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authorsapier <Sapier at GMX dot net>2014-08-16 14:18:33 +0200
committersapier <Sapier at GMX dot net>2014-08-16 14:18:33 +0200
commit0a57b5b553e80e158e28594866f3c83514baf388 (patch)
tree4b98f9dbb6767b64a02fb72ec2a68af13b5140d9
parentccf3985b7a1f538d9011c34551a2e887cae8a7a3 (diff)
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Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
-rw-r--r--src/tile.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index 366e03ce2..d16d135f5 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -894,7 +894,9 @@ video::ITexture* TextureSource::generateTextureFromMesh(
params.light_radius);
// Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
+ driver->endScene();
// Drop scene manager
smgr->drop();
@@ -974,7 +976,7 @@ video::IImage* TextureSource::generateImage(const std::string &name)
std::string last_part_of_name = name.substr(last_separator_pos + 1);
- /*
+ /*
If this name is enclosed in parentheses, generate it
and blit it onto the base image
*/