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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2012-11-04 10:51:40 -0500
committerPerttu Ahola <celeron55@gmail.com>2012-11-09 19:12:44 +0200
commit0dd9c14ff8b20b825da1b0f8bd9952702b19affb (patch)
tree504f635f955c0d14cc8ca13e0e5a0278746f2371
parent0709918bd82ab942445e12aca5bceb85c6ce05e0 (diff)
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Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
-rw-r--r--src/clientmap.cpp9
-rw-r--r--src/defaultsettings.cpp5
-rw-r--r--src/guiMainMenu.h4
-rw-r--r--src/main.cpp14
4 files changed, 29 insertions, 3 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index 64d5656d4..02c9fe9b1 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -413,6 +413,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m_last_drawn_sectors.clear();
}
+ bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
+ bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
+ bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
+
/*
Get time for measuring timeout.
@@ -544,6 +548,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
for(u32 i=0; i<c; i++)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+
+ buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
+ buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
+
const video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 3b37c18dc..6eaa28410 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -142,5 +142,10 @@ void set_default_settings(Settings *settings)
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.05");
settings->setDefault("ignore_world_load_errors", "false");
+ settings->setDefault("mip_map", "false");
+ settings->setDefault("anisotropic_filter", "false");
+ settings->setDefault("bilinear_filter", "false");
+ settings->setDefault("trilinear_filter", "false");
+
}
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index 715deb47d..abfc6bdb4 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -41,6 +41,10 @@ struct MainMenuData
bool smooth_lighting;
bool clouds_3d;
bool opaque_water;
+ bool mip_map;
+ bool anisotropic_filter;
+ bool bilinear_filter;
+ bool trilinear_filter;
// Server options
bool creative_mode;
bool enable_damage;
diff --git a/src/main.cpp b/src/main.cpp
index 6075e9d10..dcc47cd6b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1292,9 +1292,6 @@ int main(int argc, char *argv[])
video::IVideoDriver* driver = device->getVideoDriver();
- // Disable mipmaps (because some of them look ugly)
- driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
-
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
@@ -1439,6 +1436,11 @@ int main(int argc, char *argv[])
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
menudata.opaque_water = g_settings->getBool("opaque_water");
+ menudata.mip_map = g_settings->getBool("mip_map");
+ menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
+ menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
+ menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+ driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
// Default to selecting nothing
@@ -1552,6 +1554,12 @@ int main(int argc, char *argv[])
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
g_settings->set("opaque_water", itos(menudata.opaque_water));
+
+ g_settings->set("mip_map", itos(menudata.mip_map));
+ g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
+ g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
+ g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
+
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);