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author | Perttu Ahola <celeron55@gmail.com> | 2012-02-03 14:59:40 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-27 19:09:07 +0300 |
commit | 0a59605e0529f6e12bd5bdf07969643c2311e62a (patch) | |
tree | c323ae2070e88163327408c12e6939b876b07ac1 | |
parent | 202658678dbe7ed0e8782465d3622ec83904ea64 (diff) | |
download | minetest-0a59605e0529f6e12bd5bdf07969643c2311e62a.tar.gz minetest-0a59605e0529f6e12bd5bdf07969643c2311e62a.tar.bz2 minetest-0a59605e0529f6e12bd5bdf07969643c2311e62a.zip |
Tune mapgen
-rw-r--r-- | src/mapgen.cpp | 60 |
1 files changed, 47 insertions, 13 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 74521d3a1..fd5851c98 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -70,13 +70,14 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d, s16 y_nodes_min = vmanip.m_area.MinEdge.Y; u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); s16 y; + content_t c_tree = LEGN(ndef, "CONTENT_TREE"); + content_t c_leaves = LEGN(ndef, "CONTENT_LEAVES"); for(y=y_nodes_max; y>=y_nodes_min; y--) { MapNode &n = vmanip.m_data[i]; if(ndef->get(n).walkable - // TODO: Cache LEGN values - && n.getContent() != LEGN(ndef, "CONTENT_TREE") - && n.getContent() != LEGN(ndef, "CONTENT_LEAVES")) + && n.getContent() != c_tree + && n.getContent() != c_leaves) break; vmanip.m_area.add_y(em, i, -1); @@ -1200,9 +1201,9 @@ double base_rock_level_2d(u64 seed, v2s16 p) base = base2;*/ #if 1 // Higher ground level - double higher = (double)WATER_LEVEL + 20. + 10. * noise2d_perlin( - 0.5+(float)p.X/250., 0.5+(float)p.Y/250., - seed+85039, 4, 0.6); + double higher = (double)WATER_LEVEL + 20. + 16. * noise2d_perlin( + 0.5+(float)p.X/500., 0.5+(float)p.Y/500., + seed+85039, 5, 0.6); //higher = 30; // For debugging // Limit higher to at least base @@ -1214,11 +1215,19 @@ double base_rock_level_2d(u64 seed, v2s16 p) 0.5+(float)p.X/125., 0.5+(float)p.Y/125., seed-932, 5, 0.7); b = rangelim(b, 0.0, 1000.0); - b = pow(b, 8); + b = pow(b, 7); b *= 5; - b = rangelim(b, 3.0, 1000.0); + b = rangelim(b, 0.5, 1000.0); + // Values 1.5...100 give quite horrible looking slopes + if(b > 1.5 && b < 100.0){ + if(b < 10.0) + b = 1.5; + else + b = 100.0; + } //dstream<<"b="<<b<<std::endl; //double b = 20; + //b = 0.25; // Offset to more low double a_off = -0.20; @@ -1542,6 +1551,7 @@ void make_block(BlockMakeData *data) ); MapNode airnode(CONTENT_AIR); + MapNode waternode(c_water_source); /* Generate some tunnel starting from orp @@ -1567,7 +1577,7 @@ void make_block(BlockMakeData *data) v3s16 maxlen; if(bruise_surface) { - maxlen = v3s16(rs*7,rs*7,rs*7); + maxlen = v3s16(rs*7,rs*2,rs*7); } else { @@ -1593,6 +1603,14 @@ void make_block(BlockMakeData *data) ); } + if(bruise_surface){ + v3f p = orp + vec; + s16 h = find_ground_level_clever(vmanip, + v2s16(p.X, p.Z), ndef); + route_y_min = h - rs/3; + route_y_max = h + rs; + } + vec += main_direction; v3f rp = orp + vec; @@ -1613,14 +1631,16 @@ void make_block(BlockMakeData *data) for(float f=0; f<1.0; f+=1.0/vec.getLength()) { v3f fp = orp + vec * f; + fp.X += 0.1*myrand_range(-10,10); + fp.Z += 0.1*myrand_range(-10,10); v3s16 cp(fp.X, fp.Y, fp.Z); s16 d0 = -rs/2; s16 d1 = d0 + rs - 1; for(s16 z0=d0; z0<=d1; z0++) { - //s16 si = rs - MYMAX(0, abs(z0)-rs/4); - s16 si = rs - MYMAX(0, abs(z0)-rs/7); + s16 si = rs - MYMAX(0, abs(z0)-rs/4); + //s16 si = rs - MYMAX(0, abs(z0)-rs/7); for(s16 x0=-si; x0<=si-1; x0++) { s16 maxabsxz = MYMAX(abs(x0), abs(z0)); @@ -1657,7 +1677,14 @@ void make_block(BlockMakeData *data) // Just set it to air, it will be changed to // water afterwards u32 i = vmanip.m_area.index(p); - vmanip.m_data[i] = airnode; + if(bruise_surface){ + if(p.Y <= WATER_LEVEL) + vmanip.m_data[i] = waternode; + else + vmanip.m_data[i] = airnode; + } else { + vmanip.m_data[i] = airnode; + } if(bruise_surface == false) { @@ -1692,9 +1719,16 @@ void make_block(BlockMakeData *data) // Node position in 2d v2s16 p2d = v2s16(x,z); + MapNode addnode(c_dirt); + // Randomize mud amount s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0; + if(mud_add_amount <= 0){ + mud_add_amount = 1 - mud_add_amount; + addnode = MapNode(c_gravel); + } + // Find ground level s16 surface_y = find_stone_level(vmanip, p2d, ndef); // Handle area not found @@ -1727,7 +1761,7 @@ void make_block(BlockMakeData *data) break; MapNode &n = vmanip.m_data[i]; - n = MapNode(c_dirt); + n = addnode; mudcount++; vmanip.m_area.add_y(em, i, 1); |