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author | Paramat <paramat@users.noreply.github.com> | 2019-03-10 01:49:03 +0000 |
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committer | GitHub <noreply@github.com> | 2019-03-10 01:49:03 +0000 |
commit | 0b492f82f77eb121d0c9af66ddf5e86f3ebbc876 (patch) | |
tree | 9169683b622edd8b56c8136552a105f80c6db6e6 | |
parent | 431d8a9b83be858193328fe59e75026fa023393f (diff) | |
download | minetest-0b492f82f77eb121d0c9af66ddf5e86f3ebbc876.tar.gz minetest-0b492f82f77eb121d0c9af66ddf5e86f3ebbc876.tar.bz2 minetest-0b492f82f77eb121d0c9af66ddf5e86f3ebbc876.zip |
Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
-rw-r--r-- | src/gui/guiConfirmRegistration.cpp | 19 |
1 files changed, 7 insertions, 12 deletions
diff --git a/src/gui/guiConfirmRegistration.cpp b/src/gui/guiConfirmRegistration.cpp index 9a374b405..6e6b7ad16 100644 --- a/src/gui/guiConfirmRegistration.cpp +++ b/src/gui/guiConfirmRegistration.cpp @@ -89,23 +89,18 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize) */ s32 ypos = 30 * s; { - std::string address = m_address; - if (address.empty()) - address = "localhost"; core::rect<s32> rect2(0, 0, 540 * s, 180 * s); rect2 += topleft_client + v2s32(30 * s, ypos); static const std::string info_text_template = strgettext( - "You are about to join the server at %1$s with the " - "name \"%2$s\" for the first time. If you proceed, a " - "new account using your credentials will be created " - "on this server.\n" - "Please retype your password and click Register and " - "Join to confirm account creation or click Cancel to " - "abort."); + "You are about to join this server with the name \"%s\" for the " + "first time.\n" + "If you proceed, a new account using your credentials will be " + "created on this server.\n" + "Please retype your password and click 'Register and Join' to " + "confirm account creation, or click 'Cancel' to abort."); char info_text_buf[1024]; porting::mt_snprintf(info_text_buf, sizeof(info_text_buf), - info_text_template.c_str(), address.c_str(), - m_playername.c_str()); + info_text_template.c_str(), m_playername.c_str()); wchar_t *info_text_buf_wide = utf8_to_wide_c(info_text_buf); gui::IGUIEditBox *e = new gui::intlGUIEditBox(info_text_buf_wide, true, |