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author | Lars Hofhansl <larsh@apache.org> | 2017-03-03 12:40:50 -0800 |
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committer | Auke Kok <sofar+github@foo-projects.org> | 2017-03-11 18:11:19 -0800 |
commit | ff8069694748707d4435ebd109c99ff20212826f (patch) | |
tree | a9992de8e59dcc0e60dfbc2773e8c0606d230452 | |
parent | ba4b704ebf24952ab9a84c914b8ad6c45dabfaba (diff) | |
download | minetest-ff8069694748707d4435ebd109c99ff20212826f.tar.gz minetest-ff8069694748707d4435ebd109c99ff20212826f.tar.bz2 minetest-ff8069694748707d4435ebd109c99ff20212826f.zip |
Enable server side occlusion culling by default.
-rw-r--r-- | builtin/settingtypes.txt | 2 | ||||
-rw-r--r-- | minetest.conf.example | 2 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index ffd872c20..cba03e983 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -868,7 +868,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2 # on the eye position of the player. This can reduce the number of blocks # sent to the client 50-80%. The client will not longer receive most invisible # so that the utility of noclip mode is reduced. -server_side_occlusion_culling (Server side occlusion culling) bool false +server_side_occlusion_culling (Server side occlusion culling) bool true [*Mapgen] diff --git a/minetest.conf.example b/minetest.conf.example index 08d00d62a..8caeeb7d2 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1060,7 +1060,7 @@ # on the eye position of the player. This can reduce the number of blocks # sent to the client 50-80%. The client will not longer receive most invisible # so that the utility of noclip mode is reduced. -server_side_occlusion_culling = false +server_side_occlusion_culling = true ## Mapgen diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 483c9cff6..d67a60b07 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -282,7 +282,7 @@ void set_default_settings(Settings *settings) // This causes frametime jitter on client side, or does it? settings->setDefault("max_block_send_distance", "9"); settings->setDefault("block_send_optimize_distance", "4"); - settings->setDefault("server_side_occlusion_culling", "false"); + settings->setDefault("server_side_occlusion_culling", "true"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("time_speed", "72"); settings->setDefault("server_unload_unused_data_timeout", "29"); |