * If player is dead, we don't need to update the breath + * He is dead ! + */ + if (playersao->isDead()) { + verbosestream << "TOSERVER_BREATH: " << player->getName() + << " is dead. Ignoring packet"; + return; + } + playersao->setBreath(breath); SendPlayerBreath(pkt->getPeerId()); } @@ -1264,13 +1264,16 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt) return; } - if (!player->isDead()) + PlayerSAO *playersao = player->getPlayerSAO(); + assert(playersao); + + if (!playersao->isDead()) return; RespawnPlayer(pkt->getPeerId()); actionstream << player->getName() << " respawns at " - << PP(player->getPosition()/BS) << std::endl; + << PP(playersao->getBasePosition() / BS) << std::endl; // ActiveObject is added to environment in AsyncRunStep after // the previous addition has been successfully removed @@ -1322,9 +1325,9 @@ void Server::handleCommand_Interact(NetworkPacket* pkt) return; } - if (player->isDead()) { + if (playersao->isDead()) { verbosestream << "TOSERVER_INTERACT: " << player->getName() - << " is dead. Ignoring packet"; + << " is dead. Ignoring packet"; return; } @@ -1455,7 +1458,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt) ToolCapabilities toolcap = punchitem.getToolCapabilities(m_itemdef); v3f dir = (pointed_object->getBasePosition() - - (player->getPosition() + player->getEyeOffset()) + (playersao->getBasePosition() + playersao->getEyeOffset()) ).normalize(); float time_from_last_punch = playersao->resetTimeFromLastPunch(); diff --git a/src/player.cpp b/src/player.cpp index fa82a79f4..9c321d571 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -30,18 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc., Player::Player(const char *name, IItemDefManager *idef): - camera_barely_in_ceiling(false), inventory(idef), - hp(PLAYER_MAX_HP), peer_id(PEER_ID_INEXISTENT), keyPressed(0), // protected - m_breath(PLAYER_MAX_BREATH), - m_pitch(0), - m_yaw(0), - m_speed(0,0,0), - m_position(0,0,0), - m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30) + m_speed(0,0,0) { strlcpy(m_name, name, PLAYERNAME_SIZE); @@ -90,11 +83,6 @@ Player::~Player() clearHud(); } -v3s16 Player::getLightPosition() const -{ - return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); -} - u32 Player::addHud(HudElement *toadd) { MutexAutoLock lock(m_mutex); diff --git a/src/player.h b/src/player.h index 6ac5dfe65..5f9bb7ec9 100644 --- a/src/player.h +++ b/src/player.h @@ -129,49 +129,7 @@ public: m_speed = speed; } - v3f getPosition() - { - return m_position; - } - - v3s16 getLightPosition() const; - - v3f getEyeOffset() - { - float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f; - return v3f(0, BS * eye_height, 0); - } - - v3f getEyePosition() - { - return m_position + getEyeOffset(); - } - - virtual void setPosition(const v3f &position) - { - m_position = position; - } - - virtual void setPitch(f32 pitch) - { - m_pitch = pitch; - } - - virtual void setYaw(f32 yaw) - { - m_yaw = yaw; - } - - f32 getPitch() const { return m_pitch; } - f32 getYaw() const { return m_yaw; } - u16 getBreath() const { return m_breath; } - - virtual void setBreath(u16 breath) { m_breath = breath; } - - f32 getRadPitch() const { return m_pitch * core::DEGTORAD; } - f32 getRadYaw() const { return m_yaw * core::DEGTORAD; } const char *getName() const { return m_name; } - aabb3f getCollisionbox() const { return m_collisionbox; } u32 getFreeHudID() { @@ -183,7 +141,6 @@ public: return size; } - bool camera_barely_in_ceiling; v3f eye_offset_first; v3f eye_offset_third; @@ -205,8 +162,6 @@ public: v2s32 local_animations[4]; float local_animation_speed; - u16 hp; - u16 peer_id; std::string inventory_formspec; @@ -225,12 +180,7 @@ public: s32 hud_hotbar_itemcount; protected: char m_name[PLAYERNAME_SIZE]; - u16 m_breath; - f32 m_pitch; - f32 m_yaw; v3f m_speed; - v3f m_position; - aabb3f m_collisionbox; std::vector<HudElement *> hud; private: diff --git a/src/remoteplayer.cpp b/src/remoteplayer.cpp index f64d1d690..605346928 100644 --- a/src/remoteplayer.cpp +++ b/src/remoteplayer.cpp @@ -96,7 +96,7 @@ void RemotePlayer::save(std::string savedir, IGameDef *gamedef) infostream << "Failed to open " << path << std::endl; return; } - testplayer.deSerialize(is, path); + testplayer.deSerialize(is, path, NULL); is.close(); if (strcmp(testplayer.getName(), m_name) == 0) { // Open file and serialize @@ -115,37 +115,46 @@ void RemotePlayer::save(std::string savedir, IGameDef *gamedef) return; } -void RemotePlayer::deSerialize(std::istream &is, const std::string &playername) +void RemotePlayer::deSerialize(std::istream &is, const std::string &playername, + PlayerSAO *sao) { Settings args; if (!args.parseConfigLines(is, "PlayerArgsEnd")) { - throw SerializationError("PlayerArgsEnd of player " + - playername + " not found!"); + throw SerializationError("PlayerArgsEnd of player " + playername + " not found!"); } m_dirty = true; //args.getS32("version"); // Version field value not used std::string name = args.get("name"); strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE); - setPitch(args.getFloat("pitch")); - setYaw(args.getFloat("yaw")); - setPosition(args.getV3F("position")); - try { - hp = args.getS32("hp"); - } catch(SettingNotFoundException &e) { - hp = PLAYER_MAX_HP; - } - try { - m_breath = args.getS32("breath"); - } catch(SettingNotFoundException &e) { - m_breath = PLAYER_MAX_BREATH; + if (sao) { + try { + sao->setHP(args.getS32("hp"), true); + } catch(SettingNotFoundException &e) { + sao->setHP(PLAYER_MAX_HP, true); + } + + try { + sao->setBasePosition(args.getV3F("position")); + } catch (SettingNotFoundException &e) {} + + try { + sao->setPitch(args.getFloat("pitch"), false); + } catch (SettingNotFoundException &e) {} + try { + sao->setYaw(args.getFloat("yaw"), false); + } catch (SettingNotFoundException &e) {} + + try { + sao->setBreath(args.getS32("breath")); + } catch (SettingNotFoundException &e) {} } inventory.deSerialize(is); - if(inventory.getList("craftpreview") == NULL) { + if (inventory.getList("craftpreview") == NULL) { // Convert players without craftpreview inventory.addList("craftpreview", 1); @@ -167,11 +176,14 @@ void RemotePlayer::serialize(std::ostream &os) args.setS32("version", 1); args.set("name", m_name); //args.set("password", m_password); - args.setFloat("pitch", m_pitch); - args.setFloat("yaw", m_yaw); - args.setV3F("position", m_position); - args.setS32("hp", hp); - args.setS32("breath", m_breath); + + if (m_sao) { + args.setS32("hp", m_sao->getHP()); + args.setV3F("position", m_sao->getBasePosition()); + args.setFloat("pitch", m_sao->getPitch()); + args.setFloat("yaw", m_sao->getYaw()); + args.setS32("breath", m_sao->getBreath()); + } args.writeLines(os); @@ -180,16 +192,6 @@ void RemotePlayer::serialize(std::ostream &os) inventory.serialize(os); } -void RemotePlayer::setPosition(const v3f &position) -{ - if (position != m_position) - m_dirty = true; - - Player::setPosition(position); - if(m_sao) - m_sao->setBasePosition(position); -} - const RemotePlayerChatResult RemotePlayer::canSendChatMessage() { // Rate limit messages diff --git a/src/remoteplayer.h b/src/remoteplayer.h index 1b1a90de3..61b5a23de 100644 --- a/src/remoteplayer.h +++ b/src/remoteplayer.h @@ -40,11 +40,10 @@ public: virtual ~RemotePlayer() {} void save(std::string savedir, IGameDef *gamedef); - void deSerialize(std::istream &is, const std::string &playername); + void deSerialize(std::istream &is, const std::string &playername, PlayerSAO *sao); PlayerSAO *getPlayerSAO() { return m_sao; } void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; } - void setPosition(const v3f &position); const RemotePlayerChatResult canSendChatMessage(); @@ -67,9 +66,6 @@ public: *ratio = m_day_night_ratio; } - // Use a function, if isDead can be defined by other conditions - bool isDead() const { return hp == 0; } - void setHotbarImage(const std::string &name) { hud_hotbar_image = name; @@ -90,12 +86,6 @@ public: return hud_hotbar_selected_image; } - // Deprecated - f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; } - - // Deprecated - f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; } - void setSky(const video::SColor &bgcolor, const std::string &type, const std::vector<std::string> ¶ms) { @@ -121,27 +111,6 @@ public: inventory.setModified(x); } - virtual void setBreath(u16 breath) - { - if (breath != m_breath) - m_dirty = true; - Player::setBreath(breath); - } - - virtual void setPitch(f32 pitch) - { - if (pitch != m_pitch) - m_dirty = true; - Player::setPitch(pitch); - } - - virtual void setYaw(f32 yaw) - { - if (yaw != m_yaw) - m_dirty = true; - Player::setYaw(yaw); - } - void setLocalAnimations(v2s32 frames[4], float frame_speed) { for (int i = 0; i < 4; i++) @@ -156,6 +125,8 @@ public: *frame_speed = local_animation_speed; } + void setDirty(bool dirty) { m_dirty = true; } + u16 protocol_version; private: /* diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 23994181c..cf124f17c 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -1013,11 +1013,11 @@ int ObjectRef::l_get_look_dir(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - if (player == NULL) return 0; + PlayerSAO* co = getplayersao(ref); + if (co == NULL) return 0; // Do it - float pitch = player->getRadPitchDep(); - float yaw = player->getRadYawDep(); + float pitch = co->getRadPitchDep(); + float yaw = co->getRadYawDep(); v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw)); push_v3f(L, v); return 1; @@ -1033,10 +1033,10 @@ int ObjectRef::l_get_look_pitch(lua_State *L) "Deprecated call to get_look_pitch, use get_look_vertical instead"); ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - if (player == NULL) return 0; + PlayerSAO* co = getplayersao(ref); + if (co == NULL) return 0; // Do it - lua_pushnumber(L, player->getRadPitchDep()); + lua_pushnumber(L, co->getRadPitchDep()); return 1; } @@ -1050,10 +1050,10 @@ int ObjectRef::l_get_look_yaw(lua_State *L) "Deprecated call to get_look_yaw, use get_look_horizontal instead"); ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - if (player == NULL) return 0; + PlayerSAO* co = getplayersao(ref); + if (co == NULL) return 0; // Do it - lua_pushnumber(L, player->getRadYawDep()); + lua_pushnumber(L, co->getRadYawDep()); return 1; } @@ -1062,10 +1062,10 @@ int ObjectRef::l_get_look_vertical(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - if (player == NULL) return 0; + PlayerSAO* co = getplayersao(ref); + if (co == NULL) return 0; // Do it - lua_pushnumber(L, player->getRadPitch()); + lua_pushnumber(L, co->getRadPitch()); return 1; } @@ -1074,10 +1074,10 @@ int ObjectRef::l_get_look_horizontal(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); - RemotePlayer *player = getplayer(ref); - if (player == NULL) return 0; + PlayerSAO* co = getplayersao(ref); + if (co == NULL) return 0; // Do it - lua_pushnumber(L, player->getRadYaw()); + lua_pushnumber(L, co->getRadYaw()); return 1; } diff --git a/src/server.cpp b/src/server.cpp index e67f37d56..cd526ad77 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -701,11 +701,15 @@ void Server::AsyncRunStep(bool initial_step) continue; } + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) + continue; + std::queue<u16> removed_objects; std::queue<u16> added_objects; - m_env->getRemovedActiveObjects(player, radius, player_radius, + m_env->getRemovedActiveObjects(playersao, radius, player_radius, client->m_known_objects, removed_objects); - m_env->getAddedActiveObjects(player, radius, player_radius, + m_env->getAddedActiveObjects(playersao, radius, player_radius, client->m_known_objects, added_objects); // Ignore if nothing happened @@ -1108,7 +1112,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) SendPlayerBreath(peer_id); // Show death screen if necessary - if (player->isDead()) + if (playersao->isDead()) SendDeathscreen(peer_id, false, v3f(0,0,0)); // Note things in chat if not in simple singleplayer mode @@ -1860,18 +1864,18 @@ void Server::SendMovePlayer(u16 peer_id) DSTACK(FUNCTION_NAME); RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); + PlayerSAO *sao = player->getPlayerSAO(); + assert(sao); NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id); - pkt << player->getPosition() << player->getPitch() << player->getYaw(); + pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw(); { - v3f pos = player->getPosition(); - f32 pitch = player->getPitch(); - f32 yaw = player->getYaw(); + v3f pos = sao->getBasePosition(); verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER" << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" - << " pitch=" << pitch - << " yaw=" << yaw + << " pitch=" << sao->getPitch() + << " yaw=" << sao->getYaw() << std::endl; } @@ -1984,8 +1988,12 @@ s32 Server::playSound(const SimpleSoundSpec &spec, if (!player) continue; + PlayerSAO *sao = player->getPlayerSAO(); + if (!sao) + continue; + if (pos_exists) { - if(player->getPosition().getDistanceFrom(pos) > + if(sao->getBasePosition().getDistanceFrom(pos) > params.max_hear_distance) continue; } @@ -2044,14 +2052,17 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id, pkt << p; std::vector<u16> clients = m_clients.getClientIDs(); - for(std::vector<u16>::iterator i = clients.begin(); - i != clients.end(); ++i) { + for (std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) { if (far_players) { // Get player if (RemotePlayer *player = m_env->getPlayer(*i)) { + PlayerSAO *sao = player->getPlayerSAO(); + if (!sao) + continue; + // If player is far away, only set modified blocks not sent - v3f player_pos = player->getPosition(); - if(player_pos.getDistanceFrom(p_f) > maxd) { + v3f player_pos = sao->getBasePosition(); + if (player_pos.getDistanceFrom(p_f) > maxd) { far_players->push_back(*i); continue; } @@ -2071,14 +2082,16 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, v3f p_f = intToFloat(p, BS); std::vector<u16> clients = m_clients.getClientIDs(); - for(std::vector<u16>::iterator i = clients.begin(); - i != clients.end(); ++i) { - - if(far_players) { + for(std::vector<u16>::iterator i = clients.begin(); i != clients.end(); ++i) { + if (far_players) { // Get player if (RemotePlayer *player = m_env->getPlayer(*i)) { + PlayerSAO *sao = player->getPlayerSAO(); + if (!sao) + continue; + // If player is far away, only set modified blocks not sent - v3f player_pos = player->getPosition(); + v3f player_pos = sao->getBasePosition(); if(player_pos.getDistanceFrom(p_f) > maxd) { far_players->push_back(*i); continue; @@ -3426,10 +3439,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version return NULL; } - // Load player if it isn't already loaded - if (!player) { - player = m_env->loadPlayer(name); - } + // Create a new player active object + PlayerSAO *playersao = new PlayerSAO(m_env, peer_id, isSingleplayer()); + player = m_env->loadPlayer(name, playersao); // Create player if it doesn't exist if (!player) { @@ -3438,8 +3450,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version // Set player position infostream<<"Server: Finding spawn place for player \"" <<name<<"\""<<std::endl; - v3f pos = findSpawnPos(); - player->setPosition(pos); + playersao->setBasePosition(findSpawnPos()); // Make sure the player is saved player->setModified(true); @@ -3450,18 +3461,14 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version // If the player exists, ensure that they respawn inside legal bounds // This fixes an assert crash when the player can't be added // to the environment - if (objectpos_over_limit(player->getPosition())) { + if (objectpos_over_limit(playersao->getBasePosition())) { actionstream << "Respawn position for player \"" << name << "\" outside limits, resetting" << std::endl; - v3f pos = findSpawnPos(); - player->setPosition(pos); + playersao->setBasePosition(findSpawnPos()); } } - // Create a new player active object - PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id, - getPlayerEffectivePrivs(player->getName()), - isSingleplayer()); + playersao->initialize(player, getPlayerEffectivePrivs(player->getName())); player->protocol_version = proto_version; diff --git a/src/serverobject.h b/src/serverobject.h index 63650e3be..9884eb0a1 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -85,7 +85,7 @@ public: Some more dynamic interface */ - virtual void setPos(v3f pos) + virtual void setPos(const v3f &pos) { setBasePosition(pos); } // continuous: if true, object does not stop immediately at pos virtual void moveTo(v3f pos, bool continuous) diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp index 5de9eaaf2..fba422475 100644 --- a/src/unittest/test_player.cpp +++ b/src/unittest/test_player.cpp @@ -46,11 +46,14 @@ void TestPlayer::runTests(IGameDef *gamedef) void TestPlayer::testSave(IGameDef *gamedef) { RemotePlayer rplayer("testplayer_save", gamedef->idef()); - rplayer.setBreath(10); - rplayer.hp = 8; - rplayer.setYaw(0.1f); - rplayer.setPitch(0.6f); - rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f)); + PlayerSAO sao(NULL, 1, false); + sao.initialize(&rplayer, std::set<std::string>()); + rplayer.setPlayerSAO(&sao); + sao.setBreath(10); + sao.setHP(8, true); + sao.setYaw(0.1f, false); + sao.setPitch(0.6f, false); + sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f)); rplayer.save(".", gamedef); UASSERT(fs::PathExists("testplayer_save")); } @@ -58,24 +61,28 @@ void TestPlayer::testSave(IGameDef *gamedef) void TestPlayer::testLoad(IGameDef *gamedef) { RemotePlayer rplayer("testplayer_load", gamedef->idef()); - rplayer.setBreath(10); - rplayer.hp = 8; - rplayer.setYaw(0.1f); - rplayer.setPitch(0.6f); - rplayer.setPosition(v3f(450.2f, -15.7f, 68.1f)); + PlayerSAO sao(NULL, 1, false); + sao.initialize(&rplayer, std::set<std::string>()); + rplayer.setPlayerSAO(&sao); + sao.setBreath(10); + sao.setHP(8, true); + sao.setYaw(0.1f, false); + sao.setPitch(0.6f, false); + sao.setBasePosition(v3f(450.2f, -15.7f, 68.1f)); rplayer.save(".", gamedef); UASSERT(fs::PathExists("testplayer_load")); RemotePlayer rplayer_load("testplayer_load", gamedef->idef()); + PlayerSAO sao_load(NULL, 2, false); std::ifstream is("testplayer_load", std::ios_base::binary); UASSERT(is.good()); - rplayer_load.deSerialize(is, "testplayer_load"); + rplayer_load.deSerialize(is, "testplayer_load", &sao_load); is.close(); UASSERT(strcmp(rplayer_load.getName(), "testplayer_load") == 0); - UASSERT(rplayer.getBreath() == 10); - UASSERT(rplayer.hp == 8); - UASSERT(rplayer.getYaw() == 0.1f); - UASSERT(rplayer.getPitch() == 0.6f); - UASSERT(rplayer.getPosition() == v3f(450.2f, -15.7f, 68.1f)); + UASSERT(sao_load.getBreath() == 10); + UASSERT(sao_load.getHP() == 8); + UASSERT(sao_load.getYaw() == 0.1f); + UASSERT(sao_load.getPitch() == 0.6f); + UASSERT(sao_load.getBasePosition() == v3f(450.2f, -15.7f, 68.1f)); } |