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authorWeblate <42@minetest.ru>2013-04-18 20:00:16 +0200
committerWeblate <42@minetest.ru>2013-04-18 20:00:16 +0200
commit9e6376bd95ba9309365b39b878ab2f499776437a (patch)
treea354a250daedf036cc36e33d3d1ebb9fafc4ac27
parente385af7cc01d156164b85d10b00a7047a5372e66 (diff)
parente60eb32050a44d344795e4a1515a56038bb97e02 (diff)
downloadminetest-9e6376bd95ba9309365b39b878ab2f499776437a.tar.gz
minetest-9e6376bd95ba9309365b39b878ab2f499776437a.tar.bz2
minetest-9e6376bd95ba9309365b39b878ab2f499776437a.zip
Merge remote branch 'origin/master'
-rw-r--r--builtin/serialize.lua2
-rw-r--r--doc/lua_api.txt80
-rw-r--r--old/Makefile.bak90
-rw-r--r--po/du/minetest.po776
-rw-r--r--src/CMakeLists.txt30
-rw-r--r--src/camera.cpp37
-rw-r--r--src/camera.h5
-rw-r--r--src/client.cpp95
-rw-r--r--src/client.h30
-rw-r--r--src/clientserver.h39
-rw-r--r--src/collision.cpp13
-rw-r--r--src/collision.h3
-rw-r--r--src/content_cao.cpp2
-rw-r--r--src/content_sao.cpp2
-rw-r--r--src/emerge.cpp13
-rw-r--r--src/game.cpp337
-rw-r--r--src/guiConfigureWorld.cpp57
-rw-r--r--src/guiConfirmMenu.cpp8
-rw-r--r--src/guiCreateWorld.cpp18
-rw-r--r--src/guiDeathScreen.cpp8
-rw-r--r--src/guiFormSpecMenu.cpp5
-rw-r--r--src/guiKeyChangeMenu.cpp86
-rw-r--r--src/guiKeyChangeMenu.h2
-rw-r--r--src/guiMainMenu.cpp215
-rw-r--r--src/guiMessageMenu.cpp4
-rw-r--r--src/guiPasswordChange.cpp23
-rw-r--r--src/guiPauseMenu.cpp48
-rw-r--r--src/guiTextInputMenu.cpp4
-rw-r--r--src/guiVolumeChange.cpp8
-rw-r--r--src/hud.cpp291
-rw-r--r--src/hud.h116
-rw-r--r--src/itemdef.cpp56
-rw-r--r--src/localplayer.cpp3
-rw-r--r--src/localplayer.h2
-rw-r--r--src/main.cpp14
-rw-r--r--src/map.cpp2
-rw-r--r--src/mapgen.cpp64
-rw-r--r--src/mapgen.h12
-rw-r--r--src/mapgen_v6.cpp2
-rw-r--r--src/mapgen_v7.cpp2
-rw-r--r--src/mesh.cpp2
-rw-r--r--src/pathfinder.cpp6
-rw-r--r--src/player.h4
-rw-r--r--src/scriptapi.cpp1
-rw-r--r--src/scriptapi_craft.cpp35
-rw-r--r--src/scriptapi_env.cpp6
-rw-r--r--src/scriptapi_object.cpp189
-rw-r--r--src/scriptapi_object.h12
-rw-r--r--src/scriptapi_types.cpp9
-rw-r--r--src/scriptapi_types.h1
-rw-r--r--src/server.cpp119
-rw-r--r--src/server.h10
-rw-r--r--src/shader.cpp6
-rw-r--r--src/shader.h1
-rw-r--r--src/sound_openal.cpp10
-rw-r--r--src/test.cpp2
-rw-r--r--src/tile.cpp61
-rw-r--r--util/master/index.html2
-rw-r--r--util/master/list.js7
59 files changed, 2505 insertions, 582 deletions
diff --git a/builtin/serialize.lua b/builtin/serialize.lua
index ecb2438e8..61b923ce4 100644
--- a/builtin/serialize.lua
+++ b/builtin/serialize.lua
@@ -197,7 +197,7 @@ local function unit_test()
unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
- unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θשׁ٩∂"}
+ unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 285f3d205..44b2a0b63 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -401,6 +401,43 @@ Currently supported flags: absheight
Also produce this same ore between the height range of -height_max and -height_min.
Useful for having ore in sky realms without having to duplicate ore entries.
+HUD element types
+-------------------
+The position field is used for all element types.
+To account for differing resolutions, the position coordinates are the percentage of the screen,
+ranging in value from 0 to 1.
+The name field is not yet used, but should contain a description of what the HUD element represents.
+Below are the specific uses for fields in each type; fields not listed for that type are ignored.
+
+Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
+
+- image
+ Displays an image on the HUD.
+ - scale: The scale of the image, with 1 being the original texture size.
+ Only the X coordinate scale is used.
+ - text: The name of the texture that is displayed.
+- text
+ Displays text on the HUD.
+ - scale: Defines the bounding rectangle of the text.
+ A value such as {x=100, y=100} should work.
+ - text: The text to be displayed in the HUD element.
+ - number: An integer containing the RGB value of the color used to draw the text.
+ Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
+- statbar
+ Displays a horizontal bar made up of half-images.
+ - text: The name of the texture that is used.
+ - number: The number of half-textures that are displayed.
+ If odd, will end with a vertically center-split texture.
+- inventory
+ - text: The name of the inventory list to be displayed.
+ - number: Number of items in the inventory to be displayed.
+ - item: Position of item that is selected.
+ - direction: Direction in which the inventory list is drawn.
+ 0 draws from left to right,
+ 1 draws from right to left,
+ 2 draws from top to bottom, and
+ 3 draws from bottom to top.
+
Representations of simple things
--------------------------------
Position/vector:
@@ -1002,10 +1039,23 @@ minetest.get_craft_recipe(output) -> input
^ input.items = for example { stack 1, stack 2, stack 3, stack 4,
stack 5, stack 6, stack 7, stack 8, stack 9 }
^ input.items = nil if no recipe found
-minetest.get_all_craft_recipes(output) -> table or nil
-^ returns table with all registered recipes for output item (node)
-^ returns nil if no recipe was found
-^ table entries have same format as minetest.get_craft_recipe
+minetest.get_all_craft_recipes(query item) -> table or nil
+^ returns indexed table with all registered recipes for query item (node)
+ or nil if no recipe was found
+ recipe entry table:
+ {
+ method = 'normal' or 'cooking' or 'fuel'
+ width = 0-3, 0 means shapeless recipe
+ items = indexed [1-9] table with recipe items
+ output = string with item name and quantity
+ }
+ Example query for default:gold_ingot will return table:
+ {
+ 1={type = "cooking", width = 3, output = "default:gold_ingot",
+ items = {1 = "default:gold_lump"}},
+ 2={type = "normal", width = 1, output = "default:gold_ingot 9",
+ items = {1 = "default:goldblock"}}
+ }
minetest.handle_node_drops(pos, drops, digger)
^ drops: list of itemstrings
^ Handles drops from nodes after digging: Default action is to put them into
@@ -1366,7 +1416,12 @@ Player-only: (no-op for other objects)
modifies per-player walking speed, jump height, and gravity.
Values default to 1 and act as offsets to the physics settings
in minetest.conf. nil will keep the current setting.
-
+- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
+- hud_remove(id): remove the HUD element of the specified id
+- hud_change(id, stat, value): change a value of a previously added HUD element
+ ^ element stat values: position, name, scale, text, number, item, dir
+- hud_get(id): gets the HUD element definition structure of the specified ID
+
InvRef: Reference to an inventory
methods:
- is_empty(listname): return true if list is empty
@@ -1789,3 +1844,18 @@ Detached inventory callbacks
^ No return value
}
+HUD Definition (hud_add, hud_get)
+{
+ type = "image",
+ ^ type of HUD element, can be either of "image", "text", "statbar", or "inventory"
+ position = {x=0.5, y=0.5},
+ ^ Left corner position of element
+ name = "<name>",
+ scale = {x=2, y=2},
+ text = "<text>",
+ number = 2,
+ item = 3,
+ ^ Selected item in inventory. 0 for no item selected.
+ dir = 0,
+ ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
+}
diff --git a/old/Makefile.bak b/old/Makefile.bak
deleted file mode 100644
index 8ba03f9bb..000000000
--- a/old/Makefile.bak
+++ /dev/null
@@ -1,90 +0,0 @@
-# Makefile for Irrlicht Examples
-# It's usually sufficient to change just the target name and source file list
-# and be sure that CXX is set to a valid compiler
-SOURCE_FILES = porting.cpp guiMessageMenu.cpp materials.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
-
-DEBUG_TARGET = debugtest
-DEBUG_SOURCES = $(addprefix src/, $(SOURCE_FILES))
-DEBUG_BUILD_DIR = debugbuild
-DEBUG_OBJECTS = $(addprefix $(DEBUG_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
-
-FAST_TARGET = fasttest
-FAST_SOURCES = $(addprefix src/, $(SOURCE_FILES))
-FAST_BUILD_DIR = fastbuild
-FAST_OBJECTS = $(addprefix $(FAST_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
-
-SERVER_TARGET = server
-SERVER_SOURCE_FILES = porting.cpp materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
-SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))
-SERVER_BUILD_DIR = serverbuild
-SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))
-
-IRRLICHTPATH = ../irrlicht/irrlicht-1.7.1
-JTHREADPATH = ../jthread/jthread-1.2.1
-
-
-all: fast
-
-ifeq ($(HOSTTYPE), x86_64)
-LIBSELECT=64
-endif
-
-debug: CXXFLAGS = -Wall -g -O1
-debug: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DDEBUG -DRUN_IN_PLACE
-debug: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz
-
-fast: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686
-fast: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DUNITTEST_DISABLE -DRUN_IN_PLACE
-fast: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHTPATH)/lib/Linux -L$(JTHREADPATH)/src/.libs -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -ljthread -lz
-
-server: CXXFLAGS = -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops -mtune=i686
-server: CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src -DSERVER -DUNITTEST_DISABLE -DRUN_IN_PLACE
-server: LDFLAGS = -L$(JTHREADPATH)/src/.libs -ljthread -lz -lpthread
-
-DEBUG_DESTPATH = bin/$(DEBUG_TARGET)
-FAST_DESTPATH = bin/$(FAST_TARGET)
-SERVER_DESTPATH = bin/$(SERVER_TARGET)
-
-# Build commands
-
-debug: $(DEBUG_BUILD_DIR) $(DEBUG_DESTPATH)
-fast: $(FAST_BUILD_DIR) $(FAST_DESTPATH)
-server: $(SERVER_BUILD_DIR) $(SERVER_DESTPATH)
-
-$(DEBUG_BUILD_DIR):
- mkdir -p $(DEBUG_BUILD_DIR)
-$(FAST_BUILD_DIR):
- mkdir -p $(FAST_BUILD_DIR)
-$(SERVER_BUILD_DIR):
- mkdir -p $(SERVER_BUILD_DIR)
-
-$(DEBUG_DESTPATH): $(DEBUG_OBJECTS)
- $(CXX) -o $@ $(DEBUG_OBJECTS) $(LDFLAGS)
-
-$(FAST_DESTPATH): $(FAST_OBJECTS)
- $(CXX) -o $@ $(FAST_OBJECTS) $(LDFLAGS)
-
-$(SERVER_DESTPATH): $(SERVER_OBJECTS)
- $(CXX) -o $@ $(SERVER_OBJECTS) $(LDFLAGS)
-
-$(DEBUG_BUILD_DIR)/%.o: src/%.cpp
- $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)
-
-$(FAST_BUILD_DIR)/%.o: src/%.cpp
- $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)
-
-$(SERVER_BUILD_DIR)/%.o: src/%.cpp
- $(CXX) -c -o $@ $< $(CPPFLAGS) $(CXXFLAGS)
-
-clean: clean_debug clean_fast clean_server
-
-clean_debug:
- @$(RM) $(DEBUG_OBJECTS) $(DEBUG_DESTPATH)
-
-clean_fast:
- @$(RM) $(FAST_OBJECTS) $(FAST_DESTPATH)
-
-clean_server:
- @$(RM) $(SERVER_OBJECTS) $(SERVER_DESTPATH)
-
-.PHONY: all all_win32 clean clean_debug clean_win32 clean_fast clean_server
diff --git a/po/du/minetest.po b/po/du/minetest.po
new file mode 100644
index 000000000..b2024d8a5
--- /dev/null
+++ b/po/du/minetest.po
@@ -0,0 +1,776 @@
+# SOME DESCRIPTIVE TITLE. DUTCH TRANSLATION
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: minetest\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2013-03-30 19:56+0100\n"
+"PO-Revision-Date: 2013-04-18 15:28+0100\n"
+"Last-Translator: LS-Steeef \n"
+"Language-Team: \n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Generator: Poedit 1.5.5\n"
+"Language: dutch\n"
+
+#: src/guiConfigureWorld.cpp:125
+msgid ""
+"Warning: Some mods are not configured yet.\n"
+"They will be enabled by default when you save the configuration. "
+msgstr ""
+"Let op: Nog niet alle mods zijn geconfigueerd. \n"
+"De mods zullen automatisch worden ingeschakeld als je de configuratie "
+"bewaard."
+
+#: src/guiConfigureWorld.cpp:144
+msgid ""
+"Warning: Some configured mods are missing.\n"
+"Their setting will be removed when you save the configuration. "
+msgstr ""
+"LEt op: Sommige ingestelde mods zijn vermist.\n"
+"Hun instellingen worden verwijderd als je de configuratie opslaat."
+
+#: src/guiConfigureWorld.cpp:208
+msgid "enabled"
+msgstr "ingeschakeld"
+
+#: src/guiConfigureWorld.cpp:215
+msgid "Enable All"
+msgstr "Allen inschakelen"
+
+#: src/guiConfigureWorld.cpp:222
+msgid "Disable All"
+msgstr "Allen uitschakelen"
+
+#: src/guiConfigureWorld.cpp:228
+msgid "depends on:"
+msgstr "heeft nodig:"
+
+#: src/guiConfigureWorld.cpp:240
+msgid "is required by:"
+msgstr "is benodigd voor:"
+
+#: src/guiConfigureWorld.cpp:262 src/guiCreateWorld.cpp:165
+#: src/guiKeyChangeMenu.cpp:179 src/keycode.cpp:223
+msgid "Cancel"
+msgstr "Annuleer"
+
+#: src/guiConfigureWorld.cpp:268 src/guiKeyChangeMenu.cpp:173
+msgid "Save"
+msgstr "Bewaar"
+
+#: src/guiConfigureWorld.cpp:394
+msgid "Configuration saved. "
+msgstr "Instellingen bewaard."
+
+#: src/guiConfigureWorld.cpp:402
+msgid "Warning: Configuration not consistent. "
+msgstr "Waarschuwing: Instellingen niet consistent."
+
+#: src/guiConfirmMenu.cpp:120
+msgid "Yes"
+msgstr "Ja"
+
+#: src/guiConfirmMenu.cpp:126
+msgid "No"
+msgstr "Nee"
+
+#: src/guiCreateWorld.cpp:116
+msgid "World name"
+msgstr "Naam wereld"
+
+#: src/guiCreateWorld.cpp:135
+msgid "Game"
+msgstr "Spel"
+
+#: src/guiCreateWorld.cpp:159
+msgid "Create"
+msgstr "Maak aan"
+
+#: src/guiDeathScreen.cpp:96
+msgid "You died."
+msgstr "Je bent gestorven."
+
+#: src/guiDeathScreen.cpp:104
+msgid "Respawn"
+msgstr "Respawn"
+
+#: src/guiFormSpecMenu.cpp:582
+msgid "Left click: Move all items, Right click: Move single item"
+msgstr ""
+"Linkermuisknop: Verplaats alle items. Rechtermuisknop: Verplaats één item."
+
+#: src/guiFormSpecMenu.cpp:607 src/guiMessageMenu.cpp:109
+#: src/guiTextInputMenu.cpp:131
+msgid "Proceed"
+msgstr "Volgende"
+
+#: src/guiKeyChangeMenu.cpp:114
+msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
+msgstr "Sneltoetsen."
+
+#: src/guiKeyChangeMenu.cpp:151
+msgid "\"Use\" = climb down"
+msgstr "\"Use\" = Omlaag klimmen"
+
+#: src/guiKeyChangeMenu.cpp:164
+msgid "Double tap \"jump\" to toggle fly"
+msgstr "Dubbelklik op \"jump\" om te vliegen"
+
+#: src/guiKeyChangeMenu.cpp:269
+msgid "Key already in use"
+msgstr "Toets is al in gebruik"
+
+#: src/guiKeyChangeMenu.cpp:347
+msgid "press key"
+msgstr "druk op"
+
+#: src/guiKeyChangeMenu.cpp:372
+msgid "Forward"
+msgstr "Vooruit"
+
+#: src/guiKeyChangeMenu.cpp:373
+msgid "Backward"
+msgstr "Achteruit"
+
+#: src/guiKeyChangeMenu.cpp:374 src/keycode.cpp:228
+msgid "Left"
+msgstr "Links"
+
+#: src/guiKeyChangeMenu.cpp:375 src/keycode.cpp:228
+msgid "Right"
+msgstr "Rechts"
+
+#: src/guiKeyChangeMenu.cpp:376
+msgid "Use"
+msgstr "Gebruikwn"
+
+#: src/guiKeyChangeMenu.cpp:377
+msgid "Jump"
+msgstr "Springen"
+
+#: src/guiKeyChangeMenu.cpp:378
+msgid "Sneak"
+msgstr "Kruipen"
+
+#: src/guiKeyChangeMenu.cpp:379
+msgid "Drop"
+msgstr "Weggooien"
+
+#: src/guiKeyChangeMenu.cpp:380
+msgid "Inventory"
+msgstr "Rugzak"
+
+#: src/guiKeyChangeMenu.cpp:381
+msgid "Chat"
+msgstr "Chat"
+
+#: src/guiKeyChangeMenu.cpp:382
+msgid "Command"
+msgstr "Opdracht"
+
+#: src/guiKeyChangeMenu.cpp:383
+msgid "Console"
+msgstr "Console"
+
+#: src/guiKeyChangeMenu.cpp:384
+msgid "Toggle fly"
+msgstr "Vliegen aan/uit"
+
+#: src/guiKeyChangeMenu.cpp:385
+msgid "Toggle fast"
+msgstr "Snel bewegen aan/uit"
+
+#: src/guiKeyChangeMenu.cpp:386
+msgid "Toggle noclip"
+msgstr "Noclip aan/uit"
+
+#: src/guiKeyChangeMenu.cpp:387
+msgid "Range select"
+msgstr "Range instellen"
+
+#: src/guiKeyChangeMenu.cpp:388
+msgid "Print stacks"
+msgstr "Print stacks"
+
+#: src/guiMainMenu.cpp:92
+msgid "Cannot create world: Name contains invalid characters"
+msgstr "Kan geen nieuwe wereld aanmaken: de naam bevat onjuiste tekens."
+
+#: src/guiMainMenu.cpp:101
+msgid "Cannot create world: A world by this name already exists"
+msgstr "Kan geen nieuwe wereld aanmaken: De naam bestaat al."
+
+#: src/guiMainMenu.cpp:283
+msgid "Singleplayer"
+msgstr "Singleplayer"
+
+#: src/guiMainMenu.cpp:284
+msgid "Multiplayer"
+msgstr "Multiplayer"
+
+#: src/guiMainMenu.cpp:285
+msgid "Advanced"
+msgstr "Geavanceerd"
+
+#: src/guiMainMenu.cpp:286
+msgid "Settings"
+msgstr "Instellingen"
+
+#: src/guiMainMenu.cpp:287
+msgid "Credits"
+msgstr "Credits"
+
+#: src/guiMainMenu.cpp:317
+msgid "Select World:"
+msgstr "Selecteer Wereld:"
+
+#: src/guiMainMenu.cpp:339 src/guiMainMenu.cpp:511 src/keycode.cpp:229
+msgid "Delete"
+msgstr "Verwijderen"
+
+#: src/guiMainMenu.cpp:346
+msgid "New"
+msgstr "Nieuw"
+
+#: src/guiMainMenu.cpp:354
+msgid "Configure"
+msgstr "Instellingen"
+
+#: src/guiMainMenu.cpp:369 src/keycode.cpp:248
+msgid "Play"
+msgstr "Speel!"
+
+#: src/guiMainMenu.cpp:380 src/guiMainMenu.cpp:619
+msgid "Creative Mode"
+msgstr "Creative Modus"
+
+#: src/guiMainMenu.cpp:386 src/guiMainMenu.cpp:625
+msgid "Enable Damage"
+msgstr "Schade inschakelen"
+
+#: src/guiMainMenu.cpp:406 src/guiMainMenu.cpp:541
+msgid "Name/Password"
+msgstr "Naam/Wachtwoord"
+
+#: src/guiMainMenu.cpp:442 src/guiMainMenu.cpp:459 src/guiMainMenu.cpp:1184
+msgid "Favorites:"
+msgstr "Favourieten:"
+
+#: src/guiMainMenu.cpp:450 src/guiMainMenu.cpp:1194
+msgid "Public Server List:"
+msgstr "Publieke Server lijst:"
+
+#: src/guiMainMenu.cpp:470 src/guiMainMenu.cpp:568
+msgid "Address/Port"
+msgstr "IP-Adres/Poort"
+
+#: src/guiMainMenu.cpp:497 src/guiMainMenu.cpp:1183
+msgid "Show Public"
+msgstr "Publieke server"
+
+#: src/guiMainMenu.cpp:501 src/guiMainMenu.cpp:1193
+msgid "Show Favorites"
+msgstr "Favourieten"
+
+#: src/guiMainMenu.cpp:521
+msgid "Connect"
+msgstr "Verbinden"
+
+#: src/guiMainMenu.cpp:591
+msgid "Leave address blank to start a local server."
+msgstr "Laat het adres leeg om een lokale server te starten."
+
+#: src/guiMainMenu.cpp:600
+msgid "Start Game / Connect"
+msgstr "Start het spel / Verbind"
+
+#: src/guiMainMenu.cpp:632
+msgid "Public"
+msgstr "Publiek"
+
+#: src/guiMainMenu.cpp:640 src/guiMainMenu.cpp:1113
+msgid "Delete world"
+msgstr "Verwijder wereld"
+
+#: src/guiMainMenu.cpp:647
+msgid "Create world"
+msgstr "Maak wereld aan"
+
+#: src/guiMainMenu.cpp:681
+msgid "Fancy trees"
+msgstr "Mooie bomen"
+
+#: src/guiMainMenu.cpp:687
+msgid "Smooth Lighting"
+msgstr "Mooie verlichting"
+
+#: src/guiMainMenu.cpp:693
+msgid "3D Clouds"
+msgstr "3D wolken"
+
+#: src/guiMainMenu.cpp:699
+msgid "Opaque water"
+msgstr "Doorzichtig water"
+
+#: src/guiMainMenu.cpp:709
+msgid "Mip-Mapping"
+msgstr "Mip-Mapping"
+
+#: src/guiMainMenu.cpp:716
+msgid "Anisotropic Filtering"
+msgstr "Bi-Linear Filtering"
+
+#: src/guiMainMenu.cpp:723
+msgid "Bi-Linear Filtering"
+msgstr "Bi-Linear Filtering"
+
+#: src/guiMainMenu.cpp:730
+msgid "Tri-Linear Filtering"
+msgstr "Tri-Linear Filtering"
+
+#: src/guiMainMenu.cpp:738
+msgid "Shaders"
+msgstr "Shaders"
+
+#: src/guiMainMenu.cpp:745
+msgid "Preload item visuals"
+msgstr "Preload item visuals"
+
+#: src/guiMainMenu.cpp:752
+msgid "Enable Particles"
+msgstr "Enable Particles"
+
+#: src/guiMainMenu.cpp:759
+msgid "Finite liquid"
+msgstr "Finite liquid"
+
+#: src/guiMainMenu.cpp:769
+msgid "Change keys"
+msgstr "Sneltoetsen veranderen"
+
+#: src/guiMainMenu.cpp:1084
+msgid "Address required."
+msgstr "IP-adres nodig."
+
+#: src/guiMainMenu.cpp:1102
+msgid "Cannot delete world: Nothing selected"
+msgstr "Kan niets verwijderen: Geen wereld geselecteerd."
+
+#: src/guiMainMenu.cpp:1117
+msgid "Files to be deleted"
+msgstr "Deze bestanden worden verwijderd"
+
+#: src/guiMainMenu.cpp:1133
+msgid "Cannot create world: No games found"
+msgstr "Kan geen wereld aanmaken: Geen games gevonden"
+
+#: src/guiMainMenu.cpp:1149
+msgid "Cannot configure world: Nothing selected"
+msgstr "Kan instellingen niet aanpassen: Niets geselecteerd"
+
+#: src/guiMainMenu.cpp:1256
+msgid "Failed to delete all world files"
+msgstr "Niet alle bestanden zijn verwijderd"
+
+#: src/guiPasswordChange.cpp:108
+msgid "Old Password"
+msgstr "Huidig wachtwoord"
+
+#: src/guiPasswordChange.cpp:125
+msgid "New Password"
+msgstr "Nieuw wachtwoord"
+
+#: src/guiPasswordChange.cpp:141
+msgid "Confirm Password"
+msgstr "Herhaal wachtwoord"
+
+#: src/guiPasswordChange.cpp:158
+msgid "Change"
+msgstr "Veranderen"
+
+#: src/guiPasswordChange.cpp:167
+msgid "Passwords do not match!"
+msgstr "Wachtwoorden zijn niet gelijk!"
+
+#: src/guiPauseMenu.cpp:123
+msgid "Continue"
+msgstr "Volgende"
+
+#: src/guiPauseMenu.cpp:132
+msgid "Change Password"
+msgstr "Verander wachtwoord"
+
+#: src/guiPauseMenu.cpp:140
+msgid "Sound Volume"
+msgstr "Volume"
+
+#: src/guiPauseMenu.cpp:147
+msgid "Exit to Menu"
+msgstr "Exit naar menu"
+
+#: src/guiPauseMenu.cpp:154
+msgid "Exit to OS"
+msgstr "Afsluiten"
+
+#: src/guiPauseMenu.cpp:161
+msgid ""
+"Default Controls:\n"
+"- WASD: Walk\n"
+"- Mouse left: dig/hit\n"
+"- Mouse right: place/use\n"
+"- Mouse wheel: select item\n"
+"- 0...9: select item\n"
+"- Shift: sneak\n"
+"- R: Toggle viewing all loaded chunks\n"
+"- I: Inventory menu\n"
+"- ESC: This menu\n"
+"- T: Chat\n"
+msgstr ""
+"Default Besturing:\n"
+"- WASD: Lopen\n"
+"- Linkermuisknop: Graaf/Sla\n"
+"- Rechtmuisknop: Plaats/Gebruik\n"
+"- Muiswiel: selecteer item\n"
+"- 0...9: selecteer item\n"
+"- Shift: kruipen\n"
+"- R: Toggle viewing all loaded chunks\n"
+"- I: Rugzak\n"
+"- ESC: Menu\n"
+"- T: Chat\n"
+
+#: src/guiVolumeChange.cpp:108
+msgid "Sound Volume: "
+msgstr "Volume:"
+
+#: src/guiVolumeChange.cpp:121
+msgid "Exit"
+msgstr "Exit"
+
+#: src/keycode.cpp:223
+msgid "Left Button"
+msgstr "Linkermuisknop"
+
+#: src/keycode.cpp:223
+msgid "Middle Button"
+msgstr "Muiswielknop"
+
+#: src/keycode.cpp:223
+msgid "Right Button"
+msgstr "Rechtmuisknop"
+
+#: src/keycode.cpp:223
+msgid "X Button 1"
+msgstr "X knop 1"
+
+#: src/keycode.cpp:224
+msgid "Back"
+msgstr "Terug"
+
+#: src/keycode.cpp:224
+msgid "Clear"
+msgstr "Wissen"
+
+#: src/keycode.cpp:224
+msgid "Return"
+msgstr "Return"
+
+#: src/keycode.cpp:224
+msgid "Tab"
+msgstr "Tab"
+
+#: src/keycode.cpp:224
+msgid "X Button 2"
+msgstr "X knop 2"
+
+#: src/keycode.cpp:225
+msgid "Capital"
+msgstr "Kapitaal"
+
+#: src/keycode.cpp:225
+msgid "Control"
+msgstr "Control"
+
+#: src/keycode.cpp:225
+msgid "Kana"
+msgstr "Kana"
+
+#: src/keycode.cpp:225
+msgid "Menu"
+msgstr "Menu"
+
+#: src/keycode.cpp:225
+msgid "Pause"
+msgstr "Pauze"
+
+#: src/keycode.cpp:225
+msgid "Shift"
+msgstr "Shift"
+
+#: src/keycode.cpp:226
+msgid "Convert"
+msgstr "Converteren"
+
+#: src/keycode.cpp:226
+msgid "Escape"
+msgstr "Escape"
+
+#: src/keycode.cpp:226
+msgid "Final"
+msgstr "Final"
+
+#: src/keycode.cpp:226
+msgid "Junja"
+msgstr "Junja"
+
+#: src/keycode.cpp:226
+msgid "Kanji"
+msgstr "Kanji"
+
+#: src/keycode.cpp:226
+msgid "Nonconvert"
+msgstr "Nonconvert"
+
+#: src/keycode.cpp:227
+msgid "Accept"
+msgstr "Accepteren"
+
+#: src/keycode.cpp:227
+msgid "End"
+msgstr "End"
+
+#: src/keycode.cpp:227
+msgid "Home"
+msgstr "Home"
+
+#: src/keycode.cpp:227
+msgid "Mode Change"
+msgstr "Modus veranderen"
+
+#: src/keycode.cpp:227
+msgid "Next"
+msgstr "Volgende"
+
+#: src/keycode.cpp:227
+msgid "Prior"
+msgstr "Eerste"
+
+#: src/keycode.cpp:227
+msgid "Space"
+msgstr "Spatie"
+
+#: src/keycode.cpp:228
+msgid "Down"
+msgstr "Omlaag"
+
+#: src/keycode.cpp:228
+msgid "Execute"
+msgstr "Uitvoeren"
+
+#: src/keycode.cpp:228
+msgid "Print"
+msgstr "Print"
+
+#: src/keycode.cpp:228
+msgid "Select"
+msgstr "Selecteren"
+
+#: src/keycode.cpp:228
+msgid "Up"
+msgstr "Omhoog"
+
+#: src/keycode.cpp:229
+msgid "Help"
+msgstr "Help"
+
+#: src/keycode.cpp:229
+msgid "Insert"
+msgstr "Insert"
+
+#: src/keycode.cpp:229
+msgid "Snapshot"
+msgstr "Screenshot"
+
+#: src/keycode.cpp:232
+msgid "Left Windows"
+msgstr "Linker Windowstoets"
+
+#: src/keycode.cpp:233
+msgid "Apps"
+msgstr "Apps"
+
+#: src/keycode.cpp:233
+msgid "Numpad 0"
+msgstr "Numpad 0"
+
+#: src/keycode.cpp:233
+msgid "Numpad 1"
+msgstr "Numpad 1"
+
+#: src/keycode.cpp:233
+msgid "Right Windows"
+msgstr "Rechter Windowstoets"
+
+#: src/keycode.cpp:233
+msgid "Sleep"
+msgstr "Slaapknop"
+
+#: src/keycode.cpp:234
+msgid "Numpad 2"
+msgstr "Numpad 2"
+
+#: src/keycode.cpp:234
+msgid "Numpad 3"
+msgstr "Numpad 3"
+
+#: src/keycode.cpp:234
+msgid "Numpad 4"
+msgstr "Numpad 4"
+
+#: src/keycode.cpp:234
+msgid "Numpad 5"
+msgstr "Numpad 5"
+
+#: src/keycode.cpp:234
+msgid "Numpad 6"
+msgstr "Numpad 6"
+
+#: src/keycode.cpp:234
+msgid "Numpad 7"
+msgstr "Numpad 7"
+
+#: src/keycode.cpp:235
+msgid "Numpad *"
+msgstr "Numpad *"
+
+#: src/keycode.cpp:235
+msgid "Numpad +"
+msgstr "Numpad +"
+
+#: src/keycode.cpp:235
+msgid "Numpad -"
+msgstr "Numpad -"
+
+#: src/keycode.cpp:235
+msgid "Numpad /"
+msgstr "Numpad /"
+
+#: src/keycode.cpp:235
+msgid "Numpad 8"
+msgstr "Numpad 8"
+
+#: src/keycode.cpp:235
+msgid "Numpad 9"
+msgstr "Numpad 9"
+
+#: src/keycode.cpp:239
+msgid "Num Lock"
+msgstr "Num Lock"
+
+#: src/keycode.cpp:239
+msgid "Scroll Lock"
+msgstr "Scroll Lock"
+
+#: src/keycode.cpp:240
+msgid "Left Shift"
+msgstr "Linker Shift"
+
+#: src/keycode.cpp:240
+msgid "Right Shift"
+msgstr "Rechter Shift"
+
+#: src/keycode.cpp:241
+msgid "Left Control"
+msgstr "Linker Ctrl"
+
+#: src/keycode.cpp:241
+msgid "Left Menu"
+msgstr "Linker Menu"
+
+#: src/keycode.cpp:241
+msgid "Right Control"
+msgstr "Rechter Ctrl"
+
+#: src/keycode.cpp:241
+msgid "Right Menu"
+msgstr "Rechter Menu"
+
+#: src/keycode.cpp:243
+msgid "Comma"
+msgstr "Komma"
+
+#: src/keycode.cpp:243
+msgid "Minus"
+msgstr "Min"
+
+#: src/keycode.cpp:243
+msgid "Period"
+msgstr "Punt"
+
+#: src/keycode.cpp:243
+msgid "Plus"
+msgstr "Plus"
+
+#: src/keycode.cpp:247
+msgid "Attn"
+msgstr "Attn"
+
+#: src/keycode.cpp:247
+msgid "CrSel"
+msgstr "CrSel"
+
+#: src/keycode.cpp:248
+msgid "Erase OEF"
+msgstr "Erase OEF"
+
+#: src/keycode.cpp:248
+msgid "ExSel"
+msgstr "ExSel"
+
+#: src/keycode.cpp:248
+msgid "OEM Clear"
+msgstr "OEM Clear"
+
+#: src/keycode.cpp:248
+msgid "PA1"
+msgstr "PA1"
+
+#: src/keycode.cpp:248
+msgid "Zoom"
+msgstr "Zoom"
+
+#: src/main.cpp:1506
+msgid "Main Menu"
+msgstr "Hoofdmenu"
+
+#: src/main.cpp:1830
+msgid "Failed to initialize world"
+msgstr "Laden van wereld is mislukt"
+
+#: src/main.cpp:1842
+msgid "No world selected and no address provided. Nothing to do."
+msgstr "Geen wereld en adres geselecteerd. Niks te doen."
+
+#: src/main.cpp:1850
+msgid "Could not find or load game \""
+msgstr "Kan niet de game laden of vinden."
+
+#: src/main.cpp:1864
+msgid "Invalid gamespec."
+msgstr "Onjuiste gamespec."
+
+#: src/main.cpp:1904
+msgid "Connection error (timed out?)"
+msgstr "Connection error (timed out?)"
+
+#: src/main.cpp:1915
+msgid ""
+"\n"
+"Check debug.txt for details."
+msgstr ""
+"\n"
+"Check debug.txt for details."
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 9bef3289e..7ddeeb02e 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -180,10 +180,26 @@ if(USE_FREETYPE)
set(CGUITTFONT_LIBRARY cguittfont)
endif(USE_FREETYPE)
-# Do not use system-wide installation of Lua, because it'll likely be a
-# different version and/or has different build options.
-set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
-set(LUA_LIBRARY "lua")
+
+find_library(LUA_LIBRARY luajit
+ NAMES luajit-5.1)
+find_path(LUA_INCLUDE_DIR luajit.h
+ NAMES luajit.h
+ PATH_SUFFIXES luajit-2.0)
+message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
+message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
+
+if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT found.")
+else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+ message (STATUS "LuaJIT not found, using bundled Lua.")
+ set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
+ set(LUA_LIBRARY "lua")
+ add_subdirectory(lua)
+endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
+
+mark_as_advanced(LUA_LIBRARY)
+mark_as_advanced(LUA_INCLUDE_DIR)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
@@ -311,6 +327,7 @@ set(minetest_SRCS
particles.cpp
clientobject.cpp
chat.cpp
+ hud.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
@@ -601,11 +618,6 @@ if (BUILD_CLIENT AND USE_FREETYPE)
add_subdirectory(cguittfont)
endif (BUILD_CLIENT AND USE_FREETYPE)
-if (LUA_FOUND)
-else (LUA_FOUND)
- add_subdirectory(lua)
-endif (LUA_FOUND)
-
if (JSON_FOUND)
else (JSON_FOUND)
add_subdirectory(json)
diff --git a/src/camera.cpp b/src/camera.cpp
index 138b022c0..211ecfd70 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -67,9 +67,11 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
m_view_bobbing_anim(0),
m_view_bobbing_state(0),
m_view_bobbing_speed(0),
+ m_view_bobbing_fall(0),
m_digging_anim(0),
- m_digging_button(-1)
+ m_digging_button(-1),
+ m_dummymesh(createCubeMesh(v3f(1,1,1)))
{
//dstream<<__FUNCTION_NAME<<std::endl;
@@ -84,13 +86,14 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
// all other 3D scene nodes and before the GUI.
m_wieldmgr = smgr->createNewSceneManager();
m_wieldmgr->addCameraSceneNode();
- m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
+ m_wieldnode = m_wieldmgr->addMeshSceneNode(m_dummymesh, NULL); // need a dummy mesh
}
Camera::~Camera()
{
- m_wieldnode->setMesh(NULL);
m_wieldmgr->drop();
+
+ delete m_dummymesh;
}
bool Camera::successfullyCreated(std::wstring& error_message)
@@ -132,6 +135,13 @@ inline f32 my_modf(f32 x)
void Camera::step(f32 dtime)
{
+ if(m_view_bobbing_fall > 0)
+ {
+ m_view_bobbing_fall -= 3 * dtime;
+ if(m_view_bobbing_fall <= 0)
+ m_view_bobbing_fall = -1; // Mark the effect as finished
+ }
+
if (m_view_bobbing_state != 0)
{
//f32 offset = dtime * m_view_bobbing_speed * 0.035;
@@ -235,11 +245,28 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
m_playernode->setRotation(v3f(0, -1 * player->getYaw(), 0));
m_playernode->updateAbsolutePosition();
- //Get camera tilt timer (hurt animation)
+ // Get camera tilt timer (hurt animation)
float cameratilt = fabs(fabs(player->hurt_tilt_timer-0.75)-0.75);
+ // Fall bobbing animation
+ float fall_bobbing = 0;
+ if(player->camera_impact >= 1)
+ {
+ if(m_view_bobbing_fall == -1) // Effect took place and has finished
+ player->camera_impact = m_view_bobbing_fall = 0;
+ else if(m_view_bobbing_fall == 0) // Initialize effect
+ m_view_bobbing_fall = 1;
+
+ // Convert 0 -> 1 to 0 -> 1 -> 0
+ fall_bobbing = m_view_bobbing_fall < 0.5 ? m_view_bobbing_fall * 2 : -(m_view_bobbing_fall - 0.5) * 2 + 1;
+ // Smoothen and invert the above
+ fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
+ // Amplify according to the intensity of the impact
+ fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
+ }
+
// Set head node transformation
- m_headnode->setPosition(player->getEyeOffset()+v3f(0,cameratilt*-player->hurt_tilt_strength,0));
+ m_headnode->setPosition(player->getEyeOffset()+v3f(0,cameratilt*-player->hurt_tilt_strength+fall_bobbing,0));
m_headnode->setRotation(v3f(player->getPitch(), 0, cameratilt*player->hurt_tilt_strength));
m_headnode->updateAbsolutePosition();
diff --git a/src/camera.h b/src/camera.h
index fc43d1176..0ed5c20d2 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -166,6 +166,8 @@ private:
s32 m_view_bobbing_state;
// Speed of view bobbing animation
f32 m_view_bobbing_speed;
+ // Fall view bobbing
+ f32 m_view_bobbing_fall;
// Digging animation frame (0 <= m_digging_anim < 1)
f32 m_digging_anim;
@@ -173,6 +175,9 @@ private:
// If 0, left-click digging animation
// If 1, right-click digging animation
s32 m_digging_button;
+
+ //dummymesh for camera
+ irr::scene::IAnimatedMesh* m_dummymesh;
};
#endif
diff --git a/src/client.cpp b/src/client.cpp
index 1d5f8f472..03a710599 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -363,6 +363,15 @@ Client::~Client()
for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
i != m_media_fetch_threads.end(); ++i)
delete *i;
+
+ // cleanup 3d model meshes on client shutdown
+ while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh * mesh =
+ m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+ if (mesh != NULL)
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+ }
}
void Client::connect(Address address)
@@ -976,16 +985,28 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
{
verbosestream<<"Client: Storing model into Irrlicht: "
<<"\""<<filename<<"\""<<std::endl;
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+
+ //check if mesh was already cached
+ scene::IAnimatedMesh *mesh =
+ smgr->getMeshCache()->getMeshByName(filename.c_str());
+
+ if (mesh != NULL) {
+ errorstream << "Multiple models with name: " << filename.c_str() <<
+ " found replacing previous model!" << std::endl;
+
+ smgr->getMeshCache()->removeMesh(mesh);
+ mesh = 0;
+ }
io::IFileSystem *irrfs = m_device->getFileSystem();
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
assert(rfile);
- scene::ISceneManager *smgr = m_device->getSceneManager();
- scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ mesh = smgr->getMesh(rfile);
smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
-
+ rfile->drop();
return true;
}
@@ -2019,6 +2040,74 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_client_event_queue.push_back(event);
}
+ else if(command == TOCLIENT_HUDADD)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+ u8 type = readU8(is);
+ v2f pos = readV2F1000(is);
+ std::string name = deSerializeString(is);
+ v2f scale = readV2F1000(is);
+ std::string text = deSerializeString(is);
+ u32 number = readU32(is);
+ u32 item = readU32(is);
+ u32 dir = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_HUDADD;
+ event.hudadd.id = id;
+ event.hudadd.type = type;
+ event.hudadd.pos = new v2f(pos);
+ event.hudadd.name = new std::string(name);
+ event.hudadd.scale = new v2f(scale);
+ event.hudadd.text = new std::string(text);
+ event.hudadd.number = number;
+ event.hudadd.item = item;
+ event.hudadd.dir = dir;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDRM)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_HUDRM;
+ event.hudrm.id = id;
+ m_client_event_queue.push_back(event);
+ }
+ else if(command == TOCLIENT_HUDCHANGE)
+ {
+ std::string sdata;
+ v2f v2fdata;
+ u32 intdata = 0;
+
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ u32 id = readU32(is);
+ u8 stat = (HudElementStat)readU8(is);
+
+ if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
+ v2fdata = readV2F1000(is);
+ else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
+ sdata = deSerializeString(is);
+ else
+ intdata = readU32(is);
+
+ ClientEvent event;
+ event.type = CE_HUDCHANGE;
+ event.hudchange.id = id;
+ event.hudchange.stat = (HudElementStat)stat;
+ event.hudchange.v2fdata = new v2f(v2fdata);
+ event.hudchange.sdata = new std::string(sdata);
+ event.hudchange.data = intdata;
+ m_client_event_queue.push_back(event);
+ }
else
{
infostream<<"Client: Ignoring unknown command "
diff --git a/src/client.h b/src/client.h
index 16cdc237f..f59588680 100644
--- a/src/client.h
+++ b/src/client.h
@@ -160,7 +160,10 @@ enum ClientEventType
CE_SHOW_FORMSPEC,
CE_SPAWN_PARTICLE,
CE_ADD_PARTICLESPAWNER,
- CE_DELETE_PARTICLESPAWNER
+ CE_DELETE_PARTICLESPAWNER,
+ CE_HUDADD,
+ CE_HUDRM,
+ CE_HUDCHANGE
};
struct ClientEvent
@@ -183,8 +186,8 @@ struct ClientEvent
f32 camera_point_target_z;
} deathscreen;
struct{
- std::string* formspec;
- std::string* formname;
+ std::string *formspec;
+ std::string *formname;
} show_formspec;
struct{
} textures_updated;
@@ -217,6 +220,27 @@ struct ClientEvent
struct{
u32 id;
} delete_particlespawner;
+ struct{
+ u32 id;
+ u8 type;
+ v2f *pos;
+ std::string *name;
+ v2f *scale;
+ std::string *text;
+ u32 number;
+ u32 item;
+ u32 dir;
+ } hudadd;
+ struct{
+ u32 id;
+ } hudrm;
+ struct{
+ u32 id;
+ HudElementStat stat;
+ v2f *v2fdata;
+ std::string *sdata;
+ u32 data;
+ } hudchange;
};
};
diff --git a/src/clientserver.h b/src/clientserver.h
index 8b1e0a7e4..6f7bb4402 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -90,9 +90,13 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
sound_place added to ItemDefinition
PROTOCOL_VERSION 19:
GENERIC_CMD_SET_PHYSICS_OVERRIDE
+ PROTOCOL_VERSION 20:
+ TOCLIENT_HUD_ADD
+ TOCLIENT_HUD_RM
+ TOCLIENT_HUD_CHANGE
*/
-#define LATEST_PROTOCOL_VERSION 19
+#define LATEST_PROTOCOL_VERSION 20
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 13
@@ -433,6 +437,39 @@ enum ToClientCommand
u16 command
u32 id
*/
+
+ TOCLIENT_HUDADD = 0x49,
+ /*
+ u16 command
+ u32 id
+ u8 type
+ v2f1000 pos
+ u32 len
+ u8[len] name
+ v2f1000 scale
+ u32 len2
+ u8[len2] text
+ u32 number
+ u32 item
+ u32 dir
+ */
+
+ TOCLIENT_HUDRM = 0x50,
+ /*
+ u16 command
+ u32 id
+ */
+
+ TOCLIENT_HUDCHANGE = 0x51,
+ /*
+ u16 command
+ u32 id
+ u8 stat
+ [v2f1000 data |
+ u32 len
+ u8[len] data |
+ u32 data]
+ */
};
enum ToServerCommand
diff --git a/src/collision.cpp b/src/collision.cpp
index cd170196f..673966b6e 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -192,7 +192,7 @@ bool wouldCollideWithCeiling(
collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f)
+ v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self)
{
Map *map = &env->getMap();
//TimeTaker tt("collisionMoveSimple");
@@ -300,7 +300,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
for (int i=0; i < clientobjects.size(); i++)
{
- objects.push_back((ActiveObject*)clientobjects[i].obj);
+ if ((self == 0) || (self != clientobjects[i].obj)) {
+ objects.push_back((ActiveObject*)clientobjects[i].obj);
+ }
}
}
else
@@ -314,7 +316,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++)
{
ServerActiveObject *current = s_env->getActiveObject(*iter);
- objects.push_back((ActiveObject*)current);
+ if ((self == 0) || (self != current)) {
+ objects.push_back((ActiveObject*)current);
+ }
}
}
}
@@ -458,8 +462,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (is_object[nearest_boxindex]) {
info.type = COLLISION_OBJECT;
}
- else
+ else {
info.type = COLLISION_NODE;
+ }
info.node_p = node_positions[nearest_boxindex];
info.bouncy = bouncy;
info.old_speed = speed_f;
diff --git a/src/collision.h b/src/collision.h
index 117818456..77bf1f15d 100644
--- a/src/collision.h
+++ b/src/collision.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Map;
class IGameDef;
class Environment;
+class ActiveObject;
enum CollisionType
{
@@ -70,7 +71,7 @@ struct collisionMoveResult
collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f);
+ v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
#if 0
// This doesn't seem to work and isn't used
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 9738dc34c..f79d0d6f6 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1152,7 +1152,7 @@ public:
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(env,env->getGameDef(),
pos_max_d, box, stepheight, dtime,
- p_pos, p_velocity, p_acceleration);
+ p_pos, p_velocity, p_acceleration,this);
// Apply results
m_position = p_pos;
m_velocity = p_velocity;
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index e6c8c725c..3526ecbd2 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -502,7 +502,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, stepheight, dtime,
- p_pos, p_velocity, p_acceleration);
+ p_pos, p_velocity, p_acceleration,this);
// Apply results
m_base_position = p_pos;
m_velocity = p_velocity;
diff --git a/src/emerge.cpp b/src/emerge.cpp
index 499aaf291..049b3cc12 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -96,9 +96,20 @@ EmergeManager::~EmergeManager() {
delete emergethread[i];
delete mapgen[i];
}
+ emergethread.clear();
+ mapgen.clear();
+
+ for (unsigned int i = 0; i < ores.size(); i++)
+ delete ores[i];
+ ores.clear();
+ for (std::map<std::string, MapgenFactory *>::iterator iter = mglist.begin();
+ iter != mglist.end(); iter ++) {
+ delete iter->second;
+ }
+ mglist.clear();
+
delete biomedef;
- delete params;
}
diff --git a/src/game.cpp b/src/game.cpp
index 65feb50bf..a2d94ac0a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IMaterialRendererServices.h>
+#include "IMeshCache.h"
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
@@ -58,6 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "subgame.h"
#include "quicktune_shortcutter.h"
#include "clientmap.h"
+#include "hud.h"
#include "sky.h"
#include "sound.h"
#if USE_SOUND
@@ -227,137 +229,6 @@ public:
std::string m_formspec;
FormspecFormSource** m_game_formspec;
};
-/*
- Hotbar draw routine
-*/
-void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
- IGameDef *gamedef,
- v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
- Inventory *inventory, s32 halfheartcount, u16 playeritem)
-{
- InventoryList *mainlist = inventory->getList("main");
- if(mainlist == NULL)
- {
- errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
- return;
- }
-
- s32 padding = imgsize/12;
- //s32 height = imgsize + padding*2;
- s32 width = itemcount*(imgsize+padding*2);
-
- // Position of upper left corner of bar
- v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
-
- // Draw background color
- /*core::rect<s32> barrect(0,0,width,height);
- barrect += pos;
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
- core::rect<s32> imgrect(0,0,imgsize,imgsize);
-
- for(s32 i=0; i<itemcount; i++)
- {
- const ItemStack &item = mainlist->getItem(i);
-
- core::rect<s32> rect = imgrect + pos
- + v2s32(padding+i*(imgsize+padding*2), padding);
-
- if(playeritem == i)
- {
- video::SColor c_outside(255,255,0,0);
- //video::SColor c_outside(255,0,0,0);
- //video::SColor c_inside(255,192,192,192);
- s32 x1 = rect.UpperLeftCorner.X;
- s32 y1 = rect.UpperLeftCorner.Y;
- s32 x2 = rect.LowerRightCorner.X;
- s32 y2 = rect.LowerRightCorner.Y;
- // Black base borders
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y1 - padding),
- v2s32(x2 + padding, y1)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y2),
- v2s32(x2 + padding, y2 + padding)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x1 - padding, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_outside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding, y2)
- ), NULL);
- /*// Light inside borders
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1 - padding/2),
- v2s32(x2 + padding/2, y1)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y2),
- v2s32(x2 + padding/2, y2 + padding/2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x1 - padding/2, y1),
- v2s32(x1, y2)
- ), NULL);
- driver->draw2DRectangle(c_inside,
- core::rect<s32>(
- v2s32(x2, y1),
- v2s32(x2 + padding/2, y2)
- ), NULL);
- */
- }
-
- video::SColor bgcolor2(128,0,0,0);
- driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, font, item, rect, NULL, gamedef);
- }
-
- /*
- Draw hearts
- */
- video::ITexture *heart_texture =
- gamedef->getTextureSource()->getTextureRaw("heart.png");
- if(heart_texture)
- {
- v2s32 p = pos + v2s32(0, -20);
- for(s32 i=0; i<halfheartcount/2; i++)
- {
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- core::rect<s32> rect(0,0,16,16);
- rect += p;
- driver->draw2DImage(heart_texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(heart_texture->getOriginalSize())),
- NULL, colors, true);
- p += v2s32(16,0);
- }
- if(halfheartcount % 2 == 1)
- {
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- core::rect<s32> rect(0,0,16/2,16);
- rect += p;
- core::dimension2di srcd(heart_texture->getOriginalSize());
- srcd.Width /= 2;
- driver->draw2DImage(heart_texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), srcd),
- NULL, colors, true);
- p += v2s32(16,0);
- }
- }
-}
/*
Check if a node is pointable
@@ -943,14 +814,8 @@ void the_game(
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
- v2u32 screensize(0,0);
v2u32 last_screensize(0,0);
- screensize = driver->getScreenSize();
-
- const s32 hotbar_itemcount = 8;
- //const s32 hotbar_imagesize = 36;
- //const s32 hotbar_imagesize = 64;
- s32 hotbar_imagesize = 48;
+ v2u32 screensize = driver->getScreenSize();
/*
Draw "Loading" screen
@@ -992,6 +857,9 @@ void the_game(
sound_is_dummy = true;
}
+ Server *server = NULL;
+
+ try{
// Event manager
EventManager eventmgr;
@@ -1007,9 +875,8 @@ void the_game(
/*
Create server.
- SharedPtr will delete it when it goes out of scope.
*/
- SharedPtr<Server> server;
+
if(address == ""){
draw_load_screen(L"Creating server...", driver, font);
infostream<<"Creating server"<<std::endl;
@@ -1018,7 +885,6 @@ void the_game(
server->start(port);
}
- try{
do{ // Client scope (breakable do-while(0))
/*
@@ -1373,6 +1239,12 @@ void the_game(
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
+
+ /*
+ HUD object
+ */
+ Hud hud(driver, guienv, font, text_height,
+ gamedef, player, &local_inventory);
for(;;)
{
@@ -1546,13 +1418,11 @@ void the_game(
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
//bool screensize_changed = screensize != last_screensize;
- // Resize hotbar
- if(screensize.Y <= 800)
- hotbar_imagesize = 32;
- else if(screensize.Y <= 1280)
- hotbar_imagesize = 48;
- else
- hotbar_imagesize = 64;
+
+ // Update HUD values
+ hud.screensize = screensize;
+ hud.displaycenter = displaycenter;
+ hud.resizeHotbar();
// Hilight boxes collected during the loop and displayed
std::vector<aabb3f> hilightboxes;
@@ -1916,7 +1786,7 @@ void the_game(
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
- hotbar_itemcount-1);
+ hud.hotbar_itemcount-1);
if(wheel < 0)
{
@@ -1940,7 +1810,7 @@ void the_game(
const KeyPress *kp = NumberKey + (i + 1) % 10;
if(input->wasKeyDown(*kp))
{
- if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
+ if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
{
new_playeritem = i;
@@ -2227,6 +2097,83 @@ void the_game(
{
delete_particlespawner (event.delete_particlespawner.id);
}
+ else if (event.type == CE_HUDADD)
+ {
+ u32 id = event.hudadd.id;
+ size_t nhudelem = player->hud.size();
+ if (id > nhudelem || (id < nhudelem && player->hud[id])) {
+ delete event.hudadd.pos;
+ delete event.hudadd.name;
+ delete event.hudadd.scale;
+ delete event.hudadd.text;
+ continue;
+ }
+
+ HudElement *e = new HudElement;
+ e->type = (HudElementType)event.hudadd.type;
+ e->pos = *event.hudadd.pos;
+ e->name = *event.hudadd.name;
+ e->scale = *event.hudadd.scale;
+ e->text = *event.hudadd.text;
+ e->number = event.hudadd.number;
+ e->item = event.hudadd.item;
+ e->dir = event.hudadd.dir;
+
+ if (id == nhudelem)
+ player->hud.push_back(e);
+ else
+ player->hud[id] = e;
+
+ delete event.hudadd.pos;
+ delete event.hudadd.name;
+ delete event.hudadd.scale;
+ delete event.hudadd.text;
+ }
+ else if (event.type == CE_HUDRM)
+ {
+ u32 id = event.hudrm.id;
+ if (id < player->hud.size() && player->hud[id]) {
+ delete player->hud[id];
+ player->hud[id] = NULL;
+ }
+ }
+ else if (event.type == CE_HUDCHANGE)
+ {
+ u32 id = event.hudchange.id;
+ if (id >= player->hud.size() || !player->hud[id]) {
+ delete event.hudchange.v2fdata;
+ delete event.hudchange.sdata;
+ continue;
+ }
+
+ HudElement* e = player->hud[id];
+ switch (event.hudchange.stat) {
+ case HUD_STAT_POS:
+ e->pos = *event.hudchange.v2fdata;
+ break;
+ case HUD_STAT_NAME:
+ e->name = *event.hudchange.sdata;
+ break;
+ case HUD_STAT_SCALE:
+ e->scale = *event.hudchange.v2fdata;
+ break;
+ case HUD_STAT_TEXT:
+ e->text = *event.hudchange.sdata;
+ break;
+ case HUD_STAT_NUMBER:
+ e->number = event.hudchange.data;
+ break;
+ case HUD_STAT_ITEM:
+ e->item = event.hudchange.data;
+ break;
+ case HUD_STAT_DIR:
+ e->dir = event.hudchange.data;
+ break;
+ }
+
+ delete event.hudchange.v2fdata;
+ delete event.hudchange.sdata;
+ }
}
}
@@ -3003,7 +2950,6 @@ void the_game(
*/
TimeTaker tt_draw("mainloop: draw");
-
{
TimeTaker timer("beginScene");
@@ -3107,26 +3053,8 @@ void the_game(
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if(show_hud)
- {
- v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
- u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
- u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
- u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
-
- for(std::vector<aabb3f>::const_iterator
- i = hilightboxes.begin();
- i != hilightboxes.end(); i++)
- {
- /*infostream<<"hilightbox min="
- <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
- <<" max="
- <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
- <<std::endl;*/
- driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
- }
- }
-
+ if (show_hud)
+ hud.drawSelectionBoxes(hilightboxes);
/*
Wielded tool
*/
@@ -3154,22 +3082,9 @@ void the_game(
/*
Draw crosshair
*/
- if(show_hud)
- {
- v3f crosshair_color = g_settings->getV3F("crosshair_color");
- u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
- u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
- u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
- u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
-
- driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
- displaycenter + core::vector2d<s32>(10,0),
- video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
- driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
- displaycenter + core::vector2d<s32>(0,10),
- video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
- }
-
+ if (show_hud)
+ hud.drawCrosshair();
+
} // timer
//timer10.stop();
@@ -3179,11 +3094,9 @@ void the_game(
/*
Draw hotbar
*/
- if(show_hud)
+ if (show_hud)
{
- draw_hotbar(driver, font, gamedef,
- v2s32(displaycenter.X, screensize.Y),
- hotbar_imagesize, hotbar_itemcount, &local_inventory,
+ hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
client.getHP(), client.getPlayerItem());
}
@@ -3211,6 +3124,12 @@ void the_game(
}
/*
+ Draw lua hud items
+ */
+ if (show_hud)
+ hud.drawLuaElements();
+
+ /*
Draw gui
*/
// 0-1ms
@@ -3258,11 +3177,11 @@ void the_game(
/*
Drop stuff
*/
- if(clouds)
+ if (clouds)
clouds->drop();
- if(gui_chat_console)
+ if (gui_chat_console)
gui_chat_console->drop();
- clear_particles ();
+ clear_particles();
/*
Draw a "shutting down" screen, which will be shown while the map
@@ -3290,14 +3209,44 @@ void the_game(
L" running a different version of Minetest.";
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
+ catch(ServerError &e)
+ {
+ error_message = narrow_to_wide(e.what());
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ }
+ catch(ModError &e)
+ {
+ errorstream<<e.what()<<std::endl;
+ error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
+ }
+
+
if(!sound_is_dummy)
delete sound;
+ //has to be deleted first to stop all server threads
+ delete server;
+
delete tsrc;
delete shsrc;
delete nodedef;
delete itemdef;
+
+ //extended resource accounting
+ infostream << "Irrlicht resources after cleanup:" << std::endl;
+ infostream << "\tRemaining meshes : "
+ << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+ infostream << "\tRemaining textures : "
+ << driver->getTextureCount() << std::endl;
+ for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
+ irr::video::ITexture* texture = driver->getTextureByIndex(i);
+ infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
+ << std::endl;
+ }
+ infostream << "\tRemaining materials: "
+ << driver-> getMaterialRendererCount ()
+ << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
}
diff --git a/src/guiConfigureWorld.cpp b/src/guiConfigureWorld.cpp
index 080691222..b2debfbd2 100644
--- a/src/guiConfigureWorld.cpp
+++ b/src/guiConfigureWorld.cpp
@@ -120,11 +120,12 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
}
if(!m_new_mod_names.empty())
{
+ wchar_t* text = wgettext("Warning: Some mods are not configured yet.\n"
+ "They will be enabled by default when you save the configuration. ");
GUIMessageMenu *menu =
- new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
- wgettext("Warning: Some mods are not configured yet.\n"
- "They will be enabled by default when you save the configuration. "));
+ new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
menu->drop();
+ delete[] text;
}
@@ -139,10 +140,11 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
}
if(!missing_mods.empty())
{
+ wchar_t* text = wgettext("Warning: Some configured mods are missing.\n"
+ "Their setting will be removed when you save the configuration. ");
GUIMessageMenu *menu =
- new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
- wgettext("Warning: Some configured mods are missing.\n"
- "Their setting will be removed when you save the configuration. "));
+ new GUIMessageMenu(Environment, Parent, -1, m_menumgr, text);
+ delete[] text;
for(std::set<std::string>::iterator it = missing_mods.begin();
it != missing_mods.end(); ++it)
m_settings.remove("load_mod_"+(*it));
@@ -203,30 +205,36 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 200, 20);
rect += v2s32(0, 25) + topleft;
+ wchar_t* text = wgettext("enabled");
m_enabled_checkbox =
Environment->addCheckBox(false, rect, this, GUI_ID_ENABLED_CHECKBOX,
- wgettext("enabled"));
+ text);
+ delete[] text;
m_enabled_checkbox->setVisible(false);
}
{
core::rect<s32> rect(0, 0, 85, 30);
rect = rect + v2s32(0, 25) + topleft;
+ wchar_t* text = wgettext("Enable All");
m_enableall = Environment->addButton(rect, this, GUI_ID_ENABLEALL,
- wgettext("Enable All"));
+ text);
+ delete[] text;
m_enableall->setVisible(false);
}
{
core::rect<s32> rect(0, 0, 85, 30);
rect = rect + v2s32(115, 25) + topleft;
- m_disableall = Environment->addButton(rect, this, GUI_ID_DISABLEALL,
- wgettext("Disable All"));
+ wchar_t* text = wgettext("Disable All");
+ m_disableall = Environment->addButton(rect, this, GUI_ID_DISABLEALL, text );
+ delete[] text;
m_disableall->setVisible(false);
}
{
core::rect<s32> rect(0, 0, 200, 20);
rect += v2s32(0, 60) + topleft;
- Environment->addStaticText(wgettext("depends on:"),
- rect, false, false, this, -1);
+ wchar_t* text = wgettext("depends on:");
+ Environment->addStaticText(text, rect, false, false, this, -1);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 200, 85);
@@ -237,8 +245,9 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 200, 20);
rect += v2s32(0, 175) + topleft;
- Environment->addStaticText(wgettext("is required by:"),
- rect, false, false, this, -1);
+ wchar_t* text = wgettext("is required by:");
+ Environment->addStaticText( text, rect, false, false, this, -1);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 200, 85);
@@ -258,14 +267,16 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 120, 30);
rect = rect + v2s32(330, 270) - topleft;
- Environment->addButton(rect, this, GUI_ID_CANCEL,
- wgettext("Cancel"));
+ wchar_t* text = wgettext("Cancel");
+ Environment->addButton(rect, this, GUI_ID_CANCEL, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect = rect + v2s32(460, 270) - topleft;
- Environment->addButton(rect, this, GUI_ID_SAVE,
- wgettext("Save"));
+ wchar_t* text = wgettext("Save");
+ Environment->addButton(rect, this, GUI_ID_SAVE, text);
+ delete[] text;
}
changeCtype("C");
@@ -389,17 +400,21 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
// bug in the text-size calculation. if the trailing
// spaces are removed from the message text, the
// message gets wrapped and parts of it are cut off:
+ wchar_t* text = wgettext("Configuration saved. ");
GUIMessageMenu *menu =
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
- wgettext("Configuration saved. "));
+ text );
+ delete[] text;
menu->drop();
ModConfiguration modconf(m_wspec.path);
if(!modconf.isConsistent())
{
- GUIMessageMenu *menu =
+ wchar_t* text = wgettext("Warning: Configuration not consistent. ");
+ GUIMessageMenu *menu =
new GUIMessageMenu(Environment, Parent, -1, m_menumgr,
- wgettext("Warning: Configuration not consistent. "));
+ text );
+ delete[] text;
menu->drop();
}
diff --git a/src/guiConfirmMenu.cpp b/src/guiConfirmMenu.cpp
index 70e33c760..86b230506 100644
--- a/src/guiConfirmMenu.cpp
+++ b/src/guiConfirmMenu.cpp
@@ -116,14 +116,18 @@ void GUIConfirmMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, bw, 30);
rect = rect + v2s32(size.X/2-bw/2-(bw/2+5), size.Y/2-30/2+5 + msg_h/2);
+ wchar_t* text = wgettext("Yes");
Environment->addButton(rect, this, GUI_ID_YES,
- wgettext("Yes"));
+ text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, bw, 30);
rect = rect + v2s32(size.X/2-bw/2+(bw/2+5), size.Y/2-30/2+5 + msg_h/2);
+ wchar_t* text = wgettext("No");
Environment->addButton(rect, this, GUI_ID_NO,
- wgettext("No"));
+ text);
+ delete[] text;
}
changeCtype("C");
}
diff --git a/src/guiCreateWorld.cpp b/src/guiCreateWorld.cpp
index 8ac3fb17c..09b18fb3c 100644
--- a/src/guiCreateWorld.cpp
+++ b/src/guiCreateWorld.cpp
@@ -113,8 +113,9 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 100, 20);
rect += v2s32(0, 5) + topleft;
- Environment->addStaticText(wgettext("World name"),
- rect, false, true, this, -1);
+ wchar_t* text = wgettext("World name");
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 300, 30);
@@ -132,8 +133,9 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 100, 20);
rect += v2s32(0, 40+5) + topleft;
- Environment->addStaticText(wgettext("Game"),
- rect, false, true, this, -1);
+ wchar_t* text = wgettext("Game");
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 300, 80);
@@ -155,14 +157,18 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 120, 30);
rect = rect + v2s32(170, 140) + topleft;
+ wchar_t* text = wgettext("Create");
Environment->addButton(rect, this, GUI_ID_CREATE,
- wgettext("Create"));
+ text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect = rect + v2s32(300, 140) + topleft;
+ wchar_t* text = wgettext("Cancel");
Environment->addButton(rect, this, GUI_ID_CANCEL,
- wgettext("Cancel"));
+ text);
+ delete [] text;
}
changeCtype("C");
}
diff --git a/src/guiDeathScreen.cpp b/src/guiDeathScreen.cpp
index ba329e3be..dfdce3f8d 100644
--- a/src/guiDeathScreen.cpp
+++ b/src/guiDeathScreen.cpp
@@ -93,15 +93,19 @@ void GUIDeathScreen::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 400, 50);
rect = rect + v2s32(size.X/2-400/2, size.Y/2-50/2-25);
- Environment->addStaticText(wgettext("You died."), rect, false,
+ wchar_t* text = wgettext("You died.");
+ Environment->addStaticText(text, rect, false,
true, this, 256);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
+ wchar_t* text = wgettext("Respawn");
gui::IGUIElement *e =
Environment->addButton(rect, this, 257,
- wgettext("Respawn"));
+ text);
+ delete[] text;
Environment->setFocus(e);
}
changeCtype("C");
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index 1754422d0..6ada77698 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -581,6 +581,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
size.Y-rect.getHeight()-5);
const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item");
Environment->addStaticText(text, rect, false, true, this, 256);
+ delete[] text;
changeCtype("C");
}
// If there's fields, add a Proceed button
@@ -604,7 +605,9 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
v2s32 size = DesiredRect.getSize();
rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30);
- Environment->addButton(rect, this, 257, wgettext("Proceed"));
+ wchar_t* text = wgettext("Proceed");
+ Environment->addButton(rect, this, 257, text);
+ delete[] text;
}
changeCtype("C");
}
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
index 4569f3d9d..c660ed870 100644
--- a/src/guiKeyChangeMenu.cpp
+++ b/src/guiKeyChangeMenu.cpp
@@ -75,6 +75,13 @@ GUIModalMenu(env, parent, id, menumgr)
GUIKeyChangeMenu::~GUIKeyChangeMenu()
{
removeChildren();
+
+ for (std::vector<key_setting*>::iterator iter = key_settings.begin();
+ iter != key_settings.end(); iter ++) {
+ delete[] (*iter)->button_name;
+ delete (*iter);
+ }
+ key_settings.clear();
}
void GUIKeyChangeMenu::removeChildren()
@@ -111,8 +118,10 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 600, 40);
rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t =
- Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
+ wchar_t* text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
+ Environment->addStaticText(text,
rect, false, true, this, -1);
+ delete[] text;
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -132,7 +141,9 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
+ wchar_t* text = wgettext(k->key.name());
+ k->button = Environment->addButton(rect, this, k->id, text );
+ delete[] text;
}
if(i + 1 == KMaxButtonPerColumns)
offset = v2s32(250, 60);
@@ -147,8 +158,10 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += topleft + v2s32(option_x, option_y);
+ wchar_t* text = wgettext("\"Use\" = climb down");
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
- GUI_ID_CB_AUX1_DESCENDS, wgettext("\"Use\" = climb down"));
+ GUI_ID_CB_AUX1_DESCENDS, text);
+ delete[] text;
}
offset += v2s32(0, 25);
}
@@ -160,8 +173,10 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += topleft + v2s32(option_x, option_y);
+ wchar_t* text = wgettext("Double tap \"jump\" to toggle fly");
Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
- GUI_ID_CB_DOUBLETAP_JUMP, wgettext("Double tap \"jump\" to toggle fly"));
+ GUI_ID_CB_DOUBLETAP_JUMP, text);
+ delete[] text;
}
offset += v2s32(0, 25);
}
@@ -169,14 +184,18 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+ wchar_t* text = wgettext("Save");
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
- wgettext("Save"));
+ text);
+ delete[] text;
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+ wchar_t* text = wgettext("Cancel");
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
- wgettext("Cancel"));
+ text );
+ delete[] text;
}
changeCtype("C");
@@ -230,7 +249,9 @@ bool GUIKeyChangeMenu::resetMenu()
key_setting *k = key_settings.at(i);
if(k->id == activeKey)
{
- k->button->setText(wgettext(k->key.name()));
+ wchar_t* text = wgettext(k->key.name());
+ k->button->setText(text);
+ delete[] text;
break;
}
}
@@ -266,8 +287,10 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
core::rect < s32 > rect(0, 0, 600, 40);
rect += v2s32(0, 0) + v2s32(25, 30);
- this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
+ wchar_t* text = wgettext("Key already in use");
+ this->key_used_text = Environment->addStaticText(text,
rect, false, true, this, -1);
+ delete[] text;
//infostream << "Key already in use" << std::endl;
}
@@ -284,7 +307,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
}
assert(k);
k->key = kp;
- k->button->setText(wgettext(k->key.name()));
+ wchar_t* text = wgettext(k->key.name());
+ k->button->setText(text);
+ delete[] text;
this->key_used.push_back(kp);
@@ -344,7 +369,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
resetMenu();
shift_down = false;
activeKey = event.GUIEvent.Caller->getID();
- k->button->setText(wgettext("press key"));
+ wchar_t* text = wgettext("press key");
+ k->button->setText(text);
+ delete[] text;
this->key_used.erase(std::remove(this->key_used.begin(),
this->key_used.end(), k->key), this->key_used.end());
break;
@@ -357,11 +384,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false;
}
-void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
+void GUIKeyChangeMenu::add_key(int id, wchar_t* button_name, std::string setting_name)
{
key_setting *k = new key_setting;
k->id = id;
- k->button_name = wgettext(button_name.c_str());
+
+ k->button_name = button_name;
k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k);
@@ -369,21 +397,21 @@ void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string sett
void GUIKeyChangeMenu::init_keys()
{
- this->add_key(GUI_ID_KEY_FORWARD_BUTTON, gettext("Forward"), "keymap_forward");
- this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, gettext("Backward"), "keymap_backward");
- this->add_key(GUI_ID_KEY_LEFT_BUTTON, gettext("Left"), "keymap_left");
- this->add_key(GUI_ID_KEY_RIGHT_BUTTON, gettext("Right"), "keymap_right");
- this->add_key(GUI_ID_KEY_USE_BUTTON, gettext("Use"), "keymap_special1");
- this->add_key(GUI_ID_KEY_JUMP_BUTTON, gettext("Jump"), "keymap_jump");
- this->add_key(GUI_ID_KEY_SNEAK_BUTTON, gettext("Sneak"), "keymap_sneak");
- this->add_key(GUI_ID_KEY_DROP_BUTTON, gettext("Drop"), "keymap_drop");
- this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, gettext("Inventory"), "keymap_inventory");
- this->add_key(GUI_ID_KEY_CHAT_BUTTON, gettext("Chat"), "keymap_chat");
- this->add_key(GUI_ID_KEY_CMD_BUTTON, gettext("Command"), "keymap_cmd");
- this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, gettext("Console"), "keymap_console");
- this->add_key(GUI_ID_KEY_FLY_BUTTON, gettext("Toggle fly"), "keymap_freemove");
- this->add_key(GUI_ID_KEY_FAST_BUTTON, gettext("Toggle fast"), "keymap_fastmove");
- this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, gettext("Toggle noclip"), "keymap_noclip");
- this->add_key(GUI_ID_KEY_RANGE_BUTTON, gettext("Range select"), "keymap_rangeselect");
- this->add_key(GUI_ID_KEY_DUMP_BUTTON, gettext("Print stacks"), "keymap_print_debug_stacks");
+ this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
+ this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
+ this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
+ this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
+ this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1");
+ this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
+ this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
+ this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
+ this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
+ this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
+ this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
+ this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
+ this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
+ this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
+ this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
+ this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
+ this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
}
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
index 2b498676b..833514c1d 100644
--- a/src/guiKeyChangeMenu.h
+++ b/src/guiKeyChangeMenu.h
@@ -64,7 +64,7 @@ private:
bool resetMenu();
- void add_key(int id, std::string setting_name, std::string button_name);
+ void add_key(int id, wchar_t* button_name, std::string setting_name);
bool shift_down;
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 1e3083577..431b40e63 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -89,7 +89,9 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
std::string name_narrow = wide_to_narrow(name);
if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
{
- m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
+ wchar_t* text = wgettext("Cannot create world: Name contains invalid characters");
+ m_menu->displayMessageMenu(text);
+ delete[] text;
return;
}
std::vector<WorldSpec> worlds = getAvailableWorlds();
@@ -98,7 +100,9 @@ struct CreateWorldDestMainMenu : public CreateWorldDest
{
if((*i).name == name_narrow)
{
- m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
+ wchar_t* text = wgettext("Cannot create world: A world by this name already exists");
+ m_menu->displayMessageMenu(text);
+ delete[] text;
return;
}
}
@@ -280,12 +284,24 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
rect += m_topleft_client + v2s32(0, -30);
gui::IGUITabControl *e = Environment->addTabControl(
rect, this, true, true, GUI_ID_TAB_CONTROL);
- e->addTab(wgettext("Singleplayer"));
- e->addTab(wgettext("Multiplayer"));
- e->addTab(wgettext("Advanced"));
- e->addTab(wgettext("Settings"));
- e->addTab(wgettext("Credits"));
+ wchar_t* text = wgettext("Singleplayer");
+ e->addTab(text);
+ delete[] text;
+ text = wgettext("Multiplayer");
+ e->addTab(text);
+ delete[] text;
+ text = wgettext("Advanced");
+ e->addTab(text);
+ delete[] text;
+ text = wgettext("Settings");
+ e->addTab(text);
+ delete[] text;
+ text = wgettext("Credits");
+ e->addTab(text);
+ delete[] text;
+
e->setActiveTab(m_data->selected_tab);
+
}
if(m_data->selected_tab == TAB_SINGLEPLAYER)
@@ -313,9 +329,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, world_sel_w-4, 20);
rect += m_topleft_client + v2s32(world_sel_x+4, world_sel_y-20);
+ wchar_t* text = wgettext("Select World:");
/*gui::IGUIStaticText *e =*/ Environment->addStaticText(
- wgettext("Select World:"),
+ text,
rect, false, true, this, -1);
+ delete[] text;
/*e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);*/
}
{
@@ -335,23 +353,29 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, world_button_w, 30);
rect += m_topleft_client + v2s32(world_sel_x, world_sel_y+world_sel_h+0);
+ wchar_t* text = wgettext("Delete");
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
- wgettext("Delete"));
+ text);
+ delete[] text;
}
// Create world button
{
core::rect<s32> rect(0, 0, world_button_w, 30);
rect += m_topleft_client + v2s32(world_sel_x+world_button_w+bs, world_sel_y+world_sel_h+0);
+ wchar_t* text = wgettext("New");
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
- wgettext("New"));
+ text);
+ delete[] text;
}
// Configure world button
{
core::rect<s32> rect(0, 0, world_button_w, 30);
rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*2,
world_sel_y+world_sel_h+0);
+ wchar_t* text = wgettext("Configure");
Environment->addButton(rect, this, GUI_ID_CONFIGURE_WORLD_BUTTON,
- wgettext("Configure"));
+ text);
+ delete[] text;
}
// Start game button
{
@@ -365,8 +389,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, bw, 30);
rect += m_topleft_client + v2s32(world_sel_x+world_sel_w-bw,
world_sel_y+world_sel_h+30+bs);
+ wchar_t* text = wgettext("Play");
Environment->addButton(rect, this,
- GUI_ID_JOIN_GAME_BUTTON, wgettext("Play"));
+ GUI_ID_JOIN_GAME_BUTTON, text);
+ delete[] text;
}
// Options
s32 option_x = 50;
@@ -376,14 +402,18 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*0);
+ wchar_t* text = wgettext("Creative Mode");
Environment->addCheckBox(m_data->creative_mode, rect, this,
- GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
+ GUI_ID_CREATIVE_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*1);
+ wchar_t* text = wgettext("Enable Damage");
Environment->addCheckBox(m_data->enable_damage, rect, this,
- GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
+ GUI_ID_DAMAGE_CB, text);
+ delete[] text;
}
changeCtype("C");
}
@@ -402,9 +432,11 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
+ wchar_t* text = wgettext("Name/Password");
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 10+6);
- Environment->addStaticText(wgettext("Name/Password"),
+ Environment->addStaticText(text,
rect, false, true, this, -1);
+ delete [] text;
}
changeCtype("C");
{
@@ -467,8 +499,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += m_topleft_client + v2s32(50, m_size_client.Y-50-15+6);
- Environment->addStaticText(wgettext("Address/Port"),
+ wchar_t* text = wgettext("Address/Port");
+ Environment->addStaticText(text,
rect, false, true, this, -1);
+ delete [] text;
}
changeCtype("C");
{
@@ -493,13 +527,17 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 260, 30);
rect += m_topleft_client + v2s32(50,
180);
+ wchar_t* text = wgettext("Show Public");
gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_TOGGLE,
- wgettext("Show Public"));
+ text);
+ delete[] text;
e->setIsPushButton(true);
if (m_data->selected_serverlist == SERVERLIST_PUBLIC)
{
- e->setText(wgettext("Show Favorites"));
+ wchar_t* text = wgettext("Show Favorites");
+ e->setText(text);
e->setPressed();
+ delete[] text;
}
}
#endif
@@ -507,18 +545,23 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(50+260+10, 180);
+ wchar_t* text = wgettext("Delete");
gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_DELETE,
- wgettext("Delete"));
+ text);
if (m_data->selected_serverlist == SERVERLIST_PUBLIC) // Hidden when on public list
e->setVisible(false);
+
+ delete [] text;
}
// Start game button
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-130-30,
m_size_client.Y-25-15);
+ wchar_t* text = wgettext("Connect");
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
- wgettext("Connect"));
+ text);
+ delete[] text;
}
changeCtype("C");
}
@@ -538,8 +581,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += m_topleft_client + v2s32(35+30, 35+6);
- Environment->addStaticText(wgettext("Name/Password"),
+ wchar_t* text = wgettext("Name/Password");
+ Environment->addStaticText(text,
rect, false, true, this, -1);
+ delete [] text;
}
changeCtype("C");
{
@@ -565,8 +610,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += m_topleft_client + v2s32(35+30, 75+6);
- Environment->addStaticText(wgettext("Address/Port"),
+ wchar_t* text = wgettext("Address/Port");
+ Environment->addStaticText(text,
rect, false, true, this, -1);
+ delete[] text;
}
changeCtype("C");
{
@@ -588,16 +635,20 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 400, 20);
rect += m_topleft_client + v2s32(160+30, 75+35);
- Environment->addStaticText(wgettext("Leave address blank to start a local server."),
+ wchar_t* text = wgettext("Leave address blank to start a local server.");
+ Environment->addStaticText(text,
rect, false, true, this, -1);
+ delete[] text;
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
rect += m_topleft_client + v2s32(m_size_client.X-180-30,
m_size_client.Y-30-20);
+ wchar_t* text = wgettext("Start Game / Connect");
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
- wgettext("Start Game / Connect"));
+ text);
+ delete[] text;
}
/*
Server section
@@ -615,36 +666,46 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_server + v2s32(30+20+250+20, 20);
+ wchar_t* text = wgettext("Creative Mode");
Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
- wgettext("Creative Mode"));
+ text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_server + v2s32(30+20+250+20, 40);
+ wchar_t* text = wgettext("Enable Damage");
Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
- wgettext("Enable Damage"));
+ text);
+ delete[] text;
}
#if USE_CURL
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_server + v2s32(30+20+250+20, 60);
+ wchar_t* text = wgettext("Public");
Environment->addCheckBox(m_data->enable_public, rect, this, GUI_ID_PUBLIC_CB,
- wgettext("Public"));
+ text);
+ delete[] text;
}
#endif
// Delete world button
{
core::rect<s32> rect(0, 0, 130, 30);
rect += m_topleft_server + v2s32(30+20+250+20, 90);
+ wchar_t* text = wgettext("Delete world");
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
- wgettext("Delete world"));
+ text );
+ delete[] text;
}
// Create world button
{
core::rect<s32> rect(0, 0, 130, 30);
rect += m_topleft_server + v2s32(30+20+250+20+140, 90);
+ wchar_t* text = wgettext("Create world");
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
- wgettext("Create world"));
+ text );
+ delete[] text;
}
// World selection listbox
{
@@ -677,26 +738,34 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y);
+ wchar_t* text = wgettext("Fancy trees");
Environment->addCheckBox(m_data->fancy_trees, rect, this,
- GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
+ GUI_ID_FANCYTREE_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20);
+ wchar_t* text = wgettext("Smooth Lighting");
Environment->addCheckBox(m_data->smooth_lighting, rect, this,
- GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
+ GUI_ID_SMOOTH_LIGHTING_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*2);
+ wchar_t* text = wgettext("3D Clouds");
Environment->addCheckBox(m_data->clouds_3d, rect, this,
- GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
+ GUI_ID_3D_CLOUDS_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*3);
+ wchar_t* text = wgettext("Opaque water");
Environment->addCheckBox(m_data->opaque_water, rect, this,
- GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
+ GUI_ID_OPAQUE_WATER_CB, text);
+ delete[] text;
}
@@ -705,58 +774,74 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y);
+ wchar_t* text = wgettext("Mip-Mapping");
Environment->addCheckBox(m_data->mip_map, rect, this,
- GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
+ GUI_ID_MIPMAP_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20);
+ wchar_t* text = wgettext("Anisotropic Filtering");
Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
- GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
+ GUI_ID_ANISOTROPIC_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
+ wchar_t* text = wgettext("Bi-Linear Filtering");
Environment->addCheckBox(m_data->bilinear_filter, rect, this,
- GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
+ GUI_ID_BILINEAR_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
+ wchar_t* text = wgettext("Tri-Linear Filtering");
Environment->addCheckBox(m_data->trilinear_filter, rect, this,
- GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
+ GUI_ID_TRILINEAR_CB, text);
+ delete[] text;
}
// shader/on demand image loading/particles settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
+ wchar_t* text = wgettext("Shaders");
Environment->addCheckBox(m_data->enable_shaders, rect, this,
- GUI_ID_SHADERS_CB, wgettext("Shaders"));
+ GUI_ID_SHADERS_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
+ wchar_t* text = wgettext("Preload item visuals");
Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
- GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
+ GUI_ID_PRELOAD_ITEM_VISUALS_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*2);
+ wchar_t* text = wgettext("Enable Particles");
Environment->addCheckBox(m_data->enable_particles, rect, this,
- GUI_ID_ENABLE_PARTICLES_CB, wgettext("Enable Particles"));
+ GUI_ID_ENABLE_PARTICLES_CB, text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*3);
+ wchar_t* text = wgettext("Finite liquid");
Environment->addCheckBox(m_data->liquid_finite, rect, this,
- GUI_ID_LIQUID_FINITE_CB, wgettext("Finite liquid"));
+ GUI_ID_LIQUID_FINITE_CB, text);
+ delete[] text;
}
// Key change button
@@ -765,8 +850,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
m_size_client.Y-30-20);*/
rect += m_topleft_client + v2s32(option_x, option_y+120);
+ wchar_t* text = wgettext("Change keys");
Environment->addButton(rect, this,
- GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
+ GUI_ID_CHANGE_KEYS_BUTTON, text);
+ delete[] text;
}
changeCtype("C");
}
@@ -1080,9 +1167,11 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
readInput(&cur);
if (getTab() == TAB_MULTIPLAYER && cur.address == L"")
{
+ wchar_t* text = wgettext("Address required.");
(new GUIMessageMenu(env, parent, -1, menumgr,
- wgettext("Address required."))
+ text)
)->drop();
+ delete[] text;
return true;
}
acceptInput();
@@ -1098,9 +1187,11 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
MainMenuData cur;
readInput(&cur);
if(cur.selected_world == -1){
+ wchar_t* text = wgettext("Cannot delete world: Nothing selected");
(new GUIMessageMenu(env, parent, -1, menumgr,
- wgettext("Cannot delete world: Nothing selected"))
+ text)
)->drop();
+ delete[] text;
} else {
WorldSpec spec = m_data->worlds[cur.selected_world];
// Get files and directories involved
@@ -1110,12 +1201,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
// Launch confirmation dialog
ConfirmDestDeleteWorld *dest = new
ConfirmDestDeleteWorld(spec, this, paths);
- std::wstring text = wgettext("Delete world");
+ wchar_t* text1 = wgettext("Delete world");
+ wchar_t* text2 = wgettext("Files to be deleted");
+ std::wstring text = text1;
text += L" \"";
text += narrow_to_wide(spec.name);
text += L"\"?\n\n";
- text += wgettext("Files to be deleted");
+ text += text2;
text += L":\n";
+ delete[] text1;
+ delete[] text2;
for(u32 i=0; i<paths.size(); i++){
if(i == 3){ text += L"..."; break; }
text += narrow_to_wide(paths[i]) + L"\n";
@@ -1128,10 +1223,12 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
case GUI_ID_CREATE_WORLD_BUTTON: {
std::vector<SubgameSpec> games = getAvailableGames();
if(games.size() == 0){
+ wchar_t* text = wgettext("Cannot create world: No games found");
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
-1, menumgr,
- wgettext("Cannot create world: No games found"));
+ text);
menu->drop();
+ delete[] text;
} else {
CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
@@ -1145,9 +1242,11 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
readInput(&cur);
if(cur.selected_world == -1)
{
+ wchar_t* text = wgettext("Cannot configure world: Nothing selected");
(new GUIMessageMenu(env, parent, -1, menumgr,
- wgettext("Cannot configure world: Nothing selected"))
+ text)
)->drop();
+ delete[] text;
}
else
{
@@ -1180,8 +1279,12 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
if (m_data->selected_serverlist == SERVERLIST_PUBLIC) // switch to favorite list
{
m_data->servers = ServerList::getLocal();
- togglebutton->setText(wgettext("Show Public"));
- title->setText(wgettext("Favorites:"));
+ wchar_t* text1 = wgettext("Show Public");
+ wchar_t* text2 = wgettext("Favorites:");
+ togglebutton->setText(text1);
+ title->setText(text2);
+ delete[] text1;
+ delete[] text2;
deletebutton->setVisible(true);
updateGuiServerList();
serverlist->setSelected(0);
@@ -1190,8 +1293,12 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
else // switch to online list
{
m_data->servers = ServerList::getOnline();
- togglebutton->setText(wgettext("Show Favorites"));
- title->setText(wgettext("Public Server List:"));
+ wchar_t* text1 = wgettext("Show Favorites");
+ wchar_t* text2 = wgettext("Public Server List:");
+ togglebutton->setText(text1);
+ title->setText(text2);
+ delete[] text1;
+ delete[] text2;
deletebutton->setVisible(false);
updateGuiServerList();
serverlist->setSelected(0);
@@ -1261,8 +1368,10 @@ void GUIMainMenu::deleteWorld(const std::vector<std::string> &paths)
// Delete files
bool did = fs::DeletePaths(paths);
if(!did){
+ wchar_t* text = wgettext("Failed to delete all world files");
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
- -1, menumgr, wgettext("Failed to delete all world files"));
+ -1, menumgr, text);
+ delete[] text;
menu->drop();
}
// Quit menu to refresh it
diff --git a/src/guiMessageMenu.cpp b/src/guiMessageMenu.cpp
index abb31cf2d..c6592e51c 100644
--- a/src/guiMessageMenu.cpp
+++ b/src/guiMessageMenu.cpp
@@ -104,10 +104,12 @@ void GUIMessageMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, bw, 30);
rect = rect + v2s32(size.X/2-bw/2, size.Y/2-30/2+5 + msg_h/2);
+ wchar_t* text = wgettext("Proceed");
gui::IGUIElement *e =
Environment->addButton(rect, this, 257,
- wgettext("Proceed"));
+ text);
Environment->setFocus(e);
+ delete[] text;
}
changeCtype("C");
}
diff --git a/src/guiPasswordChange.cpp b/src/guiPasswordChange.cpp
index e4b77b611..a4d16444d 100644
--- a/src/guiPasswordChange.cpp
+++ b/src/guiPasswordChange.cpp
@@ -105,8 +105,9 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- Environment->addStaticText(wgettext("Old Password"),
- rect, false, true, this, -1);
+ wchar_t* text = wgettext("Old Password");
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ delete[] text;
}
changeCtype("C");
{
@@ -122,8 +123,9 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- Environment->addStaticText(wgettext("New Password"),
- rect, false, true, this, -1);
+ wchar_t* text = wgettext("New Password");
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ delete[] text;
}
changeCtype("C");
{
@@ -138,8 +140,9 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- Environment->addStaticText(wgettext("Confirm Password"),
- rect, false, true, this, -1);
+ wchar_t* text = wgettext("Confirm Password");
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ delete[] text;
}
changeCtype("C");
{
@@ -155,18 +158,22 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, ypos);
- Environment->addButton(rect, this, ID_change, wgettext("Change"));
+ wchar_t* text = wgettext("Change");
+ Environment->addButton(rect, this, ID_change, text);
+ delete[] text;
}
ypos += 50;
{
core::rect<s32> rect(0, 0, 300, 20);
rect += topleft_client + v2s32(35, ypos);
+ wchar_t* text = wgettext("Passwords do not match!");
IGUIElement *e =
Environment->addStaticText(
- wgettext("Passwords do not match!"),
+ text,
rect, false, true, this, ID_message);
e->setVisible(false);
+ delete[] text;
}
changeCtype("C");
diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp
index dc95eef5b..b57b4a1d1 100644
--- a/src/guiPauseMenu.cpp
+++ b/src/guiPauseMenu.cpp
@@ -119,8 +119,10 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Continue");
Environment->addButton(rect, this, 256,
- wgettext("Continue"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
if(!m_simple_singleplayer_mode)
@@ -128,48 +130,58 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Change Password");
Environment->addButton(rect, this, 261,
- wgettext("Change Password"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
}
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Sound Volume");
Environment->addButton(rect, this, 262,
- wgettext("Sound Volume"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Exit to Menu");
Environment->addButton(rect, this, 260,
- wgettext("Exit to Menu"));
+ text);
+ delete[] text;
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
+ wchar_t* text = wgettext("Exit to OS");
Environment->addButton(rect, this, 257,
- wgettext("Exit to OS"));
+ text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 180, 240);
rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
- Environment->addStaticText(chartowchar_t(gettext(
- "Default Controls:\n"
- "- WASD: Walk\n"
- "- Mouse left: dig/hit\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- 0...9: select item\n"
- "- Shift: sneak\n"
- "- R: Toggle viewing all loaded chunks\n"
- "- I: Inventory menu\n"
- "- ESC: This menu\n"
- "- T: Chat\n"
- )), rect, false, true, this, 258);
+ wchar_t* text = wgettext("Default Controls:\n"
+ "- WASD: Walk\n"
+ "- Mouse left: dig/hit\n"
+ "- Mouse right: place/use\n"
+ "- Mouse wheel: select item\n"
+ "- 0...9: select item\n"
+ "- Shift: sneak\n"
+ "- R: Toggle viewing all loaded chunks\n"
+ "- I: Inventory menu\n"
+ "- ESC: This menu\n"
+ "- T: Chat\n"
+ );
+ Environment->addStaticText(text, rect, false, true, this, 258);
+ delete[] text;
+
}
{
core::rect<s32> rect(0, 0, 180, 220);
diff --git a/src/guiTextInputMenu.cpp b/src/guiTextInputMenu.cpp
index f4e3bb5ba..c15eeedc5 100644
--- a/src/guiTextInputMenu.cpp
+++ b/src/guiTextInputMenu.cpp
@@ -127,8 +127,10 @@ void GUITextInputMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
+ wchar_t* text = wgettext("Proceed");
Environment->addButton(rect, this, 257,
- wgettext("Proceed"));
+ text);
+ delete[] text;
}
changeCtype("C");
}
diff --git a/src/guiVolumeChange.cpp b/src/guiVolumeChange.cpp
index cfb89da1c..4e92b82c2 100644
--- a/src/guiVolumeChange.cpp
+++ b/src/guiVolumeChange.cpp
@@ -105,8 +105,10 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 120, 20);
rect = rect + v2s32(size.X/2-60, size.Y/2-35);
- Environment->addStaticText(wgettext("Sound Volume: "), rect, false,
+ wchar_t* text = wgettext("Sound Volume: ");
+ Environment->addStaticText(text, rect, false,
true, this, ID_soundText1);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 30, 20);
@@ -117,8 +119,10 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 80, 30);
rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
+ wchar_t* text = wgettext("Exit");
Environment->addButton(rect, this, ID_soundExitButton,
- wgettext("Exit"));
+ text);
+ delete[] text;
}
{
core::rect<s32> rect(0, 0, 300, 20);
diff --git a/src/hud.cpp b/src/hud.cpp
new file mode 100644
index 000000000..349c55add
--- /dev/null
+++ b/src/hud.cpp
@@ -0,0 +1,291 @@
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <IGUIStaticText.h>
+
+#include "guiFormSpecMenu.h"
+#include "main.h"
+#include "util/numeric.h"
+#include "log.h"
+#include "client.h"
+#include "hud.h"
+
+
+Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
+ gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
+ LocalPlayer *player, Inventory *inventory) {
+ this->driver = driver;
+ this->guienv = guienv;
+ this->font = font;
+ this->text_height = text_height;
+ this->gamedef = gamedef;
+ this->player = player;
+ this->inventory = inventory;
+
+ screensize = v2u32(0, 0);
+ displaycenter = v2s32(0, 0);
+ hotbar_imagesize = 48;
+ hotbar_itemcount = 8;
+
+ v3f crosshair_color = g_settings->getV3F("crosshair_color");
+ u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
+ u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
+ u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
+ u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
+ crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
+
+ v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
+ u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
+ u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
+ u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
+ selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
+}
+
+
+//NOTE: selectitem = 0 -> no selected; selectitem 1-based
+void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
+ InventoryList *mainlist, u16 selectitem, u16 direction)
+{
+ s32 padding = imgsize / 12;
+ s32 height = imgsize + padding * 2;
+ s32 width = itemcount * (imgsize + padding * 2);
+ if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
+ width = imgsize + padding * 2;
+ height = itemcount * (imgsize + padding * 2);
+ }
+ s32 fullimglen = imgsize + padding * 2;
+
+ // Position of upper left corner of bar
+ v2s32 pos = upperleftpos;
+
+ // Draw background color
+ /*core::rect<s32> barrect(0,0,width,height);
+ barrect += pos;
+ video::SColor bgcolor(255,128,128,128);
+ driver->draw2DRectangle(bgcolor, barrect, NULL);*/
+
+ core::rect<s32> imgrect(0, 0, imgsize, imgsize);
+
+ for (s32 i = 0; i < itemcount; i++)
+ {
+ const ItemStack &item = mainlist->getItem(i);
+
+ v2s32 steppos;
+ switch (direction) {
+ case HUD_DIR_RIGHT_LEFT:
+ steppos = v2s32(-(padding + i * fullimglen), padding);
+ break;
+ case HUD_DIR_TOP_BOTTOM:
+ steppos = v2s32(padding, padding + i * fullimglen);
+ break;
+ case HUD_DIR_BOTTOM_TOP:
+ steppos = v2s32(padding, -(padding + i * fullimglen));
+ break;
+ default:
+ steppos = v2s32(padding + i * fullimglen, padding);
+ }
+
+ core::rect<s32> rect = imgrect + pos + steppos;
+
+ if (selectitem == i + 1)
+ {
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
+ s32 x1 = rect.UpperLeftCorner.X;
+ s32 y1 = rect.UpperLeftCorner.Y;
+ s32 x2 = rect.LowerRightCorner.X;
+ s32 y2 = rect.LowerRightCorner.Y;
+ // Black base borders
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y1 - padding),
+ v2s32(x2 + padding, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y2),
+ v2s32(x2 + padding, y2 + padding)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding, y2)
+ ), NULL);
+ /*// Light inside borders
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1 - padding/2),
+ v2s32(x2 + padding/2, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y2),
+ v2s32(x2 + padding/2, y2 + padding/2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding/2, y2)
+ ), NULL);
+ */
+ }
+
+ video::SColor bgcolor2(128, 0, 0, 0);
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
+ drawItemStack(driver, font, item, rect, NULL, gamedef);
+ }
+}
+
+
+void Hud::drawLuaElements() {
+ for (size_t i = 0; i != player->hud.size(); i++) {
+ HudElement *e = player->hud[i];
+ if (!e)
+ continue;
+
+ v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
+ switch (e->type) {
+ case HUD_ELEM_IMAGE: {
+ video::ITexture *texture =
+ gamedef->getTextureSource()->getTextureRaw(e->text);
+ if (!texture)
+ continue;
+
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+ core::dimension2di imgsize(texture->getOriginalSize());
+ core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
+ imgsize.Height * e->scale.X);
+ rect += pos;
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, colors, true);
+ break; }
+ case HUD_ELEM_TEXT: {
+ video::SColor color(255, (e->number >> 16) & 0xFF,
+ (e->number >> 8) & 0xFF,
+ (e->number >> 0) & 0xFF);
+ core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
+ font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
+ break; }
+ case HUD_ELEM_STATBAR:
+ drawStatbar(pos, e->text, e->number);
+ break;
+ case HUD_ELEM_INVENTORY: {
+ InventoryList *inv = inventory->getList(e->text);
+ drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
+ break; }
+ default:
+ infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
+ "of hud element ID " << i << " due to unrecognized type" << std::endl;
+ }
+ }
+}
+
+
+void Hud::drawStatbar(v2s32 upperleftpos, std::string texture, s32 count) {
+ video::ITexture *stat_texture =
+ gamedef->getTextureSource()->getTextureRaw(texture);
+ if (!stat_texture)
+ return;
+
+ v2s32 p = upperleftpos;
+ for (s32 i = 0; i < count / 2; i++)
+ {
+ core::dimension2di srcd(stat_texture->getOriginalSize());
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+ core::rect<s32> rect(0, 0, srcd.Width, srcd.Height);
+ rect += p;
+ driver->draw2DImage(stat_texture, rect,
+ core::rect<s32>(core::position2d<s32>(0, 0), srcd),
+ NULL, colors, true);
+ p += v2s32(srcd.Width, 0);
+ }
+
+ if (count % 2 == 1)
+ {
+ core::dimension2di srcd(stat_texture->getOriginalSize());
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+ core::rect<s32> rect(0, 0, srcd.Width / 2, srcd.Height);
+ rect += p;
+ srcd.Width /= 2;
+ driver->draw2DImage(stat_texture, rect,
+ core::rect<s32>(core::position2d<s32>(0, 0), srcd),
+ NULL, colors, true);
+ p += v2s32(srcd.Width * 2, 0);
+ }
+}
+
+
+void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
+ InventoryList *mainlist = inventory->getList("main");
+ if (mainlist == NULL) {
+ errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
+ return;
+ }
+
+ s32 padding = hotbar_imagesize / 12;
+ s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
+ v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
+
+ drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
+ drawStatbar(pos + v2s32(0, -20), "heart.png", halfheartcount);
+}
+
+
+void Hud::drawCrosshair() {
+ driver->draw2DLine(displaycenter - v2s32(10,0),
+ displaycenter + v2s32(10, 0), crosshair_argb);
+ driver->draw2DLine(displaycenter - v2s32(0,10),
+ displaycenter + v2s32(0, 10), crosshair_argb);
+}
+
+
+void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
+ for (std::vector<aabb3f>::const_iterator
+ i = hilightboxes.begin();
+ i != hilightboxes.end(); i++) {
+ driver->draw3DBox(*i, selectionbox_argb);
+ }
+}
+
+
+void Hud::resizeHotbar() {
+ if (screensize.Y <= 800)
+ hotbar_imagesize = 32;
+ else if (screensize.Y <= 1280)
+ hotbar_imagesize = 48;
+ else
+ hotbar_imagesize = 64;
+}
diff --git a/src/hud.h b/src/hud.h
new file mode 100644
index 000000000..7e00a94e3
--- /dev/null
+++ b/src/hud.h
@@ -0,0 +1,116 @@
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef HUD_HEADER
+#define HUD_HEADER
+
+#include "irrlichttypes_extrabloated.h"
+
+#define HUD_DIR_LEFT_RIGHT 0
+#define HUD_DIR_RIGHT_LEFT 1
+#define HUD_DIR_TOP_BOTTOM 2
+#define HUD_DIR_BOTTOM_TOP 3
+
+class Player;
+
+enum HudElementType {
+ HUD_ELEM_IMAGE = 0,
+ HUD_ELEM_TEXT = 1,
+ HUD_ELEM_STATBAR = 2,
+ HUD_ELEM_INVENTORY = 3
+};
+
+enum HudElementStat {
+ HUD_STAT_POS,
+ HUD_STAT_NAME,
+ HUD_STAT_SCALE,
+ HUD_STAT_TEXT,
+ HUD_STAT_NUMBER,
+ HUD_STAT_ITEM,
+ HUD_STAT_DIR
+};
+
+struct HudElement {
+ HudElementType type;
+ v2f pos;
+ std::string name;
+ v2f scale;
+ std::string text;
+ u32 number;
+ u32 item;
+ u32 dir;
+};
+
+
+inline u32 hud_get_free_id(Player *player) {
+ size_t size = player->hud.size();
+ for (size_t i = 0; i != size; i++) {
+ if (!player->hud[i])
+ return i;
+ }
+ return size;
+}
+
+#ifndef SERVER
+
+#include <deque>
+
+#include <IGUIFont.h>
+
+#include "gamedef.h"
+#include "inventory.h"
+#include "localplayer.h"
+
+class Hud {
+public:
+ video::IVideoDriver *driver;
+ gui::IGUIEnvironment *guienv;
+ gui::IGUIFont *font;
+ u32 text_height;
+ IGameDef *gamedef;
+ LocalPlayer *player;
+ Inventory *inventory;
+
+ v2u32 screensize;
+ v2s32 displaycenter;
+ s32 hotbar_imagesize;
+ s32 hotbar_itemcount;
+
+ video::SColor crosshair_argb;
+ video::SColor selectionbox_argb;
+
+ Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
+ gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
+ LocalPlayer *player, Inventory *inventory);
+
+ void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
+ InventoryList *mainlist, u16 selectitem, u16 direction);
+ void drawLuaElements();
+ void drawStatbar(v2s32 upperleftpos, std::string texture, s32 count);
+
+ void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
+ void resizeHotbar();
+
+ void drawCrosshair();
+ void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
+};
+
+#endif
+
+#endif
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index 72ce0e654..784919ae2 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -226,8 +226,15 @@ class CItemDefManager: public IWritableItemDefManager
public:
CItemDefManager()
{
+ for (std::map<std::string, ItemDefinition*>::iterator iter =
+ m_item_definitions.begin(); iter != m_item_definitions.end();
+ iter ++) {
+ delete iter->second;
+ }
+ m_item_definitions.clear();
#ifndef SERVER
m_main_thread = get_current_thread_id();
+ m_driver = NULL;
#endif
clear();
@@ -241,7 +248,16 @@ public:
{
ClientCached *cc = *i;
cc->wield_mesh->drop();
+ delete cc;
+ }
+
+ if (m_driver != NULL) {
+ for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
+ m_driver->removeTexture(m_extruded_textures[i]);
+ }
+ m_extruded_textures.clear();
}
+ m_driver = NULL;
#endif
}
virtual const ItemDefinition& get(const std::string &name_) const
@@ -290,6 +306,10 @@ public:
return m_item_definitions.find(name) != m_item_definitions.end();
}
#ifndef SERVER
+private:
+ static video::IVideoDriver * m_driver;
+ static std::vector<video::ITexture*> m_extruded_textures;
+public:
ClientCached* createClientCachedDirect(const std::string &name,
IGameDef *gamedef) const
{
@@ -328,11 +348,7 @@ public:
}
// Create a wield mesh
- if(cc->wield_mesh != NULL)
- {
- cc->wield_mesh->drop();
- cc->wield_mesh = NULL;
- }
+ assert(cc->wield_mesh == NULL);
if(def->type == ITEM_NODE && def->wield_image == "")
{
need_node_mesh = true;
@@ -432,20 +448,27 @@ public:
tsrc->getTextureRaw(f.tiledef[0].name);
}
}
+ else
+ {
+ if (m_driver == 0)
+ m_driver = driver;
+
+ m_extruded_textures.push_back(cc->inventory_texture);
+ }
/*
Use the node mesh as the wield mesh
*/
- if(cc->wield_mesh == NULL)
- {
- // Scale to proper wield mesh proportions
- scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
- * def->wield_scale);
- cc->wield_mesh = node_mesh;
- cc->wield_mesh->grab();
- }
- // falling outside of here deletes node_mesh
+ // Scale to proper wield mesh proportions
+ scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
+ * def->wield_scale);
+
+ cc->wield_mesh = node_mesh;
+ cc->wield_mesh->grab();
+
+ //no way reference count can be smaller than 2 in this place!
+ assert(cc->wield_mesh->getReferenceCount() >= 2);
}
// Put in cache
@@ -658,3 +681,8 @@ IWritableItemDefManager* createItemDefManager()
return new CItemDefManager();
}
+#ifndef SERVER
+//TODO very very very dirty hack!
+video::IVideoDriver * CItemDefManager::m_driver = 0;
+std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
+#endif
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9c70c8b2f..6b7b0943c 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -329,6 +329,9 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
if(!touching_ground_was && touching_ground){
MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround");
m_gamedef->event()->put(e);
+
+ // Set camera impact value to be used for view bobbing
+ camera_impact = getSpeed().Y * -1;
}
{
diff --git a/src/localplayer.h b/src/localplayer.h
index 9ac2bc682..8c3041c04 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -59,6 +59,8 @@ public:
float last_yaw;
unsigned int last_keyPressed;
+ float camera_impact;
+
private:
// This is used for determining the sneaking range
v3s16 m_sneak_node;
diff --git a/src/main.cpp b/src/main.cpp
index 08af6a37d..eef65cdb2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1501,7 +1501,9 @@ int main(int argc, char *argv[])
while(device->run() && kill == false)
{
// Set the window caption
- device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
+ wchar_t* text = wgettext("Main Menu");
+ device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str());
+ delete[] text;
// This is used for catching disconnects
try
@@ -1902,16 +1904,6 @@ int main(int argc, char *argv[])
error_message = wgettext("Connection error (timed out?)");
errorstream<<wide_to_narrow(error_message)<<std::endl;
}
- catch(ServerError &e)
- {
- error_message = narrow_to_wide(e.what());
- errorstream<<wide_to_narrow(error_message)<<std::endl;
- }
- catch(ModError &e)
- {
- errorstream<<e.what()<<std::endl;
- error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
- }
#ifdef NDEBUG
catch(std::exception &e)
{
diff --git a/src/map.cpp b/src/map.cpp
index a8201f3ee..c4884a45a 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -2494,6 +2494,8 @@ ServerMap::~ServerMap()
delete chunk;
}
#endif
+
+ delete m_mgparams;
}
bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 22488bc4c..0646a8826 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -94,7 +94,7 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) {
}
-void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
int in_range = 0;
in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
@@ -105,9 +105,6 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
resolveNodeNames(mg->ndef);
- MapNode n_ore(ore);
- ManualMapVoxelManipulator *vm = mg->vm;
- PseudoRandom pr(blockseed);
int ymin, ymax;
if (in_range & ORE_RANGE_MIRROR) {
@@ -120,6 +117,17 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
if (clust_size >= ymax - ymin + 1)
return;
+ nmin.Y = ymin;
+ nmax.Y = ymax;
+ generate(mg->vm, mg->seed, blockseed, nmin, nmax);
+}
+
+
+void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax) {
+ PseudoRandom pr(blockseed);
+ MapNode n_ore(ore, 0, ore_param2);
+
int volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
@@ -129,10 +137,10 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
for (int i = 0; i != nclusters; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
- int y0 = pr.range(ymin, ymax - csize + 1);
+ int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
- if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
+ if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
continue;
for (int z1 = 0; z1 != csize; z1++)
@@ -149,53 +157,25 @@ void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
}
-void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- int in_range = 0;
-
- in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
- if (flags & OREFLAG_ABSHEIGHT)
- in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
- if (!in_range)
- return;
-
- resolveNodeNames(mg->ndef);
-
- MapNode n_ore(ore);
- ManualMapVoxelManipulator *vm = mg->vm;
+void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax) {
PseudoRandom pr(blockseed + 4234);
- int ymin, ymax;
-
- if (in_range & ORE_RANGE_MIRROR) {
- ymin = MYMAX(nmin.Y, -height_max);
- ymax = MYMIN(nmax.Y, -height_min);
- } else {
- ymin = MYMAX(nmin.Y, height_min);
- ymax = MYMIN(nmax.Y, height_max);
- }
-
- if (clust_size >= ymax - ymin + 1)
- return;
-
- int x0 = nmin.X;
- int z0 = nmin.Z;
-
- int x1 = nmax.X;
- int z1 = nmax.Z;
+ MapNode n_ore(ore, 0, ore_param2);
int max_height = clust_size;
- int y_start = pr.range(ymin, ymax - max_height);
+ int y_start = pr.range(nmin.Y, nmax.Y - max_height);
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(np, 0, sx, sz);
}
- noise->seed = mg->seed + y_start;
- noise->perlinMap2D(x0, z0);
+ noise->seed = seed + y_start;
+ noise->perlinMap2D(nmin.X, nmin.Z);
int index = 0;
- for (int z = z0; z != z1; z++)
- for (int x = x0; x != x1; x++) {
+ for (int z = nmin.Z; z <= nmax.Z; z++)
+ for (int x = nmin.X; x <= nmax.X; x++) {
float noiseval = noise->result[index++];
if (noiseval < nthresh)
continue;
diff --git a/src/mapgen.h b/src/mapgen.h
index e708f23b1..17136a137 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -120,7 +120,6 @@ class Ore {
public:
std::string ore_name;
std::string wherein_name;
-
content_t ore;
content_t wherein; // the node to be replaced
u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
@@ -128,6 +127,7 @@ public:
s16 clust_size; // how large (in nodes) a chunk of ore is
s16 height_min;
s16 height_max;
+ u8 ore_param2; // to set node-specific attributes
u32 flags; // attributes for this ore
float nthresh; // threshhold for noise at which an ore is placed
NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
@@ -141,15 +141,19 @@ public:
}
void resolveNodeNames(INodeDefManager *ndef);
- virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+ void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
};
class OreScatter : public Ore {
- void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreSheet : public Ore {
- void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
};
Ore *createOre(OreType type);
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 4a037bb85..2e44d7b4a 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -467,7 +467,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
// Generate the registered ores
for (unsigned int i = 0; i != emerge->ores.size(); i++) {
Ore *ore = emerge->ores[i];
- ore->generate(this, blockseed + i, node_min, node_max);
+ ore->placeOre(this, blockseed + i, node_min, node_max);
}
// Calculate lighting
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 6aecfe310..8aad37f73 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -180,7 +180,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
for (size_t i = 0; i != emerge->ores.size(); i++) {
Ore *ore = emerge->ores[i];
- ore->generate(this, blockseed + i, node_min, node_max);
+ ore->placeOre(this, blockseed + i, node_min, node_max);
}
//printf("makeChunk: %dms\n", t.stop());
diff --git a/src/mesh.cpp b/src/mesh.cpp
index c2e6bcaa4..da0dbe442 100644
--- a/src/mesh.cpp
+++ b/src/mesh.cpp
@@ -246,6 +246,8 @@ static scene::IAnimatedMesh* extrudeARGB(u32 twidth, u32 theight, u8 *data)
}
}
+ delete[] solidity;
+
// Add to mesh
scene::SMesh *mesh = new scene::SMesh();
mesh->addMeshBuffer(buf);
diff --git a/src/pathfinder.cpp b/src/pathfinder.cpp
index c7621177e..0d1cfe476 100644
--- a/src/pathfinder.cpp
+++ b/src/pathfinder.cpp
@@ -687,9 +687,8 @@ bool pathfinder::update_all_costs( v3s16 ipos,
if ((g_pos2.totalcost < 0) ||
(g_pos2.totalcost > new_cost)) {
- int old_cost = g_pos2.totalcost;
DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
- PPOS(ipos2) << " from: " << old_cost << " to "<<
+ PPOS(ipos2) << " from: " << g_pos2.totalcost << " to "<<
new_cost << std::endl);
if (update_all_costs(ipos2,invert(directions[i]),
new_cost,level)) {
@@ -847,9 +846,8 @@ bool pathfinder::update_cost_heuristic( v3s16 ipos,
if ((g_pos2.totalcost < 0) ||
(g_pos2.totalcost > new_cost)) {
- int old_cost = g_pos2.totalcost;
DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
- PPOS(ipos2) << " from: " << old_cost << " to "<<
+ PPOS(ipos2) << " from: " << g_pos2.totalcost << " to "<<
new_cost << " srcdir=" <<
PPOS(invert(direction))<< std::endl);
if (update_cost_heuristic(ipos2,invert(direction),
diff --git a/src/player.h b/src/player.h
index d95e535ff..d0e50d2c3 100644
--- a/src/player.h
+++ b/src/player.h
@@ -87,6 +87,7 @@ class Map;
class IGameDef;
struct CollisionInfo;
class PlayerSAO;
+class HudElement;
class Player
{
@@ -242,6 +243,8 @@ public:
}
u32 keyPressed;
+
+ std::vector<HudElement *> hud;
protected:
IGameDef *m_gamedef;
@@ -253,6 +256,7 @@ protected:
v3f m_position;
};
+
/*
Player on the server
*/
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 0227c6a19..8d472e6b8 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -670,6 +670,7 @@ static int l_register_ore(lua_State *L)
}
ore->ore_name = getstringfield_default(L, index, "ore", "");
+ ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
ore->wherein_name = getstringfield_default(L, index, "wherein", "");
ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
diff --git a/src/scriptapi_craft.cpp b/src/scriptapi_craft.cpp
index 183eeb840..459908237 100644
--- a/src/scriptapi_craft.cpp
+++ b/src/scriptapi_craft.cpp
@@ -330,8 +330,7 @@ int l_get_craft_result(lua_State *L)
// get_craft_recipe(result item)
int l_get_craft_recipe(lua_State *L)
{
- int k = 0;
- char tmp[20];
+ int k = 1;
int input_i = 1;
std::string o_item = luaL_checkstring(L,input_i);
@@ -351,8 +350,7 @@ int l_get_craft_recipe(lua_State *L)
{
continue;
}
- sprintf(tmp,"%d",k);
- lua_pushstring(L,tmp);
+ lua_pushinteger(L,k);
lua_pushstring(L,i->name.c_str());
lua_settable(L, -3);
}
@@ -383,9 +381,7 @@ int l_get_craft_recipe(lua_State *L)
// get_all_craft_recipes(result item)
int l_get_all_craft_recipes(lua_State *L)
{
- char tmp[20];
- int input_i = 1;
- std::string o_item = luaL_checkstring(L,input_i);
+ std::string o_item = luaL_checkstring(L,1);
IGameDef *gdef = get_server(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input;
@@ -402,7 +398,7 @@ int l_get_all_craft_recipes(lua_State *L)
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
- for(std::vector<CraftDefinition*>::const_iterator
+ for (std::vector<CraftDefinition*>::const_iterator
i = recipes_list.begin();
i != recipes_list.end(); i++)
{
@@ -411,28 +407,29 @@ int l_get_all_craft_recipes(lua_State *L)
tmpout.time = 0;
CraftDefinition *def = *i;
tmpout = def->getOutput(input, gdef);
- if(tmpout.item.substr(0,output.item.length()) == output.item)
+ std::string query = tmpout.item;
+ char *fmtpos, *fmt = &query[0];
+ if (strtok_r(fmt, " ", &fmtpos) == output.item)
{
input = def->getInput(output, gdef);
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
lua_newtable(L);
- int k = 0;
+ int k = 1;
lua_newtable(L);
for(std::vector<ItemStack>::const_iterator
i = input.items.begin();
i != input.items.end(); i++, k++)
{
- if (i->empty()) continue;
- sprintf(tmp,"%d",k);
- lua_pushstring(L,tmp);
- lua_pushstring(L,i->name.c_str());
+ if (i->empty())
+ continue;
+ lua_pushinteger(L, k);
+ lua_pushstring(L, i->name.c_str());
lua_settable(L, -3);
}
lua_setfield(L, -2, "items");
setintfield(L, -1, "width", input.width);
- switch (input.method)
- {
+ switch (input.method) {
case CRAFT_METHOD_NORMAL:
lua_pushstring(L,"normal");
break;
@@ -446,8 +443,10 @@ int l_get_all_craft_recipes(lua_State *L)
lua_pushstring(L,"unknown");
}
lua_setfield(L, -2, "type");
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
+ lua_pushstring(L, &tmpout.item[0]);
+ lua_setfield(L, -2, "output");
+ if (lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
}
}
return 1;
diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp
index 9bf7f0b55..efed58e66 100644
--- a/src/scriptapi_env.cpp
+++ b/src/scriptapi_env.cpp
@@ -662,9 +662,11 @@ int EnvRef::l_line_of_sight(lua_State *L) {
v3f pos2 = checkFloatPos(L, 2);
//read step size from lua
if(lua_isnumber(L, 3))
- stepsize = lua_tonumber(L, 3);
+ stepsize = lua_tonumber(L, 3);
- return (env->line_of_sight(pos1,pos2,stepsize));
+ lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
+
+ return 1;
}
int EnvRef::l_find_path(lua_State *L)
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index 05433a598..531bb7a58 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -26,6 +26,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scriptapi_item.h"
#include "scriptapi_entity.h"
#include "scriptapi_common.h"
+#include "hud.h"
+
+
+struct EnumString es_HudElementType[] =
+{
+ {HUD_ELEM_IMAGE, "image"},
+ {HUD_ELEM_TEXT, "text"},
+ {HUD_ELEM_STATBAR, "statbar"},
+ {HUD_ELEM_INVENTORY, "inventory"},
+ {0, NULL},
+};
+
+struct EnumString es_HudElementStat[] =
+{
+ {HUD_STAT_POS, "pos"},
+ {HUD_STAT_NAME, "name"},
+ {HUD_STAT_SCALE, "scale"},
+ {HUD_STAT_TEXT, "text"},
+ {HUD_STAT_NUMBER, "number"},
+ {HUD_STAT_ITEM, "item"},
+ {HUD_STAT_DIR, "direction"},
+ {0, NULL},
+};
+
/*
ObjectRef
@@ -700,6 +724,165 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
return 1;
}
+// hud_add(self, form)
+int ObjectRef::l_hud_add(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ HudElement *elem = new HudElement;
+
+ elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
+ es_HudElementType, HUD_ELEM_TEXT);
+
+ lua_getfield(L, 2, "position");
+ elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "scale");
+ elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ elem->name = getstringfield_default(L, 2, "name", "");
+ elem->text = getstringfield_default(L, 2, "text", "");
+ elem->number = getintfield_default(L, 2, "number", 0);
+ elem->item = getintfield_default(L, 2, "item", 0);
+ elem->dir = getintfield_default(L, 2, "dir", 0);
+
+ u32 id = get_server(L)->hudAdd(player, elem);
+ if (id == (u32)-1) {
+ delete elem;
+ return 0;
+ }
+
+ lua_pushnumber(L, id);
+ return 1;
+}
+
+// hud_remove(self, id)
+int ObjectRef::l_hud_remove(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 id = -1;
+ if (!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+
+ if (!get_server(L)->hudRemove(player, id))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// hud_change(self, id, stat, data)
+int ObjectRef::l_hud_change(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 id = -1;
+ if (!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+
+ HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
+ es_HudElementStat, HUD_STAT_NUMBER);
+
+ if (id >= player->hud.size())
+ return 0;
+
+ void *value = NULL;
+ HudElement *e = player->hud[id];
+ if (!e)
+ return 0;
+
+ switch (stat) {
+ case HUD_STAT_POS:
+ e->pos = read_v2f(L, 4);
+ value = &e->pos;
+ break;
+ case HUD_STAT_NAME:
+ e->name = lua_tostring(L, 4);
+ value = &e->name;
+ break;
+ case HUD_STAT_SCALE:
+ e->scale = read_v2f(L, 4);
+ value = &e->scale;
+ break;
+ case HUD_STAT_TEXT:
+ e->text = lua_tostring(L, 4);
+ value = &e->text;
+ break;
+ case HUD_STAT_NUMBER:
+ e->number = lua_tonumber(L, 4);
+ value = &e->number;
+ break;
+ case HUD_STAT_ITEM:
+ e->item = lua_tonumber(L, 4);
+ value = &e->item;
+ break;
+ case HUD_STAT_DIR:
+ e->dir = lua_tonumber(L, 4);
+ value = &e->dir;
+ }
+
+ get_server(L)->hudChange(player, id, stat, value);
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// hud_get(self, id)
+int ObjectRef::l_hud_get(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 id = lua_tonumber(L, -1);
+ if (id >= player->hud.size())
+ return 0;
+
+ HudElement *e = player->hud[id];
+ if (!e)
+ return 0;
+
+ lua_newtable(L);
+
+ lua_pushstring(L, es_HudElementType[(u8)e->type].str);
+ lua_setfield(L, -2, "type");
+
+ push_v2f(L, e->pos);
+ lua_setfield(L, -2, "position");
+
+ lua_pushstring(L, e->name.c_str());
+ lua_setfield(L, -2, "name");
+
+ push_v2f(L, e->scale);
+ lua_setfield(L, -2, "scale");
+
+ lua_pushstring(L, e->text.c_str());
+ lua_setfield(L, -2, "text");
+
+ lua_pushnumber(L, e->number);
+ lua_setfield(L, -2, "number");
+
+ lua_pushnumber(L, e->item);
+ lua_setfield(L, -2, "item");
+
+ lua_pushnumber(L, e->dir);
+ lua_setfield(L, -2, "dir");
+
+ return 1;
+}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -807,6 +990,12 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
+ luamethod(ObjectRef, hud_add),
+ luamethod(ObjectRef, hud_remove),
+ luamethod(ObjectRef, hud_change),
+ luamethod(ObjectRef, hud_get),
+ //luamethod(ObjectRef, hud_lock_next_bar),
+ //luamethod(ObjectRef, hud_unlock_bar),
{0,0}
};
diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h
index a44016933..fd46f2cf6 100644
--- a/src/scriptapi_object.h
+++ b/src/scriptapi_object.h
@@ -190,6 +190,18 @@ private:
// get_player_control_bits(self)
static int l_get_player_control_bits(lua_State *L);
+ // hud_add(self, id, form)
+ static int l_hud_add(lua_State *L);
+
+ // hud_rm(self, id)
+ static int l_hud_remove(lua_State *L);
+
+ // hud_change(self, id, stat, data)
+ static int l_hud_change(lua_State *L);
+
+ // hud_get(self, id)
+ static int l_hud_get(lua_State *L);
+
public:
ObjectRef(ServerActiveObject *object);
diff --git a/src/scriptapi_types.cpp b/src/scriptapi_types.cpp
index 01a9b3bc3..f30451108 100644
--- a/src/scriptapi_types.cpp
+++ b/src/scriptapi_types.cpp
@@ -42,6 +42,15 @@ void push_v3f(lua_State *L, v3f p)
lua_setfield(L, -2, "z");
}
+void push_v2f(lua_State *L, v2f p)
+{
+ lua_newtable(L);
+ lua_pushnumber(L, p.X);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, p.Y);
+ lua_setfield(L, -2, "y");
+}
+
v2s16 read_v2s16(lua_State *L, int index)
{
v2s16 p;
diff --git a/src/scriptapi_types.h b/src/scriptapi_types.h
index 1eeed66df..dd0b125e6 100644
--- a/src/scriptapi_types.h
+++ b/src/scriptapi_types.h
@@ -81,6 +81,7 @@ std::vector<aabb3f>
void push_v3s16 (lua_State *L, v3s16 p);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
+void push_v2f (lua_State *L, v2f p);
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
diff --git a/src/server.cpp b/src/server.cpp
index 05075a72c..241826ba2 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -904,6 +904,9 @@ Server::~Server()
*/
stop();
+ //shutdown all emerge threads first!
+ delete m_emerge;
+
/*
Delete clients
*/
@@ -923,7 +926,6 @@ Server::~Server()
// Delete things in the reverse order of creation
delete m_env;
delete m_rollback;
- delete m_emerge;
delete m_event;
delete m_itemdef;
delete m_nodedef;
@@ -3447,7 +3449,9 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
-void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname)
+
+void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
+ const std::string formname)
{
DSTACK(__FUNCTION_NAME);
@@ -3468,7 +3472,9 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec, co
}
// Spawns a particle on peer with peer_id
-void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
+void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size, bool collisiondetection,
+ std::string texture)
{
DSTACK(__FUNCTION_NAME);
@@ -3490,7 +3496,9 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
}
// Spawns a particle on all peers
-void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, std::string texture)
+void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
+ float expirationtime, float size, bool collisiondetection,
+ std::string texture)
{
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
@@ -3593,6 +3601,76 @@ void Server::SendDeleteParticleSpawnerAll(u32 id)
}
}
+void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
+{
+ std::ostringstream os(std::ios_base::binary);
+
+ // Write command
+ writeU16(os, TOCLIENT_HUDADD);
+ writeU32(os, id);
+ writeU8(os, (u8)form->type);
+ writeV2F1000(os, form->pos);
+ os << serializeString(form->name);
+ writeV2F1000(os, form->scale);
+ os << serializeString(form->text);
+ writeU32(os, form->number);
+ writeU32(os, form->item);
+ writeU32(os, form->dir);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendHUDRemove(u16 peer_id, u32 id)
+{
+ std::ostringstream os(std::ios_base::binary);
+
+ // Write command
+ writeU16(os, TOCLIENT_HUDRM);
+ writeU32(os, id);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
+void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
+{
+ std::ostringstream os(std::ios_base::binary);
+
+ // Write command
+ writeU16(os, TOCLIENT_HUDCHANGE);
+ writeU32(os, id);
+ writeU8(os, (u8)stat);
+ switch (stat) {
+ case HUD_STAT_POS:
+ case HUD_STAT_SCALE:
+ writeV2F1000(os, *(v2f *)value);
+ break;
+ case HUD_STAT_NAME:
+ case HUD_STAT_TEXT:
+ os << serializeString(*(std::string *)value);
+ break;
+ case HUD_STAT_NUMBER:
+ case HUD_STAT_ITEM:
+ case HUD_STAT_DIR:
+ default:
+ writeU32(os, *(u32 *)value);
+ break;
+ }
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(std::map<u16, RemoteClient*>::iterator
@@ -4546,6 +4624,39 @@ bool Server::showFormspec(const char *playername, const std::string &formspec, c
return true;
}
+u32 Server::hudAdd(Player *player, HudElement *form) {
+ if (!player)
+ return -1;
+
+ u32 id = hud_get_free_id(player);
+ if (id < player->hud.size())
+ player->hud[id] = form;
+ else
+ player->hud.push_back(form);
+
+ SendHUDAdd(player->peer_id, id, form);
+ return id;
+}
+
+bool Server::hudRemove(Player *player, u32 id) {
+ if (!player || id >= player->hud.size() || !player->hud[id])
+ return false;
+
+ delete player->hud[id];
+ player->hud[id] = NULL;
+
+ SendHUDRemove(player->peer_id, id);
+ return true;
+}
+
+bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
+ if (!player)
+ return false;
+
+ SendHUDChange(player->peer_id, id, stat, data);
+ return true;
+}
+
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
diff --git a/src/server.h b/src/server.h
index ea1cb79af..52606b0cb 100644
--- a/src/server.h
+++ b/src/server.h
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "inventory.h"
#include "ban.h"
+#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
@@ -51,6 +52,7 @@ class EventManager;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
+//struct HudElement;
class ServerError : public std::exception
{
@@ -534,6 +536,11 @@ public:
}
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
+
+ u32 hudAdd(Player *player, HudElement *element);
+ bool hudRemove(Player *player, u32 id);
+ bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
+
private:
// con::PeerHandler implementation.
@@ -573,6 +580,9 @@ private:
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
+ void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
+ void SendHUDRemove(u16 peer_id, u32 id);
+ void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than
diff --git a/src/shader.cpp b/src/shader.cpp
index a224c82bb..62b7c99a9 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -388,6 +388,12 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
ShaderSource::~ShaderSource()
{
//m_shader_callback->drop();
+
+ for (std::vector<IShaderConstantSetter*>::iterator iter = m_global_setters.begin();
+ iter != m_global_setters.end(); iter++) {
+ delete *iter;
+ }
+ m_global_setters.clear();
}
u32 ShaderSource::getShaderId(const std::string &name)
diff --git a/src/shader.h b/src/shader.h
index a7367eaff..a62569602 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -49,6 +49,7 @@ struct ShaderInfo
video::E_MATERIAL_TYPE material;
ShaderInfo(): name(""), material(video::EMT_SOLID) {}
+ virtual ~ShaderInfo() {}
};
/*
diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp
index cc5261eae..0cfbc2798 100644
--- a/src/sound_openal.cpp
+++ b/src/sound_openal.cpp
@@ -271,6 +271,16 @@ public:
m_context = NULL;
alcCloseDevice(m_device);
m_device = NULL;
+
+ for (std::map<std::string, std::vector<SoundBuffer*> >::iterator i = m_buffers.begin();
+ i != m_buffers.end(); i++) {
+ for (std::vector<SoundBuffer*>::iterator iter = (*i).second.begin();
+ iter != (*i).second.end(); iter++) {
+ delete *iter;
+ }
+ (*i).second.clear();
+ }
+ m_buffers.clear();
infostream<<"Audio: Deinitialized."<<std::endl;
}
diff --git a/src/test.cpp b/src/test.cpp
index d18bd8b93..d1f53f880 100644
--- a/src/test.cpp
+++ b/src/test.cpp
@@ -1781,5 +1781,7 @@ void run_tests()
errorstream<<"run_tests() aborting."<<std::endl;
abort();
}
+ delete idef;
+ delete ndef;
}
diff --git a/src/tile.cpp b/src/tile.cpp
index c5e8a2a9d..39f47962e 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -201,6 +201,13 @@ struct SourceAtlasPointer
class SourceImageCache
{
public:
+ ~SourceImageCache() {
+ for(std::map<std::string, video::IImage*>::iterator iter = m_images.begin();
+ iter != m_images.end(); iter++) {
+ iter->second->drop();
+ }
+ m_images.clear();
+ }
void insert(const std::string &name, video::IImage *img,
bool prefer_local, video::IVideoDriver *driver)
{
@@ -209,23 +216,28 @@ public:
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
if(n != m_images.end()){
- video::IImage *oldimg = n->second;
- if(oldimg)
- oldimg->drop();
+ if(n->second)
+ n->second->drop();
}
+
+ video::IImage* toadd = img;
+ bool need_to_grab = true;
+
// Try to use local texture instead if asked to
if(prefer_local){
std::string path = getTexturePath(name.c_str());
if(path != ""){
video::IImage *img2 = driver->createImageFromFile(path.c_str());
if(img2){
- m_images[name] = img2;
- return;
+ toadd = img2;
+ need_to_grab = false;
}
}
}
- img->grab();
- m_images[name] = img;
+
+ if (need_to_grab)
+ toadd->grab();
+ m_images[name] = toadd;
}
video::IImage* get(const std::string &name)
{
@@ -254,8 +266,7 @@ public:
infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
<<"\""<<std::endl;
video::IImage *img = driver->createImageFromFile(path.c_str());
- // Even if could not be loaded, put as NULL
- //m_images[name] = img;
+
if(img){
m_images[name] = img;
img->grab(); // Grab for caller
@@ -274,7 +285,7 @@ class TextureSource : public IWritableTextureSource
{
public:
TextureSource(IrrlichtDevice *device);
- ~TextureSource();
+ virtual ~TextureSource();
/*
Example case:
@@ -454,6 +465,28 @@ TextureSource::TextureSource(IrrlichtDevice *device):
TextureSource::~TextureSource()
{
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+
+ unsigned int textures_before = driver->getTextureCount();
+
+ for (std::vector<SourceAtlasPointer>::iterator iter =
+ m_atlaspointer_cache.begin(); iter != m_atlaspointer_cache.end();
+ iter++)
+ {
+ video::ITexture *t = driver->getTexture(iter->name.c_str());
+
+ //cleanup texture
+ if (t)
+ driver->removeTexture(t);
+
+ //cleanup source image
+ if (iter->atlas_img)
+ iter->atlas_img->drop();
+ }
+ m_atlaspointer_cache.clear();
+
+ infostream << "~TextureSource() "<< textures_before << "/"
+ << driver->getTextureCount() << std::endl;
}
u32 TextureSource::getTextureId(const std::string &name)
@@ -1205,7 +1238,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
core::dimension2d<u32> dim = image->getDimension();
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
image->copyTo(baseimg);
- image->drop();
}
// Else blit on base.
else
@@ -1224,9 +1256,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
video::SColor(255,255,255,255),
NULL);*/
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
- // Drop image
- image->drop();
}
+ //cleanup
+ image->drop();
}
else
{
@@ -1630,6 +1662,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
assert(image);
+ //cleanup texture
+ driver->removeTexture(rtt);
+
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
if(image)
diff --git a/util/master/index.html b/util/master/index.html
index 63ee5c70f..328dd8934 100644
--- a/util/master/index.html
+++ b/util/master/index.html
@@ -5,7 +5,7 @@
<title>Minetest server list</title>
<link rel="stylesheet" href="style.css"/>
</head>
- <body><div id="table"></div></body>
+ <body><div id="servers_table"></div></body>
</html>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script src="list.js"></script>
diff --git a/util/master/list.js b/util/master/list.js
index 990bb6ded..98f5ad490 100644
--- a/util/master/list.js
+++ b/util/master/list.js
@@ -1,3 +1,5 @@
+var master_root, output_to;
+
function e(s) {
if (typeof s === "undefined") s = '';
return s.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;'); //mc"
@@ -39,7 +41,7 @@ function human_time(t, abs) {
function success(r) {
if (!r || !r.list) return;
- var h = '<table class="mts_table"><tr class="mts_head"><th>ip[:port]</th><th>clients/max</th><th>version gameid</th><th>name</th><th>desc</th><th>flags</th><th>uptime</th><th>ping</th></tr>';
+ var h = '<table class="mts_table"><tr class="mts_head"><th>ip[:port]</th><th>clients/max</th><th>version gameid</th><th>name</th><th>description</th><th>flags</th><th>uptime</th><th>ping</th></tr>';
for (var i = 0; i < r.list.length; ++i) {
var s = r.list[i];
if (!s) continue;
@@ -60,9 +62,8 @@ function success(r) {
h += '</tr>';
}
h += '</table>'
- jQuery('#table').html(h);
+ jQuery(output_to || '#servers_table').html(h);
}
-var master_root;
function get() {
jQuery.getJSON((master_root || '') + 'list', success);