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authorPerttu Ahola <celeron55@gmail.com>2011-02-24 18:25:19 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-24 18:25:19 +0200
commitec3cb2d1d75aa9dd33360037ccfccbb32c854642 (patch)
tree8b145438a5559b1cf7c51e9a0185ba1247550519
parent9f859d838937136703b3e5993f4148ef93b459e9 (diff)
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
-rw-r--r--src/environment.cpp12
-rw-r--r--src/main.cpp1
2 files changed, 11 insertions, 2 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 2c9f4d68f..7f3687c3c 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -808,10 +808,20 @@ void ClientEnvironment::step(float dtime)
f32 dtime_part;
if(dtime_downcount > dtime_max_increment)
+ {
dtime_part = dtime_max_increment;
+ dtime_downcount -= dtime_part;
+ }
else
+ {
dtime_part = dtime_downcount;
- dtime_downcount -= dtime_part;
+ /*
+ Setting this to 0 (no -=dtime_part) disables an infinite loop
+ when dtime_part is so small that dtime_downcount -= dtime_part
+ does nothing
+ */
+ dtime_downcount = 0;
+ }
/*
Handle local player
diff --git a/src/main.cpp b/src/main.cpp
index a74685fa2..2c059840e 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -254,7 +254,6 @@ Doing now (most important at the top):
=== Next
* Continue making the scripting system:
- * Rip up everything unnecessary from the lua build system
* Make updateNodeMesh for a less verbose mesh update on add/removenode
* Switch to using a safe way for the self and env pointers
* Make some global environment hooks, like node placed and general