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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-21 17:24:27 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-21 17:27:31 +0100
commit009149a073ac02dd412af3c203979157976c0dd8 (patch)
treea302fc77ef59b37fde966fb3b155989d9fa3d95b
parent5a5854ea9d0bc346b00f48f40b538b7a8d68b37a (diff)
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Fix some memory leaks on packet sending.
-rw-r--r--src/client.cpp1
-rw-r--r--src/network/connection.cpp1
-rw-r--r--src/server.cpp19
-rw-r--r--src/test.cpp4
4 files changed, 13 insertions, 12 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 17661d0c1..68815e8e6 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -956,6 +956,7 @@ void Client::Send(NetworkPacket* pkt)
serverCommandFactoryTable[pkt->getCommand()].channel,
pkt,
serverCommandFactoryTable[pkt->getCommand()].reliable);
+ delete pkt;
}
void Client::interact(u8 action, const PointedThing& pointed)
diff --git a/src/network/connection.cpp b/src/network/connection.cpp
index 5c529faea..7710b1c42 100644
--- a/src/network/connection.cpp
+++ b/src/network/connection.cpp
@@ -1729,6 +1729,7 @@ void ConnectionSendThread::connect(Address address)
m_connection->SetPeerID(PEER_ID_INEXISTENT);
NetworkPacket* pkt = new NetworkPacket(0,0);
m_connection->Send(PEER_ID_SERVER, 0, pkt, true);
+ delete pkt;
}
void ConnectionSendThread::disconnect()
diff --git a/src/server.cpp b/src/server.cpp
index 6c51aec4b..6a1e8085b 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2079,24 +2079,19 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
- NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 6);
*pkt << p;
std::list<u16> clients = m_clients.getClientIDs();
for(std::list<u16>::iterator
i = clients.begin();
- i != clients.end(); ++i)
- {
- if(far_players)
- {
+ i != clients.end(); ++i) {
+ if(far_players) {
// Get player
- Player *player = m_env->getPlayer(*i);
- if(player)
- {
+ if(Player *player = m_env->getPlayer(*i)) {
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
- if(player_pos.getDistanceFrom(p_f) > maxd)
- {
+ if(player_pos.getDistanceFrom(p_f) > maxd) {
far_players->push_back(*i);
continue;
}
@@ -2118,7 +2113,7 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
v3f p_f = intToFloat(p, BS);
std::list<u16> clients = m_clients.getClientIDs();
- for(std::list<u16>::iterator
+ for(std::list<u16>::iterator
i = clients.begin();
i != clients.end(); ++i)
{
@@ -2139,7 +2134,7 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
}
}
- NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0);
+ NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
m_clients.Lock();
RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
if (client != 0) {
diff --git a/src/test.cpp b/src/test.cpp
index 40943035d..3b7c75c6e 100644
--- a/src/test.cpp
+++ b/src/test.cpp
@@ -2010,6 +2010,8 @@ struct TestConnection: public TestBase
<< std::endl;
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
+
+ delete pkt;
}
u16 peer_id_client = 2;
@@ -2074,6 +2076,8 @@ struct TestConnection: public TestBase
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
UASSERT(peer_id == PEER_ID_SERVER);
+
+ delete pkt;
}
// Check peer handlers