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authorKahrl <kahrl@gmx.net>2013-04-27 03:28:27 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-03 17:03:25 +0200
commitbe4cc306a54375f362ae13f9e4111ea11a739837 (patch)
tree75e5967944d6c752ee9bc89fa4ac431f13eed78a
parent0deb68d81cd5ebbd24671702be940e1c871e43f2 (diff)
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Server: force block send of pointed_pos_under after predicted node place
-rw-r--r--src/server.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server.cpp b/src/server.cpp
index d5e505190..37bb7a35c 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2980,12 +2980,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
playersao->setWieldedItem(item);
}
- // If item has node placement prediction, always send the above
- // node to make sure the client knows what exactly happened
+ // If item has node placement prediction, always send the
+ // blocks to make sure the client knows what exactly happened
if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
+ v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ if(blockpos2 != blockpos){
+ client->SetBlockNotSent(blockpos2);
+ }
}
} // action == 3