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author | Paramat <paramat@users.noreply.github.com> | 2019-02-17 02:52:53 +0000 |
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committer | GitHub <noreply@github.com> | 2019-02-17 02:52:53 +0000 |
commit | 00a22ec76ddd727a22088ecdb856f41aac241df5 (patch) | |
tree | b1505f8b8f6baa019f49f7588c027f6ff43f7a9b | |
parent | 291b2446f19209be20c4b7fb7587da44330429fd (diff) | |
download | minetest-00a22ec76ddd727a22088ecdb856f41aac241df5.tar.gz minetest-00a22ec76ddd727a22088ecdb856f41aac241df5.tar.bz2 minetest-00a22ec76ddd727a22088ecdb856f41aac241df5.zip |
lua_api.txt: Various additions and improvements (#8245)
-rw-r--r-- | doc/lua_api.txt | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 26d8a3d91..518cc9f14 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -847,7 +847,10 @@ Examples of sound parameter tables: } Looped sounds must either be connected to an object or played locationless to -one player using `to_player = name,` +one player using `to_player = name,`. + +A positional sound will only be heard by players that are within +`max_hear_distance` of the sound position, at the start of the sound. `SimpleSoundSpec` ----------------- @@ -1184,9 +1187,10 @@ is drawn. `0` draws from left to right, `1` draws from right to left, `2` draws from top to bottom, and `3` draws from bottom to top. -The `alignment` field specifies how the item will be aligned. It ranges from -`-1` to `1`, with `0` being the center. `-1` is moved to the left/up, and `1` -is to the right/down. Fractional values can be used. +The `alignment` field specifies how the item will be aligned. It is a table +where `x` and `y` range from `-1` to `1`, with `0` being central. `-1` is +moved to the left/up, and `1` is to the right/down. Fractional values can be +used. The `offset` field specifies a pixel offset from the position. Contrary to position, the offset is not scaled to screen size. This allows for some @@ -3145,6 +3149,9 @@ Methods `minetest.get_mapgen_object`. * (`p1`, `p2`) is the area in which lighting is set, defaults to the whole area if left out or nil. + * Setting `p1`, `p2` to `emin`, `emax` of the mapgen object voxelmanip (the + entire volume of the voxelmanip: the mapchunk plus a 1 mapblock thick + shell around it) will cause an error. * `propagate_shadow` is an optional boolean deciding whether shadows in a generated mapchunk above are propagated down into the mapchunk, defaults to `true` if left out. @@ -3517,6 +3524,7 @@ Call these functions only at load time! * `minetest.register_alias_force(name, convert_to)` * `minetest.register_ore(ore definition)` * Returns an integer uniquely identifying the registered ore on success. + * The order of ore registrations determines the order of ore generation. * `minetest.register_biome(biome definition)` * Returns an integer uniquely identifying the registered biome on success. * `minetest.unregister_biome(name)` @@ -3525,6 +3533,8 @@ Call these functions only at load time! * `minetest.register_decoration(decoration definition)` * Returns an integer uniquely identifying the registered decoration on success. + * The order of decoration registrations determines the order of decoration + generation. * `minetest.register_schematic(schematic definition)` * Returns an integer uniquely identifying the registered schematic on success. @@ -5498,7 +5508,7 @@ Used by `ObjectRef` methods. Part of an Entity definition. textures = {}, -- Number of required textures depends on visual. - -- "cube" uses 6 textures in the way a node does. + -- "cube" uses 6 textures just like a node, but all 6 must be defined. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above). |