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authorsapier <Sapier at GMX dot net>2013-11-28 21:43:06 +0100
committersapier <Sapier at GMX dot net>2013-11-28 21:43:06 +0100
commitb08d7558de53325d184b3ddf0476cb84fc08d0ad (patch)
treeedcc6facaa288f16393dac4f87b7dbe799417124
parentff25218374bd1bfc65433543ceee336924a06925 (diff)
downloadminetest-b08d7558de53325d184b3ddf0476cb84fc08d0ad.tar.gz
minetest-b08d7558de53325d184b3ddf0476cb84fc08d0ad.tar.bz2
minetest-b08d7558de53325d184b3ddf0476cb84fc08d0ad.zip
Split server/client port setting to avoid port number clashes in mainmenu
-rw-r--r--builtin/mainmenu.lua76
-rw-r--r--minetest.conf.example8
-rw-r--r--src/defaultsettings.cpp4
-rw-r--r--src/main.cpp2
4 files changed, 50 insertions, 40 deletions
diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua
index c09b9cbcd..0032017ac 100644
--- a/builtin/mainmenu.lua
+++ b/builtin/mainmenu.lua
@@ -421,37 +421,42 @@ function tabbuilder.handle_multiplayer_buttons(fields)
if fields["favourites"] ~= nil then
local event = explode_textlist_event(fields["favourites"])
if event.typ == "DCL" then
- gamedata.address = menu.favorites[event.index].address
- gamedata.port = menu.favorites[event.index].port
- gamedata.playername = fields["te_name"]
- if fields["te_pwd"] ~= nil then
- gamedata.password = fields["te_pwd"]
- end
- gamedata.selected_world = 0
-
- if menu.favorites ~= nil then
- gamedata.servername = menu.favorites[event.index].name
- gamedata.serverdescription = menu.favorites[event.index].description
- end
-
- if gamedata.address ~= nil and
- gamedata.port ~= nil then
+ if event.index <= #menu.favorites then
+ gamedata.address = menu.favorites[event.index].address
+ gamedata.port = menu.favorites[event.index].port
+ gamedata.playername = fields["te_name"]
+ if fields["te_pwd"] ~= nil then
+ gamedata.password = fields["te_pwd"]
+ end
+ gamedata.selected_world = 0
+
+ if menu.favorites ~= nil then
+ gamedata.servername = menu.favorites[event.index].name
+ gamedata.serverdescription = menu.favorites[event.index].description
+ end
- engine.start()
+ if gamedata.address ~= nil and
+ gamedata.port ~= nil then
+ engine.setting_set("address",gamedata.address)
+ engine.setting_set("remote_port",gamedata.port)
+ engine.start()
+ end
end
end
if event.typ == "CHG" then
- local address = menu.favorites[event.index].address
- local port = menu.favorites[event.index].port
-
- if address ~= nil and
- port ~= nil then
- engine.setting_set("address",address)
- engine.setting_set("port",port)
+ if event.index <= #menu.favorites then
+ local address = menu.favorites[event.index].address
+ local port = menu.favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("remote_port",port)
+ end
+
+ menu.fav_selected = event.index
end
-
- menu.fav_selected = event.index
end
return
end
@@ -473,7 +478,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
if address ~= nil and
port ~= nil then
engine.setting_set("address",address)
- engine.setting_set("port",port)
+ engine.setting_set("remote_port",port)
end
menu.fav_selected = fav_idx
@@ -499,13 +504,13 @@ function tabbuilder.handle_multiplayer_buttons(fields)
menu.fav_selected = nil
engine.setting_set("address","")
- engine.setting_get("port","")
+ engine.setting_set("remote_port","30000")
return
end
if fields["btn_mp_connect"] ~= nil or
- fields["key_enter"] then
+ fields["key_enter"] ~= nil then
gamedata.playername = fields["te_name"]
gamedata.password = fields["te_pwd"]
@@ -516,17 +521,20 @@ function tabbuilder.handle_multiplayer_buttons(fields)
if fav_idx > 0 and fav_idx <= #menu.favorites and
menu.favorites[fav_idx].address == fields["te_address"] and
- menu.favorites[fav_idx].port == fields["te_port"] then
+ menu.favorites[fav_idx].port == fields["te_port"] then
gamedata.servername = menu.favorites[fav_idx].name
gamedata.serverdescription = menu.favorites[fav_idx].description
else
- gamedata.servername = ""
- gamedata.serverdescription = ""
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
end
gamedata.selected_world = 0
+ engine.setting_set("address",fields["te_address"])
+ engine.setting_set("remote_port",fields["te_port"])
+
engine.start()
return
end
@@ -574,6 +582,7 @@ function tabbuilder.handle_server_buttons(fields)
gamedata.address = ""
gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
+ engine.setting_set("port",gamedata.port)
menu.update_last_game(gamedata.selected_world)
engine.start()
end
@@ -820,7 +829,7 @@ function tabbuilder.tab_multiplayer()
"label[1,4.25;".. fgettext("Address/Port") .. "]"..
"label[9,2.75;".. fgettext("Name/Password") .. "]" ..
"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
- "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
+ "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
dump(engine.setting_getbool("public_serverlist")) .. "]"
@@ -886,7 +895,8 @@ function tabbuilder.tab_server()
"field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
engine.setting_get("name") .. "]" ..
"pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
- "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
+ "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
+ engine.setting_get("port") .."]" ..
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
menu.render_world_list() ..
";" .. index .. "]"
diff --git a/minetest.conf.example b/minetest.conf.example
index ee22e9f04..69ed31a64 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -22,8 +22,7 @@
# Client and server
#
-# Network port (UDP)
-#port =
+
# Name of player; on a server this is the main admin
#name =
@@ -31,6 +30,8 @@
# Client stuff
#
+# Port to connect to (UDP)
+#remote_port =
# Key mappings
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
@@ -198,7 +199,8 @@
#
# Server stuff
#
-
+# Network port to listen (UDP)
+#port =
# Name of server
#server_name = Minetest server
# Description of server
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 9df9b3aa5..df7570b33 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -25,11 +25,10 @@ void set_default_settings(Settings *settings)
{
// Client and server
- settings->setDefault("port", "");
settings->setDefault("name", "");
// Client stuff
-
+ settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_backward", "KEY_KEY_S");
settings->setDefault("keymap_left", "KEY_KEY_A");
@@ -157,6 +156,7 @@ void set_default_settings(Settings *settings)
// Server stuff
// "map-dir" doesn't exist by default.
+ settings->setDefault("port", "30000");
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
diff --git a/src/main.cpp b/src/main.cpp
index 9ffab816e..373e1ca96 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1674,8 +1674,6 @@ int main(int argc, char *argv[])
// Save settings
g_settings->set("name", playername);
- g_settings->set("address", address);
- g_settings->set("port", itos(port));
if((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size()))