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authorparamat <mat.gregory@virginmedia.com>2015-12-30 04:22:58 +0000
committerparamat <mat.gregory@virginmedia.com>2016-01-07 05:57:19 +0000
commit0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 (patch)
treeb84bb2078662a03d65f8088cbb8d6be6c3b807db
parentbd40ee2b95138139a8cfbef878b3461176688c15 (diff)
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Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
-rw-r--r--builtin/game/item.lua1
-rw-r--r--builtin/game/register.lua1
-rw-r--r--doc/lua_api.txt1
-rw-r--r--src/map.cpp70
-rw-r--r--src/nodedef.cpp4
-rw-r--r--src/nodedef.h2
-rw-r--r--src/script/common/c_content.cpp2
7 files changed, 49 insertions, 32 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index d16601d30..c168bf096 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -574,6 +574,7 @@ core.nodedef_default = {
diggable = true,
climbable = false,
buildable_to = false,
+ floodable = false,
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
diff --git a/builtin/game/register.lua b/builtin/game/register.lua
index 992fdf744..ba5f69d67 100644
--- a/builtin/game/register.lua
+++ b/builtin/game/register.lua
@@ -289,6 +289,7 @@ core.register_node(":air", {
pointable = false,
diggable = false,
buildable_to = true,
+ floodable = true,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 37d0aaabc..ea5029e61 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3396,6 +3396,7 @@ Definition tables
diggable = true, -- If false, can never be dug
climbable = false, -- If true, can be climbed on (ladder)
buildable_to = false, -- If true, placed nodes can replace this node
+ floodable = false, -- If true, liquids flow into and replace this node
liquidtype = "none", -- "none"/"source"/"flowing"
liquid_alternative_flowing = "", -- Flowing version of source liquid
liquid_alternative_source = "", -- Source version of flowing liquid
diff --git a/src/map.cpp b/src/map.cpp
index ceebd40a3..ac29cfeee 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1654,10 +1654,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
loop_max *= m_transforming_liquid_loop_count_multiplier;
#endif
- while(m_transforming_liquid.size() != 0)
+ while (m_transforming_liquid.size() != 0)
{
// This should be done here so that it is done when continue is used
- if(loopcount >= initial_size || loopcount >= loop_max)
+ if (loopcount >= initial_size || loopcount >= loop_max)
break;
loopcount++;
@@ -1674,21 +1674,24 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
*/
s8 liquid_level = -1;
content_t liquid_kind = CONTENT_IGNORE;
- LiquidType liquid_type = nodemgr->get(n0).liquid_type;
+ content_t floodable_node = CONTENT_AIR;
+ ContentFeatures cf = nodemgr->get(n0);
+ LiquidType liquid_type = cf.liquid_type;
switch (liquid_type) {
case LIQUID_SOURCE:
liquid_level = LIQUID_LEVEL_SOURCE;
- liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
+ liquid_kind = nodemgr->getId(cf.liquid_alternative_flowing);
break;
case LIQUID_FLOWING:
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
liquid_kind = n0.getContent();
break;
case LIQUID_NONE:
- // if this is an air node, it *could* be transformed into a liquid. otherwise,
- // continue with the next node.
- if (n0.getContent() != CONTENT_AIR)
+ // if this node is 'floodable', it *could* be transformed
+ // into a liquid, otherwise, continue with the next node.
+ if (!cf.floodable)
continue;
+ floodable_node = n0.getContent();
liquid_kind = CONTENT_AIR;
break;
}
@@ -1718,9 +1721,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
}
v3s16 npos = p0 + dirs[i];
NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
+ ContentFeatures cfnb = nodemgr->get(nb.n);
switch (nodemgr->get(nb.n.getContent()).liquid_type) {
case LIQUID_NONE:
- if (nb.n.getContent() == CONTENT_AIR) {
+ if (cfnb.floodable) {
airs[num_airs++] = nb;
// if the current node is a water source the neighbor
// should be enqueded for transformation regardless of whether the
@@ -1738,8 +1742,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_SOURCE:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
- if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
+ liquid_kind = nodemgr->getId(cfnb.liquid_alternative_flowing);
+ if (nodemgr->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
// Do not count bottom source, it will screw things up
@@ -1750,8 +1754,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
- liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
- if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
+ liquid_kind = nodemgr->getId(cfnb.liquid_alternative_flowing);
+ if (nodemgr->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
flows[num_flows++] = nb;
@@ -1770,8 +1774,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
s8 max_node_level = -1;
u8 range = nodemgr->get(liquid_kind).liquid_range;
- if (range > LIQUID_LEVEL_MAX+1)
- range = LIQUID_LEVEL_MAX+1;
+ if (range > LIQUID_LEVEL_MAX + 1)
+ range = LIQUID_LEVEL_MAX + 1;
if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
@@ -1780,10 +1784,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
- new_node_content = liquid_kind;
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
- if (new_node_level < (LIQUID_LEVEL_MAX+1-range))
- new_node_content = CONTENT_AIR;
+ if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
+ new_node_content = liquid_kind;
+ else
+ new_node_content = floodable_node;
} else {
// no surrounding sources, so get the maximum level that can flow into this node
for (u16 i = 0; i < num_flows; i++) {
@@ -1794,16 +1799,16 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
max_node_level = LIQUID_LEVEL_MAX;
if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
max_node_level = nb_liquid_level + WATER_DROP_BOOST;
- } else if (nb_liquid_level > max_node_level)
+ } else if (nb_liquid_level > max_node_level) {
max_node_level = nb_liquid_level;
+ }
break;
case NEIGHBOR_LOWER:
break;
case NEIGHBOR_SAME_LEVEL:
if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
- nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
+ nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
max_node_level = nb_liquid_level - 1;
- }
break;
}
}
@@ -1821,23 +1826,25 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
new_node_level = liquid_level + 1;
if (new_node_level != max_node_level)
must_reflow.push_back(p0);
- } else
+ } else {
new_node_level = max_node_level;
+ }
- if (max_node_level >= (LIQUID_LEVEL_MAX+1-range))
+ if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
new_node_content = liquid_kind;
else
- new_node_content = CONTENT_AIR;
+ new_node_content = floodable_node;
}
/*
check if anything has changed. if not, just continue with the next node.
*/
- if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
- ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
- ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
- == flowing_down)))
+ if (new_node_content == n0.getContent() &&
+ (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
+ ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
+ ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
+ == flowing_down)))
continue;
@@ -1857,11 +1864,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
// Find out whether there is a suspect for this action
std::string suspect;
- if(m_gamedef->rollback()) {
+ if (m_gamedef->rollback())
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
- }
- if(m_gamedef->rollback() && !suspect.empty()){
+ if (m_gamedef->rollback() && !suspect.empty()) {
// Blame suspect
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
// Get old node for rollback
@@ -1880,10 +1886,10 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block != NULL) {
+ if (block != NULL) {
modified_blocks[blockpos] = block;
// If new or old node emits light, MapBlock requires lighting update
- if(nodemgr->get(n0).light_source != 0 ||
+ if (nodemgr->get(n0).light_source != 0 ||
nodemgr->get(n00).light_source != 0)
lighting_modified_blocks[block->getPos()] = block;
}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index b5ccc3b94..2ebe1c131 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -233,6 +233,7 @@ void ContentFeatures::reset()
diggable = true;
climbable = false;
buildable_to = false;
+ floodable = false;
rightclickable = true;
leveled = 0;
liquid_type = LIQUID_NONE;
@@ -318,6 +319,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
// the protocol version
os<<serializeString(mesh);
collision_box.serialize(os, protocol_version);
+ writeU8(os, floodable);
}
void ContentFeatures::deSerialize(std::istream &is)
@@ -388,6 +390,7 @@ void ContentFeatures::deSerialize(std::istream &is)
// otherwise changes the protocol version
mesh = deSerializeString(is);
collision_box.deSerialize(is);
+ floodable = readU8(is);
}catch(SerializationError &e) {};
}
@@ -520,6 +523,7 @@ void CNodeDefManager::clear()
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
+ f.floodable = true;
f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
diff --git a/src/nodedef.h b/src/nodedef.h
index 7a84b0316..8f4942c04 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -229,6 +229,8 @@ struct ContentFeatures
bool climbable;
// Player can build on these
bool buildable_to;
+ // Liquids flow into and replace node
+ bool floodable;
// Player cannot build to these (placement prediction disabled)
bool rightclickable;
// Flowing liquid or snow, value = default level
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 36a5c2ddd..62de2c968 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -481,6 +481,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
getboolfield(L, index, "climbable", f.climbable);
// Player can build on these
getboolfield(L, index, "buildable_to", f.buildable_to);
+ // Liquids flow into and replace node
+ getboolfield(L, index, "floodable", f.floodable);
// Whether the node is non-liquid, source liquid or flowing liquid
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
ScriptApiNode::es_LiquidType, LIQUID_NONE);