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authorPilzAdam <PilzAdam@minetest.net>2015-10-26 14:49:49 +0100
committerWeblate <noreply@weblate.org>2015-11-08 18:40:23 +0100
commita8a2fe85b2ee07a2e748d994db9d3ea7e0ce7626 (patch)
treea68fedb90da9dff70e5c28708da73b93fa26e4fd
parente3c3eab101727b1a6ef7a4aaca17871577436d5e (diff)
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Translated using Weblate (Hebrew)
Currently translated at 100% (0 of 0 strings) Created new translation.
-rw-r--r--po/he/minetest.po3405
1 files changed, 3405 insertions, 0 deletions
diff --git a/po/he/minetest.po b/po/he/minetest.po
new file mode 100644
index 000000000..c10289537
--- /dev/null
+++ b/po/he/minetest.po
@@ -0,0 +1,3405 @@
+# Hebrew translations for minetest package.
+# Copyright (C) 2015 THE minetest'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the minetest package.
+# Automatically generated, 2015.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: minetest\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2015-10-24 20:28+0200\n"
+"PO-Revision-Date: 2015-10-24 20:28+0200\n"
+"Last-Translator: Automatically generated\n"
+"Language-Team: none\n"
+"Language: he\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+
+#: builtin/fstk/ui.lua
+msgid "The server has requested a reconnect:"
+msgstr ""
+
+#: builtin/fstk/ui.lua
+msgid "Main menu"
+msgstr ""
+
+#: builtin/fstk/ui.lua
+msgid "Reconnect"
+msgstr ""
+
+#: builtin/fstk/ui.lua
+msgid "An error occured in a Lua script, such as a mod:"
+msgstr ""
+
+#: builtin/fstk/ui.lua
+msgid "An error occured:"
+msgstr ""
+
+#: builtin/fstk/ui.lua builtin/mainmenu/store.lua
+msgid "Ok"
+msgstr ""
+
+#: builtin/mainmenu/common.lua src/game.cpp
+msgid "Loading..."
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "Try reenabling public serverlist and check your internet connection."
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "Server supports protocol versions between $1 and $2. "
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "Server enforces protocol version $1. "
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "We support protocol versions between version $1 and $2."
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "We only support protocol version $1."
+msgstr ""
+
+#: builtin/mainmenu/common.lua
+msgid "Protocol version mismatch. "
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "World:"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "Hide Game"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "Hide mp content"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "Mod:"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_mods.lua
+msgid "Depends:"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/tab_settings.lua
+#: src/guiKeyChangeMenu.cpp
+msgid "Save"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua builtin/mainmenu/dlg_create_world.lua
+#: builtin/mainmenu/dlg_rename_modpack.lua builtin/mainmenu/tab_settings.lua
+#: src/guiKeyChangeMenu.cpp src/keycode.cpp
+msgid "Cancel"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "Enable MP"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "Disable MP"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "enabled"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid "Enable all"
+msgstr ""
+
+#: builtin/mainmenu/dlg_config_world.lua
+msgid ""
+"Failed to enable mod \"$1\" as it contains disallowed characters. Only "
+"chararacters [a-z0-9_] are allowed."
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "World name"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "Seed"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
+msgid "Mapgen"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua src/settings_translation_file.cpp
+msgid "Game"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "Create"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "You have no subgames installed."
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "Download one from minetest.net"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "Warning: The minimal development test is meant for developers."
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "Download a subgame, such as minetest_game, from minetest.net"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "A world named \"$1\" already exists"
+msgstr ""
+
+#: builtin/mainmenu/dlg_create_world.lua
+msgid "No worldname given or no game selected"
+msgstr ""
+
+#: builtin/mainmenu/dlg_delete_mod.lua
+msgid "Are you sure you want to delete \"$1\"?"
+msgstr ""
+
+#: builtin/mainmenu/dlg_delete_mod.lua builtin/mainmenu/dlg_delete_world.lua
+msgid "Yes"
+msgstr ""
+
+#: builtin/mainmenu/dlg_delete_mod.lua
+msgid "No of course not!"
+msgstr ""
+
+#: builtin/mainmenu/dlg_delete_mod.lua
+msgid "Modmgr: failed to delete \"$1\""
+msgstr ""
+
+#: builtin/mainmenu/dlg_delete_mod.lua
+msgid "Modmgr: invalid modpath \"$1\""
+msgstr ""
+
+#: builtin/mainmenu/dlg_delete_world.lua
+msgid "Delete World \"$1\"?"
+msgstr ""
+
+#: builtin/mainmenu/dlg_delete_world.lua
+msgid "No"
+msgstr ""
+
+#: builtin/mainmenu/dlg_rename_modpack.lua
+msgid "Rename Modpack:"
+msgstr ""
+
+#: builtin/mainmenu/dlg_rename_modpack.lua src/keycode.cpp
+msgid "Accept"
+msgstr ""
+
+#: builtin/mainmenu/modmgr.lua
+msgid "Install Mod: file: \"$1\""
+msgstr ""
+
+#: builtin/mainmenu/modmgr.lua
+msgid ""
+"\n"
+"Install Mod: unsupported filetype \"$1\" or broken archive"
+msgstr ""
+
+#: builtin/mainmenu/modmgr.lua
+msgid "Failed to install $1 to $2"
+msgstr ""
+
+#: builtin/mainmenu/modmgr.lua
+msgid "Install Mod: unable to find suitable foldername for modpack $1"
+msgstr ""
+
+#: builtin/mainmenu/modmgr.lua
+msgid "Install Mod: unable to find real modname for: $1"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Unsorted"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Search"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Downloading $1, please wait..."
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Successfully installed:"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Shortname:"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Rating"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "re-Install"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Install"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Close store"
+msgstr ""
+
+#: builtin/mainmenu/store.lua
+msgid "Page $1 of $2"
+msgstr ""
+
+#: builtin/mainmenu/tab_credits.lua
+msgid "Credits"
+msgstr ""
+
+#: builtin/mainmenu/tab_credits.lua
+msgid "Core Developers"
+msgstr ""
+
+#: builtin/mainmenu/tab_credits.lua
+msgid "Active Contributors"
+msgstr ""
+
+#: builtin/mainmenu/tab_credits.lua
+msgid "Previous Core Developers"
+msgstr ""
+
+#: builtin/mainmenu/tab_credits.lua
+msgid "Previous Contributors"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua
+msgid "Installed Mods:"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua
+msgid "No mod description available"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua
+msgid "Mod information:"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua
+msgid "Rename"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua
+msgid "Uninstall selected modpack"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua
+msgid "Uninstall selected mod"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua
+msgid "Select Mod File:"
+msgstr ""
+
+#: builtin/mainmenu/tab_mods.lua builtin/mainmenu/tab_settings.lua
+msgid "Mods"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua
+msgid "Address / Port :"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua
+msgid "Name / Password :"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
+msgid "Public Serverlist"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_server.lua
+#: builtin/mainmenu/tab_singleplayer.lua src/keycode.cpp
+msgid "Delete"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
+msgid "Connect"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
+msgid "Creative mode"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
+msgid "Damage enabled"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua builtin/mainmenu/tab_simple_main.lua
+msgid "PvP enabled"
+msgstr ""
+
+#: builtin/mainmenu/tab_multiplayer.lua src/settings_translation_file.cpp
+msgid "Client"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
+msgid "New"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
+msgid "Configure"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua
+msgid "Start Game"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
+msgid "Select World:"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
+#: builtin/mainmenu/tab_singleplayer.lua
+msgid "Creative Mode"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
+#: builtin/mainmenu/tab_singleplayer.lua
+msgid "Enable Damage"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua
+msgid "Public"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_simple_main.lua
+msgid "Name/Password"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua
+msgid "Bind Address"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua
+msgid "Port"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua
+msgid "Server Port"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua builtin/mainmenu/tab_singleplayer.lua
+msgid "No world created or selected!"
+msgstr ""
+
+#: builtin/mainmenu/tab_server.lua
+msgid "Server"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "Games"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "(No description of setting given)"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "Please enter a comma seperated list of flags."
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "Possible values are: "
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid ""
+"Format: <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, "
+"<octaves>, <persistence>"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "Optionally the lacunarity can be appended with a leading comma."
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua
+msgid "Disabled"
+msgstr ""
+
+#: builtin/mainmenu/tab_settings.lua</* Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPBLOCK_HEADER #define MAPBLOCK_HEADER #include <set> #include "debug.h" #include "irr_v3d.h" #include "mapnode.h" #include "exceptions.h" #include "constants.h" #include "staticobject.h" #include "nodemetadata.h" #include "nodetimer.h" #include "modifiedstate.h" #include "util/numeric.h" // getContainerPos #include "settings.h" class Map; class NodeMetadataList; class IGameDef; class MapBlockMesh; class VoxelManipulator; #define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff /*// Named by looking towards z+ enum{ FACE_BACK=0, FACE_TOP, FACE_RIGHT, FACE_FRONT, FACE_BOTTOM, FACE_LEFT };*/ // NOTE: If this is enabled, set MapBlock to be initialized with // CONTENT_IGNORE. /*enum BlockGenerationStatus { // Completely non-generated (filled with CONTENT_IGNORE). BLOCKGEN_UNTOUCHED=0, // Trees or similar might have been blitted from other blocks to here. // Otherwise, the block contains CONTENT_IGNORE BLOCKGEN_FROM_NEIGHBORS=2, // Has been generated, but some neighbors might put some stuff in here // when they are generated. // Does not contain any CONTENT_IGNORE BLOCKGEN_SELF_GENERATED=4, // The block and all its neighbors have been generated BLOCKGEN_FULLY_GENERATED=6 };*/ #if 0 enum { NODECONTAINER_ID_MAPBLOCK, NODECONTAINER_ID_MAPSECTOR, NODECONTAINER_ID_MAP, NODECONTAINER_ID_MAPBLOCKCACHE, NODECONTAINER_ID_VOXELMANIPULATOR, }; class NodeContainer { public: virtual bool isValidPosition(v3s16 p) = 0; virtual MapNode getNode(v3s16 p) = 0; virtual void setNode(v3s16 p, MapNode & n) = 0; virtual u16 nodeContainerId() const = 0; MapNode getNodeNoEx(v3s16 p) { try{ return getNode(p); } catch(InvalidPositionException &e){ return MapNode(CONTENT_IGNORE); } } }; #endif //// //// MapBlock modified reason flags //// #define MOD_REASON_INITIAL (1 << 0) #define MOD_REASON_REALLOCATE (1 << 1) #define MOD_REASON_SET_IS_UNDERGROUND (1 << 2) #define MOD_REASON_SET_LIGHTING_EXPIRED (1 << 3) #define MOD_REASON_SET_GENERATED (1 << 4) #define MOD_REASON_SET_NODE (1 << 5) #define MOD_REASON_SET_NODE_NO_CHECK (1 << 6) #define MOD_REASON_SET_TIMESTAMP (1 << 7) #define MOD_REASON_REPORT_META_CHANGE (1 << 8) #define MOD_REASON_CLEAR_ALL_OBJECTS (1 << 9) #define MOD_REASON_BLOCK_EXPIRED (1 << 10) #define MOD_REASON_ADD_ACTIVE_OBJECT_RAW (1 << 11) #define MOD_REASON_REMOVE_OBJECTS_REMOVE (1 << 12) #define MOD_REASON_REMOVE_OBJECTS_DEACTIVATE (1 << 13) #define MOD_REASON_TOO_MANY_OBJECTS (1 << 14) #define MOD_REASON_STATIC_DATA_ADDED (1 << 15) #define MOD_REASON_STATIC_DATA_REMOVED (1 << 16) #define MOD_REASON_STATIC_DATA_CHANGED (1 << 17) #define MOD_REASON_EXPIRE_DAYNIGHTDIFF (1 << 18) #define MOD_REASON_UNKNOWN (1 << 19) //// //// MapBlock itself //// class MapBlock /*: public NodeContainer*/ { public: MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false); ~MapBlock(); /*virtual u16 nodeContainerId() const { return NODECONTAINER_ID_MAPBLOCK; }*/ Map * getParent() { return m_parent; } void reallocate() { delete[] data; data = new MapNode[nodecount]; for (u32 i = 0; i < nodecount; i++) data[i] = MapNode(CONTENT_IGNORE); raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REALLOCATE); } //// //// Modification tracking methods //// void raiseModified(u32 mod, u32 reason=MOD_REASON_UNKNOWN) { if (mod > m_modified) { m_modified = mod; m_modified_reason = reason; if (m_modified >= MOD_STATE_WRITE_AT_UNLOAD) m_disk_timestamp = m_timestamp; } else if (mod == m_modified) { m_modified_reason |= reason; } } inline u32 getModified() { return m_modified; } inline u32 getModifiedReason() { return m_modified_reason; } std::string getModifiedReasonString(); inline void resetModified() { m_modified = MOD_STATE_CLEAN; m_modified_reason = 0; } //// //// Flags //// inline bool isDummy() { return (data == NULL); } inline void unDummify() { assert(isDummy()); // Pre-condition reallocate(); } // is_underground getter/setter inline bool getIsUnderground() { return is_underground; } inline void setIsUnderground(bool a_is_underground) { is_underground = a_is_underground; raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_IS_UNDERGROUND); } inline void setLightingExpired(bool expired) { if (expired != m_lighting_expired){ m_lighting_expired = expired; raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_LIGHTING_EXPIRED); } } inline bool getLightingExpired() { return m_lighting_expired; } inline bool isGenerated() { return m_generated; } inline void setGenerated(bool b) { if (b != m_generated) { raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_SET_GENERATED); m_generated = b; } } s='add'>+msgstr ""
+
+#: src/keycode.cpp
+msgid "Escape"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Final"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Junja"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Kanji"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Nonconvert"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "End"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Home"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Mode Change"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Next"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Prior"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Space"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Down"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Execute"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Print"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Select"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Up"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Help"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Insert"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Snapshot"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Left Windows"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Apps"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 0"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 1"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Right Windows"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Sleep"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 2"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 3"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 4"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 5"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 6"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 7"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad *"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad +"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad -"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad /"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 8"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Numpad 9"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Num Lock"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Scroll Lock"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Left Shift"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Right Shift"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Left Control"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Left Menu"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Right Control"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Right Menu"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Comma"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Minus"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Period"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Plus"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Attn"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "CrSel"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Erase OEF"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "ExSel"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "OEM Clear"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "PA1"
+msgstr ""
+
+#: src/keycode.cpp
+msgid "Zoom"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Controls"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Build inside player"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"If enabled, you can place blocks at the position (feet + eye level) where "
+"you stand.\n"
+"This is helpful when working with nodeboxes in small areas."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Flying"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Player is able to fly without being affected by gravity.\n"
+"This requires the "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fast movement"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Fast movement (via use key).\n"
+"This requires the "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Noclip"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"If enabled together with fly mode, player is able to fly through solid "
+"nodes.\n"
+"This requires the "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Cinematic mode"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Smooths camera when moving and looking arround.\n"
+"Useful for recording videos."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Camera smoothing"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Smooths rotation of camera. 0 to disable."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Camera smoothing in cinematic mode"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Smooths rotation of camera in cinematic mode. 0 to disable."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Invert mouse"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Invert vertical mouse movement."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mouse sensitivity"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mouse sensitivity multiplier."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Key use for climbing/descending"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "If enabled, "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Double tap jump for fly"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Double-tapping the jump key toggles fly mode."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Always fly and fast"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "If disabled "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Rightclick repetition interval"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The time in seconds it takes between repeated right clicks when holding the "
+"right mouse button."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Random input"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Enable random user input (only used for testing)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Continuous forward"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Continuous forward movement (only used for testing)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Forward key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for moving the player forward.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Backward key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for moving the player backward.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Left key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for moving the player left.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Right key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for moving the player right.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Jump key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for jumping.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Sneak key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for sneaking.\n"
+"Also used for climbing down and descending in water if aux1_descends is "
+"disabled.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Inventory key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for opening the inventory.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for moving fast in fast mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Chat key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for opening the chat window.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Command key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for opening the chat window to type commands.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Console key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for opening the chat console.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Range select key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for toggling unlimited view range.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fly key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for toggling flying.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fast key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for toggling fast mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
+"html#a54da2a0e231901735e3da1b0edf72eb3"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Noclip key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Key for toggling noclip mode.\n"
+"See http://irrlicht.sourceforge.net/docu/namespaceirr."
setNodeTimer(v3s16 p, NodeTimer t) { m_node_timers.set(p,t); } inline void clearNodeTimers() { m_node_timers.clear(); } //// //// Serialization /// // These don't write or read version by itself // Set disk to true for on-disk format, false for over-the-network format // Precondition: version >= SER_FMT_VER_LOWEST_WRITE void serialize(std::ostream &os, u8 version, bool disk); // If disk == true: In addition to doing other things, will add // unknown blocks from id-name mapping to wndef void deSerialize(std::istream &is, u8 version, bool disk); void serializeNetworkSpecific(std::ostream &os, u16 net_proto_version); void deSerializeNetworkSpecific(std::istream &is); private: /* Private methods */ void deSerialize_pre22(std::istream &is, u8 version, bool disk); /* Used only internally, because changes can't be tracked */ inline MapNode &getNodeRef(s16 x, s16 y, s16 z) { if (!isValidPosition(x, y, z)) throw InvalidPositionException(); return data[z * zstride + y * ystride + x]; } inline MapNode &getNodeRef(v3s16 &p) { return getNodeRef(p.X, p.Y, p.Z); } public: /* Public member variables */ #ifndef SERVER // Only on client MapBlockMesh *mesh; #endif NodeMetadataList m_node_metadata; NodeTimerList m_node_timers; StaticObjectList m_static_objects; static const u32 ystride = MAP_BLOCKSIZE; static const u32 zstride = MAP_BLOCKSIZE * MAP_BLOCKSIZE; static const u32 nodecount = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE; private: /* Private member variables */ // NOTE: Lots of things rely on this being the Map Map *m_parent; // Position in blocks on parent v3s16 m_pos; /* This is the precalculated m_pos_relative value * This caches the value, improving performance by removing 3 s16 multiplications * at runtime on each getPosRelative call * For a 5 minutes runtime with valgrind this removes 3 * 19M s16 multiplications * The gain can be estimated in Release Build to 3 * 100M multiply operations for 5 mins */ v3s16 m_pos_relative; IGameDef *m_gamedef; /* If NULL, block is a dummy block. Dummy blocks are used for caching not-found-on-disk blocks. */ MapNode *data; /* - On the server, this is used for telling whether the block has been modified from the one on disk. - On the client, this is used for nothing. */ u32 m_modified; u32 m_modified_reason; /* When propagating sunlight and the above block doesn't exist, sunlight is assumed if this is false. In practice this is set to true if the block is completely undeground with nothing visible above the ground except caves. */ bool is_underground; /* Set to true if changes has been made that make the old lighting values wrong but the lighting hasn't been actually updated. If this is false, lighting is exactly right. If this is true, lighting might be wrong or right. */ bool m_lighting_expired; // Whether day and night lighting differs bool m_day_night_differs; bool m_day_night_differs_expired; bool m_generated; /* When block is removed from active blocks, this is set to gametime. Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp. */ u32 m_timestamp; // The on-disk (or to-be on-disk) timestamp value u32 m_disk_timestamp; /* When the block is accessed, this is set to 0. Map will unload the block when this reaches a timeout. */ float m_usage_timer; /* Reference count; currently used for determining if this block is in the list of blocks to be drawn. */ int m_refcount; }; typedef std::vector<MapBlock*> MapBlockVect; inline bool objectpos_over_limit(v3f p) { const static float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT, g_settings->getU16("map_generation_limit")) * BS; return (p.X < -map_gen_limit_bs || p.X > map_gen_limit_bs || p.Y < -map_gen_limit_bs || p.Y > map_gen_limit_bs || p.Z < -map_gen_limit_bs || p.Z > map_gen_limit_bs); } inline bool blockpos_over_limit(v3s16 p) { const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT, g_settings->getU16("map_generation_limit")); return (p.X < -map_gen_limit / MAP_BLOCKSIZE || p.X > map_gen_limit / MAP_BLOCKSIZE || p.Y < -map_gen_limit / MAP_BLOCKSIZE || p.Y > map_gen_limit / MAP_BLOCKSIZE || p.Z < -map_gen_limit / MAP_BLOCKSIZE || p.Z > map_gen_limit / MAP_BLOCKSIZE); } /* Returns the position of the block where the node is located */ inline v3s16 getNodeBlockPos(v3s16 p) { return getContainerPos(p, MAP_BLOCKSIZE); } inline v2s16 getNodeSectorPos(v2s16 p) { return getContainerPos(p, MAP_BLOCKSIZE); } inline s16 getNodeBlockY(s16 y) { return getContainerPos(y, MAP_BLOCKSIZE); } inline void getNodeBlockPosWithOffset(const v3s16 &p, v3s16 &block, v3s16 &offset) { getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset); } inline void getNodeSectorPosWithOffset(const v2s16 &p, v2s16 &block, v2s16 &offset) { getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset); } /* Get a quick string to describe what a block actually contains */ std::string analyze_block(MapBlock *block); #endif
may not\n"
+"have a visible effect unless bilinear/trilinear/anisotropic filtering is\n"
+"enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Preload inventory textures"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Pre-generate all item visuals used in the inventory.\n"
+"This increases startup time, but runs smoother in-game.\n"
+"The generated textures can easily exceed your VRAM, causing artifacts in the "
+"inventory."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "FSAA"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Experimental option, might cause visible spaces between blocks\n"
+"when set to higher number than 0."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Shaders"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Shaders allow advanced visul effects and may increase performance on some "
+"video cards.\n"
+"Thy only work with the OpenGL video backend."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Bumpmapping"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Enables bumpmapping for textures. Normalmaps need to be supplied by the "
+"texture pack\n"
+"or need to be auto-generated.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Generate normalmaps"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Enables on the fly normalmap generation (Emboss effect).\n"
+"Requires bumpmapping to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Normalmaps strength"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strength of generated normalmaps."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Normalmaps sampling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Defines sampling step of texture.\n"
+"A higher value results in smoother normal maps."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Parallax Occlusion"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Parallax occlusion"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Enables parallax occlusion mapping.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Parallax occlusion mode"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"0 = parallax occlusion with slope information (faster).\n"
+"1 = relief mapping (slower, more accurate)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Parallax occlusion strength"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strength of parallax."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Parallax occlusion iterations"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Number of parallax occlusion iterations."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Parallax occlusion Scale"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Overall scale of parallax occlusion effect."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Parallax occlusion bias"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Overall bias of parallax occlusion effect, usually scale/2."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving Nodes"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set to true enables waving water.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water height"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water length"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving leaves"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set to true enables waving leaves.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving plants"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set to true enables waving plants.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Advanced"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Wanted FPS"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Minimum wanted FPS.\n"
+"The amount of rendered stuff is dynamically set according to this. and "
+"viewing range min and max."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum FPS"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"If FPS would go higher than this, limit it by sleeping\n"
+"to not waste CPU power for no benefit."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "FPS in pause menu"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum FPS when game is paused."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Viewing range maximum"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The allowed adjustment range for the automatic rendering range adjustment.\n"
+"Set this to be equal to viewing range minimum to disable the auto-adjustment "
+"algorithm."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Viewing range minimum"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Screen width"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Vertical initial window size."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Screen height"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Horizontal initial window size."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Full screen"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fullscreen mode."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Full screen BPP"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Bits per pixel (aka color depth) in fullscreen mode."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "V-Sync"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Vertical screen synchronization."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Field of view"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Field of view in degrees."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Gamma"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Adjust the gamma encoding for the light tables. Lower numbers are brighter.\n"
+"This setting is for the client only and is ignored by the server."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Texture path"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Path to texture directory. All textures are first searched from here."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Video driver"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The rendering back-end for Irrlicht."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Cloud height"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Height on which clouds are appearing."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Cloud radius"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Radius of cloud area stated in number of 64 node cloud squares.\n"
+"Values larger than 26 will start to produce sharp cutoffs at cloud area "
+"corners."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "View bobbing"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Multiplier for view bobbing.\n"
+"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fall bobbing"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Multiplier for fall bobbing.\n"
+"For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "3D mode"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"3D support.\n"
+"Currently supported:\n"
+"- none: no 3d output.\n"
+"- anaglyph: cyan/magenta color 3d.\n"
+"- interlaced: odd/even line based polarisation screen support.\n"
+"- topbottom: split screen top/bottom.\n"
+"- sidebyside: split screen side by side."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Console color"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "In-game chat console background color (R,G,B)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Console alpha"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "In-game chat console background alpha (opaqueness, between 0 and 255)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Selection box color"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Selection box border color (R,G,B)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Selection box width"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Width of the selectionbox's lines around nodes."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Crosshair color"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Crosshair color (R,G,B)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Crosshair alpha"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Crosshair alpha (opaqueness, between 0 and 255)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Desynchronize block animation"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Whether node texture animations should be desynchronized per mapblock."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum hotbar width"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Maximum proportion of current window to be used for hotbar.\n"
+"Useful if there's something to be displayed right or left of hotbar."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Node highlighting"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Enable selection highlighting for nodes (disables selectionbox)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mesh cache"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Enables caching of facedir rotated meshes."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Minimap"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Enables minimap."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Round minimap"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Shape of the minimap. Enabled = round, disabled = square."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Minimap scan height"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"True = 256\n"
+"False = 128\n"
+"Useable to make minimap smoother on slower machines."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Colored fog"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Make fog and sky colors depend on daytime (dawn/sunset) and view direction."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Ambient occlusion gamma"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The strength (darkness) of node ambient-occlusion shading.\n"
+"Lower is darker, Higher is lighter. The valid range of values for this\n"
+"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
+"set to the nearest valid value."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Menus"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Clouds in menu"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use a cloud animation for the main menu background."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "GUI scaling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Scale gui by a user specified value.\n"
+"Use a nearest-neighbor-anti-alias filter to scale the GUI.\n"
+"This will smooth over some of the rough edges, and blend\n"
+"pixels when scaling down, at the cost of blurring some\n"
+"edge pixels when images are scaled by non-integer sizes."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "GUI scaling filter"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"When gui_scaling_filter is true, all GUI images need to be\n"
+"filtered in software, but some images are generated directly\n"
+"to hardware (e.g. render-to-texture for nodes in inventory)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "GUI scaling filter txr2img"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"When gui_scaling_filter_txr2img is true, copy those images\n"
+"from hardware to software for scaling. When false, fall back\n"
+"to the old scaling method, for video drivers that don't\n"
+"propery support downloading textures back from hardware."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Tooltip delay"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Delay showing tooltips, stated in milliseconds."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Freetype fonts"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Whether freetype fonts are used, requires freetype support to be compiled in."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font path"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Path to TrueTypeFont or bitmap."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font size"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font shadow"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font shadow offset, if 0 then shadow will not be drawn."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font shadow alpha"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Font shadow alpha (opaqueness, between 0 and 255)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Monospace font path"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Monospace font size"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fallback font"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "This font will be used for certain languages."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fallback font size"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fallback font shadow"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fallback font shadow alpha"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Screenshot folder"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Path to save screenshots at."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "DPI"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k "
+"screens."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Sound"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Volume"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapblock unload timeout"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Timeout for client to remove unused map data from memory."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapblock limit"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Maximum number of mapblocks for client to be kept in memory.\n"
+"Set to -1 for unlimited amount."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Show debug info"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Whether to show the client debug info (has the same effect as hitting F5)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Server / Singleplayer"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Server name"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Name of the server, to be displayed when players join and in the serverlist."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Server description"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Description of server, to be displayed when players join and in the "
+"serverlist."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Domain name of server, to be displayed in the serverlist."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Server URL"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Homepage of server, to be displayed in the serverlist."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Announce server"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Automaticaly report to the serverlist."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Announce to this serverlist.\n"
+"If you want to announce your ipv6 address, use serverlist_url = v6.servers."
+"minetest.net."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Server port"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Network port to listen (UDP).\n"
+"This value will be overridden when starting from the main menu."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Bind address"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The network interface that the server listens on."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strict protocol checking"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Enable to disallow old clients from connecting.\n"
+"Older clients are compatible in the sense that they will not crash when "
+"connecting\n"
+"to new servers, but they may not support all new features that you are "
+"expecting."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Remote media"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Specifies URL from which client fetches media instead of using UDP.\n"
+"$filename should be accessible from $remote_media$filename via cURL\n"
+"(obviously, remote_media should end with a slash).\n"
+"Files that are not present will be fetched the usual way."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "IPv6 server"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Enable/disable running an IPv6 server. An IPv6 server may be restricted\n"
+"to IPv6 clients, depending on system configuration.\n"
+"Ignored if bind_address is set."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum simultaneously blocks send per client"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "How many blocks are flying in the wire simultaneously per client."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum simultaneously bocks send total"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"How many blocks are flying in the wire simultaneously for the whole server."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"To reduce lag, block transfers are slowed down when a player is building "
+"something.\n"
+"This determines how long they are slowed down after placing or removing a "
+"node."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Max. packets per iteration"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Maximum number of packets sent per send step, if you have a slow connection\n"
+"try reducing it, but don't reduce it to a number below double of targeted\n"
+"client number."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Default game"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Default game when creating a new world.\n"
+"This will be overridden when creating a world from the main menu."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Message of the day"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Message of the day displayed to players connecting."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum users"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum number of players that can connect simultaneously."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Map directory"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"World directory (everything in the world is stored here).\n"
+"Not needed if starting from the main menu."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Item entity TTL"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Time in seconds for item entity (dropped items) to live.\n"
+"Setting it to -1 disables the feature."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Damage"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Enable players getting damage and dying."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fixed map seed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"A chosen map seed for a new map, leave empty for random.\n"
+"Will be overridden when creating a new world in the main menu."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Default password"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "New users need to input this password."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Default privileges"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The privileges that new users automatically get.\n"
+"See /privs in game for a full list on your server and mod configuration."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Unlimited player transfer distance"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Whether players are shown to clients without any range limit.\n"
+"Deprecated, use the setting player_transfer_distance instead."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Player transfer distance"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Defines the maximal player transfer distance in blocks (0 = unlimited)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Player versus Player"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Whether to allow players to damage and kill each other."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Static spawnpoint"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "If this is set, players will always (re)spawn at the given position."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Disallow empty passwords"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "If enabled, new players cannot join with an empty password."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Disable anticheat"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "If enabled, disable cheat prevention in multiplayer."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Rollback recording"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"If enabled, actions are recorded for rollback.\n"
+"This option is only read when server starts."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Shutdown message"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "A message to be displayed to all clients when the server shuts down."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Crash message"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "A message to be displayed to all clients when the server crashes."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Ask to reconnect after crash"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Whether to ask clients to reconnect after a (Lua) crash.\n"
+"Set this to true if your server is set up to restart automatically."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Active object send range"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"From how far clients know about objects, stated in mapblocks (16 nodes)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Active block range"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"How large area of blocks are subject to the active block stuff, stated in "
+"mapblocks (16 nodes).\n"
+"In active blocks objects are loaded and ABMs run."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Max block send distance"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"From how far blocks are sent to clients, stated in mapblocks (16 nodes)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum forceloaded blocks"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum number of forceloaded mapblocks."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Time send interval"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Interval of sending time of day to clients."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Time speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Controls length of day/night cycle.\n"
+"Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays "
+"unchanged."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Map save interval"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Interval of saving important changes in the world, stated in seconds."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Physics"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Default acceleration"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Acceleration in air"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fast mode acceleration"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Walking speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Crouch speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Fast mode speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Climbing speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Jumping speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Descending speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Liquid fluidity"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Liquid fluidity smoothing"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Liquid sink"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Gravity"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Deprecated Lua API handling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Handling for deprecated lua api calls:\n"
+"- legacy: (try to) mimic old behaviour (default for release).\n"
+"- log: mimic and log backtrace of deprecated call (default for debug).\n"
+"- error: abort on usage of deprecated call (suggested for mod developers)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mod profiling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Useful for mod developers."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Detailed mod profiling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Detailed mod profile data. Useful for mod developers."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Profiling print interval"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Profiler data print interval. 0 = disable. Useful for developers."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Max. clearobjects extra blocks"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Number of extra blocks that can be loaded by /clearobjects at once.\n"
+"This is a trade-off between sqlite transaction overhead and\n"
+"memory consumption (4096=100MB, as a rule of thumb)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Unload unused server data"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"How much the server will wait before unloading unused mapblocks.\n"
+"Higher value is smoother, but will use more RAM."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maxmimum objects per block"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum number of statically stored objects in a block."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Synchronous SQLite"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "See http://www.sqlite.org/pragma.html#pragma_synchronous"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Dedicated server step"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Length of a server tick and the interval at which objects are generally "
+"updated over network."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Ignore world errors"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"If enabled, invalid world data won't cause the server to shut down.\n"
+"Only enable this if you know what you are doing."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Liquid loop max"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Max liquids processed per step."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Liquid queue purge time"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The time (in seconds) that the liquids queue may grow beyond processing\n"
+"capacity until an attempt is made to decrease its size by dumping old queue\n"
+"items. A value of 0 disables the functionality."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Liquid update tick"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Liquid update interval in seconds."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen name"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Name of map generator to be used when creating a new world.\n"
+"Creating a world in the main menu will override this."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Water level"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Water surface level of the world."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Max block generate distance"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"From how far blocks are generated for clients, stated in mapblocks (16 "
+"nodes)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Map generation limit"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Where the map generator stops.\n"
+"Please note:\n"
+"- Limited to 31000 (setting above has no effect)\n"
+"- The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).\n"
+"- Those groups have an offset of -32, -32 nodes from the origin.\n"
+"- Only groups which are within the map_generation_limit are generated"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen flags"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Global map generation attributes.\n"
+"Flags that are not specified in the flag string are not modified from the "
+"default.\n"
+"Flags starting with "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Chunk size"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Size of chunks to be generated at once by mapgen, stated in mapblocks (16 "
+"nodes)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen debug"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Dump the mapgen debug infos."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Absolute limit of emerge queues"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum number of blocks that can be queued for loading."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Limit of emerge queues on disk"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Maximum number of blocks to be queued that are to be loaded from file.\n"
+"Set to blank for an appropriate amount to be chosen automatically."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Limit of emerge queues to generate"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Maximum number of blocks to be queued that are to be generated.\n"
+"Set to blank for an appropriate amount to be chosen automatically."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Number of emerge threads"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Number of emerge threads to use. Make this field blank, or increase this "
+"number\n"
+"to use multiple threads. On multiprocessor systems, this will improve mapgen "
+"speed greatly\n"
+"at the cost of slightly buggy caves."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen biome heat noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Noise parameters for biome API temperature, humidity and biome blend."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen heat blend noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen biome humidity noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen biome humidity blend noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v5"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v5 filler depth noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v5 factor noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v5 height noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v5 cave1 noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v5 cave2 noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 flags"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Map generation attributes specific to Mapgen V6.\n"
+"When snowbiomes are enabled jungles are enabled and the jungles flag is "
+"ignored.\n"
+"Flags that are not specified in the flag string are not modified from the "
+"default.\n"
+"Flags starting with "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 desert frequency"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Controls size of deserts and beaches in Mapgen V6.\n"
+"When snowbiomes are enabled 'mgv6_freq_desert' is ignored."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 beach frequency"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 terrain base noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 terrain altitude noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 steepness noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 height select noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 mud noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 beach noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 biome noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 cave noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 humidity noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 trees noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v6 apple trees noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 flags"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Map generation attributes specific to Mapgen V7.\n"
+"'ridges' are the rivers.\n"
+"Flags that are not specified in the flag string are not modified from the "
+"default.\n"
+"Flags starting with "
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 terrain base noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 terrain altitude noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 terrain persistation noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 height select noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 filler depth noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 mount height noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 ridge water noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 mountain noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 ridge noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 cave1 noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Mapgen v7 cave2 noise parameters"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Security"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Enable mod security"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Prevent mods from doing insecure things like running shell commands."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Trusted mods"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Comma-separated list of trusted mods that are allowed to access insecure\n"
+"functions even when mod security is on (via request_insecure_environment())."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Client and Server"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Player name"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Name of the player.\n"
+"When running a server, clients connecting with this name are admins.\n"
+"When starting from the main menu, this is overridden."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Language"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set the language. Leave empty to use the system language.\n"
+"A restart is required after changing this."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Debug log level"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Level of logging to be written to debug.txt:\n"
+"- <nothing> (no logging)\n"
+"- none (messages with no level)\n"
+"- error\n"
+"- warning\n"
+"- action\n"
+"- info\n"
+"- verbose"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "IPv6"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "IPv6 support."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "cURL timeout"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Default timeout for cURL, stated in milliseconds.\n"
+"Only has an effect if compiled with cURL."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "cURL parallel limit"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Limits number of parallel HTTP requests. Affects:\n"
+"- Media fetch if server uses remote_media setting.\n"
+"- Serverlist download and server announcement.\n"
+"- Downloads performed by main menu (e.g. mod manager).\n"
+"Only has an effect if compiled with cURL."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "cURL file download timeout"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Maximum time in ms a file download (e.g. a mod download) may take."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "High-precision FPU"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Makes DirectX work with LuaJIT. Disable if it causes troubles."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Main menu script"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Replaces the default main menu with a custom one."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Main menu game manager"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Main menu mod manager"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Modstore download URL"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Modstore mods list URL"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Modstore details URL"
+msgstr ""