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author | Perttu Ahola <celeron55@gmail.com> | 2011-02-24 18:25:19 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-24 18:25:19 +0200 |
commit | ec3cb2d1d75aa9dd33360037ccfccbb32c854642 (patch) | |
tree | 8b145438a5559b1cf7c51e9a0185ba1247550519 | |
parent | 9f859d838937136703b3e5993f4148ef93b459e9 (diff) | |
download | minetest-ec3cb2d1d75aa9dd33360037ccfccbb32c854642.tar.gz minetest-ec3cb2d1d75aa9dd33360037ccfccbb32c854642.tar.bz2 minetest-ec3cb2d1d75aa9dd33360037ccfccbb32c854642.zip |
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
-rw-r--r-- | src/environment.cpp | 12 | ||||
-rw-r--r-- | src/main.cpp | 1 |
2 files changed, 11 insertions, 2 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index 2c9f4d68f..7f3687c3c 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -808,10 +808,20 @@ void ClientEnvironment::step(float dtime) f32 dtime_part; if(dtime_downcount > dtime_max_increment) + { dtime_part = dtime_max_increment; + dtime_downcount -= dtime_part; + } else + { dtime_part = dtime_downcount; - dtime_downcount -= dtime_part; + /* + Setting this to 0 (no -=dtime_part) disables an infinite loop + when dtime_part is so small that dtime_downcount -= dtime_part + does nothing + */ + dtime_downcount = 0; + } /* Handle local player diff --git a/src/main.cpp b/src/main.cpp index a74685fa2..2c059840e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -254,7 +254,6 @@ Doing now (most important at the top): === Next
* Continue making the scripting system:
- * Rip up everything unnecessary from the lua build system
* Make updateNodeMesh for a less verbose mesh update on add/removenode
* Switch to using a safe way for the self and env pointers
* Make some global environment hooks, like node placed and general
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