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authorsfan5 <sfan5@live.de>2020-12-05 00:09:12 +0100
committerlhofhansl <larsh@apache.org>2020-12-04 19:06:16 -0800
commit07e0b527cf3e6e4f1bf36823940216efef59d8c9 (patch)
tree616697e451a89d02a9850dfa101343a9d4013908
parent08c9d1a66963eb2ecbca2681a0d473d4103e3f1e (diff)
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Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
-rw-r--r--builtin/settingtypes.txt4
-rw-r--r--src/defaultsettings.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 384d12a1a..c9f16578c 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -747,7 +747,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
@@ -1037,7 +1037,7 @@ ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 42e7fc16b..177955589 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -42,7 +42,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("mute_sound", "false");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");
- settings->setDefault("meshgen_block_cache_size", "40");
+ settings->setDefault("meshgen_block_cache_size", "20");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("pitch_move", "false");
@@ -343,7 +343,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("port", "30000");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("player_transfer_distance", "0");
- settings->setDefault("max_simultaneous_block_sends_per_client", "128");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "40");
settings->setDefault("time_send_interval", "5");
settings->setDefault("default_game", "minetest");