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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-03 17:36:54 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-03 17:36:54 +0100
commit038d3a31dfa6c382a5a5a57f2ce367d1cd67fb9f (patch)
tree536cbf4182f224cd99b3bd8b9158c60b2de1cc6f
parent7e56637ed07d9f32b4bd9049009cf7e1e4cff884 (diff)
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Remove unused m_wielded_item_not_sent
-rw-r--r--src/content_sao.cpp13
-rw-r--r--src/content_sao.h1
-rw-r--r--src/server.cpp1
3 files changed, 2 insertions, 13 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 26b721d39..0600689e4 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -718,7 +718,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
// public
m_moved(false),
m_inventory_not_sent(false),
- m_wielded_item_not_sent(false),
m_physics_override_speed(1),
m_physics_override_jump(1),
m_physics_override_gravity(1),
@@ -924,13 +923,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
m_messages_out.push_back(aom);
}
- if(m_wielded_item_not_sent)
- {
- m_wielded_item_not_sent = false;
- // GenericCAO has no special way to show this
- }
-
- if(m_armor_groups_sent == false){
+ if(m_armor_groups_sent == false) {
m_armor_groups_sent = true;
std::string str = gob_cmd_update_armor_groups(
m_armor_groups);
@@ -1186,10 +1179,8 @@ int PlayerSAO::getWieldIndex() const
void PlayerSAO::setWieldIndex(int i)
{
- if(i != m_wield_index)
- {
+ if(i != m_wield_index) {
m_wield_index = i;
- m_wielded_item_not_sent = true;
}
}
diff --git a/src/content_sao.h b/src/content_sao.h
index d6a494ae2..6b7304944 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -318,7 +318,6 @@ public:
// Some flags used by Server
bool m_moved;
bool m_inventory_not_sent;
- bool m_wielded_item_not_sent;
float m_physics_override_speed;
float m_physics_override_jump;
diff --git a/src/server.cpp b/src/server.cpp
index 84a8df4b8..cafeb951d 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1386,7 +1386,6 @@ void Server::setInventoryModified(const InventoryLocation &loc)
if(!playersao)
return;
playersao->m_inventory_not_sent = true;
- playersao->m_wielded_item_not_sent = true;
}
break;
case InventoryLocation::NODEMETA: