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authorSamuel Sieb <samuel@sieb.net>2016-04-06 00:38:11 -0700
committerkwolekr <kwolekr@minetest.net>2016-04-07 03:55:17 -0400
commitecdd5921a14a8e61ab1bd1338d61373ad96d5d3d (patch)
tree0af6eebecec6be9b66930d09ca1b35c576c204e1
parent15e1dcc020ca5c64e4b5b306529e513cb2b97bef (diff)
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Clearer explanation of [colorize with alpha
-rw-r--r--doc/lua_api.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 4a4e345a9..a03a95d9e 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -361,9 +361,9 @@ Colorize the textures with the given color.
it is an int, then it specifies how far to interpolate between the
colors where 0 is only the texture color and 255 is only `<color>`. If
omitted, the alpha of `<color>` will be used as the ratio. If it is
-the word "`alpha`", then the alpha of the color will be multiplied with
-the alpha of the texture with the RGB of the color replacing the RGB of
-the texture.
+the word "`alpha`", then each texture pixel will contain the RGB of
+`<color>` and the alpha of `<color>` multiplied by the alpha of the
+texture pixel.
Sounds
------