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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-11-09 21:51:45 +0200 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 19:14:24 +0200 |
commit | fa67b46c042ed4df97102dabf9f1e7bc454b2acb (patch) | |
tree | 228b9d7400b1b8b43077a5ce85f653887bc36766 | |
parent | 4d656963e42766a7c0250b1e0931638933f1b917 (diff) | |
download | minetest-fa67b46c042ed4df97102dabf9f1e7bc454b2acb.tar.gz minetest-fa67b46c042ed4df97102dabf9f1e7bc454b2acb.tar.bz2 minetest-fa67b46c042ed4df97102dabf9f1e7bc454b2acb.zip |
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
Initialize m_bone_posrot too
Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached
Don't make attachments possible to right-click either
Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
-rw-r--r-- | src/content_cao.cpp | 68 | ||||
-rw-r--r-- | src/content_sao.cpp | 15 |
2 files changed, 63 insertions, 20 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index c3575af1f..09cc4818a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/serialize.h" #include "util/mathconstants.h" #include "map.h" +#include "main.h" // g_settings #include <IMeshManipulator.h> #include <IAnimatedMeshSceneNode.h> #include <IBoneSceneNode.h> @@ -586,6 +587,7 @@ private: std::string m_attachment_bone; v3f m_attachment_position; v3f m_attachment_rotation; + bool m_attached_to_local; int m_anim_frame; int m_anim_num_frames; float m_anim_framelength; @@ -624,10 +626,11 @@ public: m_frames(v2f(0,0)), m_frame_speed(15), m_frame_blend(0), - // Nothing to do for m_bone_posrot + m_bone_posrot(std::map<std::string, core::vector2d<v3f> >()), m_attachment_bone(""), m_attachment_position(v3f(0,0,0)), m_attachment_rotation(v3f(0,0,0)), + m_attached_to_local(false), m_anim_frame(0), m_anim_num_frames(1), m_anim_framelength(0.2), @@ -891,7 +894,7 @@ public: mesh->addMeshBuffer(buf); buf->drop(); } - m_meshnode = smgr->addMeshSceneNode(mesh, m_smgr->getRootSceneNode()); + m_meshnode = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); // Set it to use the materials of the meshbuffers directly. // This is needed for changing the texture in the future @@ -900,7 +903,7 @@ public: else if(m_prop.visual == "cube"){ infostream<<"GenericCAO::addToScene(): cube"<<std::endl; scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); - m_meshnode = smgr->addMeshSceneNode(mesh, m_smgr->getRootSceneNode()); + m_meshnode = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); m_meshnode->setScale(v3f(m_prop.visual_size.X, @@ -914,7 +917,7 @@ public: scene::IAnimatedMesh *mesh = smgr->getMesh(m_prop.mesh.c_str()); if(mesh) { - m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, m_smgr->getRootSceneNode()); + m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL); m_animated_meshnode->animateJoints(); // Needed for some animations m_animated_meshnode->setScale(v3f(m_prop.visual_size.X, m_prop.visual_size.Y, @@ -939,7 +942,7 @@ public: irr->getVideoDriver()->getMeshManipulator(); scene::IMesh *mesh = manip->createMeshUniquePrimitives(item_mesh); - m_meshnode = smgr->addMeshSceneNode(mesh, m_smgr->getRootSceneNode()); + m_meshnode = smgr->addMeshSceneNode(mesh, NULL); mesh->drop(); m_meshnode->setScale(v3f(m_prop.visual_size.X/2, @@ -981,7 +984,7 @@ public: void updateLight(u8 light_at_pos) { // Objects attached to the local player should always be hidden - if(getParent() != NULL && getParent()->isLocalPlayer()) + if(m_attached_to_local) m_is_visible = false; else m_is_visible = (m_hp != 0); @@ -1002,6 +1005,9 @@ public: m_spritenode->setColor(color); m_spritenode->setVisible(m_is_visible); } + if(m_textnode){ + m_textnode->setVisible(m_is_visible); + } } } @@ -1034,8 +1040,6 @@ public: void step(float dtime, ClientEnvironment *env) { - v3f lastpos = pos_translator.vect_show; - if(m_visuals_expired && m_smgr && m_irr){ m_visuals_expired = false; @@ -1077,6 +1081,17 @@ public: } } } + + // Make sure m_is_visible is always applied + if(m_meshnode) + m_meshnode->setVisible(m_is_visible); + if(m_animated_meshnode) + m_animated_meshnode->setVisible(m_is_visible); + if(m_spritenode) + m_spritenode->setVisible(m_is_visible); + if(m_textnode) + m_textnode->setVisible(m_is_visible); + if(getParent() != NULL) // Attachments should be glued to their parent by Irrlicht { // Set these for later @@ -1088,6 +1103,7 @@ public: m_position = m_spritenode->getAbsolutePosition(); m_velocity = v3f(0,0,0); m_acceleration = v3f(0,0,0); + pos_translator.vect_show = m_position; if(m_is_local_player) // Update local player attachment position { @@ -1097,6 +1113,8 @@ public: } else { + v3f lastpos = pos_translator.vect_show; + if(m_prop.physical){ core::aabbox3d<f32> box = m_prop.collisionbox; box.MinEdge *= BS; @@ -1218,6 +1236,10 @@ public: { ITextureSource *tsrc = m_gamedef->tsrc(); + bool use_trilinear_filter = g_settings->getBool("trilinear_filter"); + bool use_bilinear_filter = g_settings->getBool("bilinear_filter"); + bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter"); + if(m_spritenode) { if(m_prop.visual == "sprite") @@ -1234,10 +1256,14 @@ public: // has directional lighting, it should work automatically. if(m_prop.colors.size() >= 1) { - m_meshnode->getMaterial(0).AmbientColor = m_prop.colors[0]; - m_meshnode->getMaterial(0).DiffuseColor = m_prop.colors[0]; - m_meshnode->getMaterial(0).SpecularColor = m_prop.colors[0]; + m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0]; + m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0]; + m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0]; } + + m_spritenode->getMaterial(0).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); + m_spritenode->getMaterial(0).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); + m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } } if(m_animated_meshnode) @@ -1262,6 +1288,10 @@ public: video::SMaterial& material = m_animated_meshnode->getMaterial(i); material.setFlag(video::EMF_LIGHTING, false); material.setFlag(video::EMF_BILINEAR_FILTER, false); + + m_animated_meshnode->getMaterial(i).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); + m_animated_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); + m_animated_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } for (u32 i = 0; i < m_prop.colors.size(); ++i) { @@ -1308,6 +1338,10 @@ public: m_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i]; m_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i]; } + + m_meshnode->getMaterial(i).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); + m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); + m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } } else if(m_prop.visual == "upright_sprite") @@ -1331,6 +1365,10 @@ public: buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; } + + buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); + buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } { std::string tname = "unknown_object.png"; @@ -1358,6 +1396,10 @@ public: buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; } + + buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); + buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } } } @@ -1394,7 +1436,9 @@ public: void updateAttachments() { - if(getParent() == NULL || getParent()->isLocalPlayer()) // Detach + m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer(); + + if(getParent() == NULL || m_attached_to_local) // Detach or don't attach { if(m_meshnode) { diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 963e4b43a..59f6c3c64 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -579,10 +579,8 @@ std::string LuaEntitySAO::getClientInitializationData() os<<serializeLongString(getPropertyPacket()); // message 1 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 os<<serializeLongString(gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend)); // 3 - if(m_animation_bone.size()){ - for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){ - os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size - } + for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){ + os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size } os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 @@ -673,6 +671,9 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker) { if(!m_registered) return; + // It's best that attachments cannot be clicked + if(isAttached()) + return; lua_State *L = m_env->getLua(); scriptapi_luaentity_rightclick(L, m_id, clicker); } @@ -976,10 +977,8 @@ std::string PlayerSAO::getClientInitializationData() os<<serializeLongString(getPropertyPacket()); // message 1 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 os<<serializeLongString(gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend)); // 3 - if(m_animation_bone.size()){ - for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){ - os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size - } + for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){ + os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size } os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 |