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authorPerttu Ahola <celeron55@gmail.com>2012-03-19 00:12:07 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-19 00:12:07 +0200
commitdc6cf5cdeebc12738a9d354c1c2eaecfa753e57b (patch)
tree07b0246c89f711b43e75e87c3ae4b98eda8bd796
parentfb3ac49335496e3ebc4601a58d6afb356d7b42d2 (diff)
downloadminetest-dc6cf5cdeebc12738a9d354c1c2eaecfa753e57b.tar.gz
minetest-dc6cf5cdeebc12738a9d354c1c2eaecfa753e57b.tar.bz2
minetest-dc6cf5cdeebc12738a9d354c1c2eaecfa753e57b.zip
Update README.txt a bit
-rw-r--r--README.txt5
1 files changed, 4 insertions, 1 deletions
diff --git a/README.txt b/README.txt
index 9002ab643..b9bc82e65 100644
--- a/README.txt
+++ b/README.txt
@@ -1,7 +1,7 @@
Minetest-c55
---------------
An InfiniMiner/Minecraft inspired game.
-Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
+Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
(see source files for other contributors)
Further documentation:
@@ -100,6 +100,7 @@ Compiling on Windows:
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
+ NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
@@ -176,6 +177,8 @@ Compiling on Windows:
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
+ - You may need to copy some of the downloaded DLLs into bin/, see what
+ running the produced executable tells you it doesn't have.
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe