diff options
author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-17 23:02:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-08-17 23:02:50 +0200 |
commit | 13e995b811e80dc48c0769274d3dca3a2221b843 (patch) | |
tree | b75e58314fa98b57d23fefd92547f298ea419e5f | |
parent | 921151d97a2fb2238ab514324fb95e2732248b96 (diff) | |
download | minetest-13e995b811e80dc48c0769274d3dca3a2221b843.tar.gz minetest-13e995b811e80dc48c0769274d3dca3a2221b843.tar.bz2 minetest-13e995b811e80dc48c0769274d3dca3a2221b843.zip |
Modernize src/c* src/d* and src/e* files (#6263)
* Modernize src/c* src/d* and src/e* files
* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
-rw-r--r-- | src/content_cao.cpp | 110 | ||||
-rw-r--r-- | src/content_cao.h | 4 | ||||
-rw-r--r-- | src/content_cso.cpp | 2 | ||||
-rw-r--r-- | src/content_mapblock.cpp | 122 | ||||
-rw-r--r-- | src/content_mapnode.cpp | 8 | ||||
-rw-r--r-- | src/content_sao.cpp | 16 | ||||
-rw-r--r-- | src/content_sao.h | 6 | ||||
-rw-r--r-- | src/craftdef.cpp | 183 | ||||
-rw-r--r-- | src/craftdef.h | 67 | ||||
-rw-r--r-- | src/database-dummy.cpp | 2 | ||||
-rw-r--r-- | src/database-files.cpp | 4 | ||||
-rw-r--r-- | src/database-files.h | 2 | ||||
-rw-r--r-- | src/database-postgresql.cpp | 11 | ||||
-rw-r--r-- | src/database-postgresql.h | 4 | ||||
-rw-r--r-- | src/database-redis.cpp | 2 | ||||
-rw-r--r-- | src/database-sqlite3.cpp | 6 | ||||
-rw-r--r-- | src/database.cpp | 4 | ||||
-rw-r--r-- | src/database.h | 5 | ||||
-rw-r--r-- | src/daynightratio.h | 11 | ||||
-rw-r--r-- | src/debug.cpp | 10 | ||||
-rw-r--r-- | src/debug.h | 2 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 3 | ||||
-rw-r--r-- | src/dungeongen.cpp | 20 | ||||
-rw-r--r-- | src/emerge.cpp | 34 | ||||
-rw-r--r-- | src/emerge.h | 3 |
25 files changed, 298 insertions, 343 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 90f08f366..d87c905bc 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -119,7 +119,7 @@ class TestCAO : public ClientActiveObject { public: TestCAO(Client *client, ClientEnvironment *env); - virtual ~TestCAO(); + virtual ~TestCAO() = default; ActiveObjectType getType() const { @@ -155,10 +155,6 @@ TestCAO::TestCAO(Client *client, ClientEnvironment *env): ClientActiveObject::registerType(getType(), create); } -TestCAO::~TestCAO() -{ -} - ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) { return new TestCAO(client, env); @@ -261,7 +257,7 @@ class ItemCAO : public ClientActiveObject { public: ItemCAO(Client *client, ClientEnvironment *env); - virtual ~ItemCAO(); + virtual ~ItemCAO() = default; ActiveObjectType getType() const { @@ -323,10 +319,6 @@ ItemCAO::ItemCAO(Client *client, ClientEnvironment *env): } } -ItemCAO::~ItemCAO() -{ -} - ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env) { return new ItemCAO(client, env); @@ -563,7 +555,7 @@ void GenericCAO::initialize(const std::string &data) player->setCAO(this); } if (m_client->getProtoVersion() < 33) - m_env->addPlayerName(m_name.c_str()); + m_env->addPlayerName(m_name); } } @@ -607,7 +599,7 @@ void GenericCAO::processInitData(const std::string &data) GenericCAO::~GenericCAO() { if (m_is_player && m_client->getProtoVersion() < 33) { - m_env->removePlayerName(m_name.c_str()); + m_env->removePlayerName(m_name); } removeFromScene(true); } @@ -628,8 +620,8 @@ v3f GenericCAO::getPosition() scene::ISceneNode *node = getSceneNode(); if (node) return node->getAbsolutePosition(); - else - return m_position; + + return m_position; } return pos_translator.vect_show; } @@ -638,11 +630,17 @@ scene::ISceneNode* GenericCAO::getSceneNode() { if (m_meshnode) { return m_meshnode; - } else if (m_animated_meshnode) { + } + + if (m_animated_meshnode) { return m_animated_meshnode; - } else if (m_wield_meshnode) { + } + + if (m_wield_meshnode) { return m_wield_meshnode; - } else if (m_spritenode) { + } + + if (m_spritenode) { return m_spritenode; } return NULL; @@ -655,8 +653,8 @@ scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode() void GenericCAO::setChildrenVisible(bool toset) { - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { - GenericCAO *obj = m_env->getGenericCAO(m_children[i]); + for (u16 cao_id : m_children) { + GenericCAO *obj = m_env->getGenericCAO(cao_id); if (obj) { obj->setVisible(toset); } @@ -686,8 +684,7 @@ void GenericCAO::removeFromScene(bool permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals) if((m_env != NULL) && (permanent)) { - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { - u16 ci = m_children[i]; + for (u16 ci : m_children) { if (m_env->attachement_parent_ids[ci] == getId()) { m_env->attachement_parent_ids[ci] = 0; } @@ -858,14 +855,13 @@ void GenericCAO::addToScene(ITextureSource *tsrc) } else errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl; - } - else if(m_prop.visual == "wielditem") { + } else if (m_prop.visual == "wielditem") { ItemStack item; infostream << "GenericCAO::addToScene(): wielditem" << std::endl; - if (m_prop.wield_item == "") { + if (m_prop.wield_item.empty()) { // Old format, only textures are specified. infostream << "textures: " << m_prop.textures.size() << std::endl; - if (m_prop.textures.size() >= 1) { + if (!m_prop.textures.empty()) { infostream << "textures[0]: " << m_prop.textures[0] << std::endl; IItemDefManager *idef = m_client->idef(); @@ -894,7 +890,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) updateTextures(m_current_texture_modifier); scene::ISceneNode *node = getSceneNode(); - if (node && m_prop.nametag != "" && !m_is_local_player) { + if (node && !m_prop.nametag.empty() && !m_is_local_player) { // Add nametag v3f pos; pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f; @@ -919,8 +915,8 @@ void GenericCAO::updateLight(u8 light_at_pos) updateLightNoCheck(light_at_pos); // Update light of all children - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + for (u16 i : m_children) { + ClientActiveObject *obj = m_env->getActiveObject(i); if (obj) { obj->updateLightNoCheck(light_at_pos); } @@ -1046,9 +1042,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // Attachments, part 1: All attached objects must be unparented first, // or Irrlicht causes a segmentation fault - for(std::vector<u16>::iterator ci = m_children.begin(); - ci != m_children.end();) - { + for (auto ci = m_children.begin(); ci != m_children.end();) { if (m_env->attachement_parent_ids[*ci] != getId()) { ci = m_children.erase(ci); continue; @@ -1066,9 +1060,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) addToScene(m_client->tsrc()); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { + for (u16 cao_id : m_children) { // Get the object of the child - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + ClientActiveObject *obj = m_env->getActiveObject(cao_id); if (obj) obj->setAttachments(); } @@ -1248,12 +1242,10 @@ void GenericCAO::updateTextures(std::string mod) m_previous_texture_modifier = m_current_texture_modifier; m_current_texture_modifier = mod; - if(m_spritenode) - { - if(m_prop.visual == "sprite") - { + if (m_spritenode) { + if (m_prop.visual == "sprite") { std::string texturestring = "unknown_node.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) texturestring = m_prop.textures[0]; texturestring += mod; m_spritenode->setMaterialTexture(0, @@ -1262,8 +1254,7 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if (!m_prop.colors.empty()) { m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0]; m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0]; m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0]; @@ -1274,20 +1265,17 @@ void GenericCAO::updateTextures(std::string mod) m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } } - if(m_animated_meshnode) - { - if(m_prop.visual == "mesh") - { + + if (m_animated_meshnode) { + if (m_prop.visual == "mesh") { for (u32 i = 0; i < m_prop.textures.size() && - i < m_animated_meshnode->getMaterialCount(); ++i) - { + i < m_animated_meshnode->getMaterialCount(); ++i) { std::string texturestring = m_prop.textures[i]; - if(texturestring == "") + if (texturestring.empty()) continue; // Empty texture string means don't modify that material texturestring += mod; video::ITexture* texture = tsrc->getTextureForMesh(texturestring); - if(!texture) - { + if (!texture) { errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl; continue; } @@ -1351,13 +1339,11 @@ void GenericCAO::updateTextures(std::string mod) m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } - } - else if(m_prop.visual == "upright_sprite") - { + } else if (m_prop.visual == "upright_sprite") { scene::IMesh *mesh = m_meshnode->getMesh(); { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); @@ -1367,8 +1353,7 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if(!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; @@ -1380,9 +1365,9 @@ void GenericCAO::updateTextures(std::string mod) } { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 2) + if (m_prop.textures.size() >= 2) tname = m_prop.textures[1]; - else if(m_prop.textures.size() >= 1) + else if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); @@ -1392,14 +1377,11 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 2) - { + if (m_prop.colors.size() >= 2) { buf->getMaterial().AmbientColor = m_prop.colors[1]; buf->getMaterial().DiffuseColor = m_prop.colors[1]; buf->getMaterial().SpecularColor = m_prop.colors[1]; - } - else if(m_prop.colors.size() >= 1) - { + } else if (!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; @@ -1476,7 +1458,7 @@ void GenericCAO::updateAttachments() scene::ISceneNode *parent_node = getParent()->getSceneNode(); scene::IAnimatedMeshSceneNode *parent_animated_mesh_node = getParent()->getAnimatedMeshSceneNode(); - if (parent_animated_mesh_node && m_attachment_bone != "") { + if (parent_animated_mesh_node && !m_attachment_bone.empty()) { parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str()); } @@ -1519,7 +1501,7 @@ void GenericCAO::processMessage(const std::string &data) player->setCollisionbox(m_selection_box); } - if ((m_is_player && !m_is_local_player) && m_prop.nametag == "") + if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) m_prop.nametag = m_name; expireVisuals(); diff --git a/src/content_cao.h b/src/content_cao.h index 693961348..0b0e907c5 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -40,11 +40,11 @@ struct SmoothTranslator v3f vect_show; v3f vect_aim; f32 anim_counter = 0; - f32 anim_time; + f32 anim_time = 0; f32 anim_time_counter = 0; bool aim_is_end = true; - SmoothTranslator() {}; + SmoothTranslator() = default; void init(v3f vect); diff --git a/src/content_cso.cpp b/src/content_cso.cpp index 10d1f498b..04c503f44 100644 --- a/src/content_cso.cpp +++ b/src/content_cso.cpp @@ -30,7 +30,7 @@ class SmokePuffCSO: public ClientSimpleObject scene::IBillboardSceneNode *m_spritenode = nullptr; public: SmokePuffCSO(scene::ISceneManager *smgr, - ClientEnvironment *env, v3f pos, v2f size) + ClientEnvironment *env, const v3f &pos, const v2f &size) { infostream<<"SmokePuffCSO: constructing"<<std::endl; m_spritenode = smgr->addBillboardSceneNode( diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 935240dae..87a1624b5 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <IMeshManipulator.h> #include "client/renderingengine.h" #include "client.h" -#include "log.h" #include "noise.h" // Distance of light extrapolation (for oversized nodes) @@ -81,9 +80,10 @@ void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, boo getNodeTileN(n, p, index, data, tile); if (!data->m_smooth_lighting) color = encode_light(light, f->light_source); - for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) { - tile.layers[layer].material_flags |= set_flags; - tile.layers[layer].material_flags &= ~reset_flags; + + for (auto &layer : tile.layers) { + layer.material_flags |= set_flags; + layer.material_flags &= ~reset_flags; } } @@ -99,14 +99,16 @@ void MapblockMeshGenerator::getSpecialTile(int index, TileSpec *tile, bool apply { *tile = f->special_tiles[index]; TileLayer *top_layer = NULL; - for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) { - TileLayer *layer = &tile->layers[layernum]; + + for (auto &layernum : tile->layers) { + TileLayer *layer = &layernum; if (layer->texture_id == 0) continue; top_layer = layer; if (!layer->has_color) n.getColor(*f, &layer->color); } + if (apply_crack) top_layer->material_flags |= MATERIAL_FLAG_CRACK; } @@ -502,8 +504,8 @@ void MapblockMeshGenerator::drawLiquidSides() {1, 0}, {0, 0} }; - for (int i = 0; i < 4; i++) { - const LiquidFaceDesc &face = base_faces[i]; + + for (const auto &face : base_faces) { const NeighborData &neighbor = liquid_neighbors[face.dir.Z + 1][face.dir.X + 1]; // No face between nodes of the same liquid, unless there is node @@ -580,9 +582,9 @@ void MapblockMeshGenerator::drawLiquidTop() tcoord_translate.X -= floor(tcoord_translate.X); tcoord_translate.Y -= floor(tcoord_translate.Y); - for (int i = 0; i < 4; i++) { - vertices[i].TCoords.rotateBy(tcoord_angle, tcoord_center); - vertices[i].TCoords += tcoord_translate; + for (auto &vertice : vertices) { + vertice.TCoords.rotateBy(tcoord_angle, tcoord_center); + vertice.TCoords += tcoord_translate; } std::swap(vertices[0].TCoords, vertices[2].TCoords); @@ -619,14 +621,21 @@ void MapblockMeshGenerator::drawGlasslikeNode() v3f( BS / 2, -BS / 2, -BS / 2), v3f(-BS / 2, -BS / 2, -BS / 2), }; - for (int i = 0; i < 4; i++) { + + for (auto &vertice : vertices) { switch (face) { - case D6D_ZP: vertices[i].rotateXZBy(180); break; - case D6D_YP: vertices[i].rotateYZBy( 90); break; - case D6D_XP: vertices[i].rotateXZBy( 90); break; - case D6D_ZN: vertices[i].rotateXZBy( 0); break; - case D6D_YN: vertices[i].rotateYZBy(-90); break; - case D6D_XN: vertices[i].rotateXZBy(-90); break; + case D6D_ZP: + vertice.rotateXZBy(180); break; + case D6D_YP: + vertice.rotateYZBy( 90); break; + case D6D_XP: + vertice.rotateXZBy( 90); break; + case D6D_ZN: + vertice.rotateXZBy( 0); break; + case D6D_YN: + vertice.rotateYZBy(-90); break; + case D6D_XN: + vertice.rotateXZBy(-90); break; } } drawQuad(vertices, dir); @@ -650,8 +659,8 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode() glass_tiles[4] = tiles[3]; glass_tiles[5] = tiles[4]; } else { - for (int face = 0; face < 6; face++) - glass_tiles[face] = tiles[4]; + for (auto &glass_tile : glass_tiles) + glass_tile = tiles[4]; } u8 param2 = n.getParam2(); @@ -785,14 +794,21 @@ void MapblockMeshGenerator::drawTorchlikeNode() v3f( size, -size, 0), v3f(-size, -size, 0), }; - for (int i = 0; i < 4; i++) { + + for (auto &vertice : vertices) { switch (wall) { - case DWM_YP: vertices[i].rotateXZBy(-45); break; - case DWM_YN: vertices[i].rotateXZBy( 45); break; - case DWM_XP: vertices[i].rotateXZBy( 0); break; - case DWM_XN: vertices[i].rotateXZBy(180); break; - case DWM_ZP: vertices[i].rotateXZBy( 90); break; - case DWM_ZN: vertices[i].rotateXZBy(-90); break; + case DWM_YP: + vertice.rotateXZBy(-45); break; + case DWM_YN: + vertice.rotateXZBy( 45); break; + case DWM_XP: + vertice.rotateXZBy( 0); break; + case DWM_XN: + vertice.rotateXZBy(180); break; + case DWM_ZP: + vertice.rotateXZBy( 90); break; + case DWM_ZN: + vertice.rotateXZBy(-90); break; } } drawQuad(vertices); @@ -811,14 +827,21 @@ void MapblockMeshGenerator::drawSignlikeNode() v3f(BS / 2 - offset, -size, -size), v3f(BS / 2 - offset, -size, size), }; - for (int i = 0; i < 4; i++) { + + for (auto &vertice : vertices) { switch (wall) { - case DWM_YP: vertices[i].rotateXYBy( 90); break; - case DWM_YN: vertices[i].rotateXYBy(-90); break; - case DWM_XP: vertices[i].rotateXZBy( 0); break; - case DWM_XN: vertices[i].rotateXZBy(180); break; - case DWM_ZP: vertices[i].rotateXZBy( 90); break; - case DWM_ZN: vertices[i].rotateXZBy(-90); break; + case DWM_YP: + vertice.rotateXYBy( 90); break; + case DWM_YN: + vertice.rotateXYBy(-90); break; + case DWM_XP: + vertice.rotateXZBy( 0); break; + case DWM_XN: + vertice.rotateXZBy(180); break; + case DWM_ZP: + vertice.rotateXZBy( 90); break; + case DWM_ZN: + vertice.rotateXZBy(-90); break; } } drawQuad(vertices); @@ -840,9 +863,10 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset, int offset_count = offset_top_only ? 2 : 4; for (int i = 0; i < offset_count; i++) vertices[i].Z += quad_offset; - for (int i = 0; i < 4; i++) { - vertices[i].rotateXZBy(rotation + rotate_degree); - vertices[i] += offset; + + for (auto &vertice : vertices) { + vertice.rotateXZBy(rotation + rotate_degree); + vertice += offset; } drawQuad(vertices, v3s16(0, 0, 0), plant_height); } @@ -946,11 +970,12 @@ void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle v3f( scale, -BS / 2, 0), v3f(-scale, -BS / 2, 0), }; - for (int i = 0; i < 4; i++) { - vertices[i].rotateYZBy(opening_angle); - vertices[i].Z += offset_h; - vertices[i].rotateXZBy(rotation); - vertices[i].Y += offset_v; + + for (auto &vertice : vertices) { + vertice.rotateYZBy(opening_angle); + vertice.Z += offset_h; + vertice.rotateXZBy(rotation); + vertice.Y += offset_v; } drawQuad(vertices); } @@ -1006,8 +1031,9 @@ void MapblockMeshGenerator::drawFencelikeNode() { useTile(0, 0, 0); TileSpec tile_nocrack = tile; - for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) - tile_nocrack.layers[layer].material_flags &= ~MATERIAL_FLAG_CRACK; + + for (auto &layer : tile_nocrack.layers) + layer.material_flags &= ~MATERIAL_FLAG_CRACK; // Put wood the right way around in the posts TileSpec tile_rot = tile; @@ -1166,8 +1192,8 @@ void MapblockMeshGenerator::drawRaillikeNode() v3f(-size, -size + offset, -size), }; if (angle) - for (int i = 0; i < 4; i++) - vertices[i].rotateXZBy(angle); + for (auto &vertice : vertices) + vertice.rotateXZBy(angle); drawQuad(vertices); } @@ -1212,8 +1238,8 @@ void MapblockMeshGenerator::drawNodeboxNode() std::vector<aabb3f> boxes; n.getNodeBoxes(nodedef, &boxes, neighbors_set); - for (std::vector<aabb3f>::iterator i = boxes.begin(); i != boxes.end(); ++i) - drawAutoLightedCuboid(*i, NULL, tiles, 6); + for (const auto &box : boxes) + drawAutoLightedCuboid(box, NULL, tiles, 6); } void MapblockMeshGenerator::drawMeshNode() diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index a6bf0a82d..6da5f45ad 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -108,11 +108,9 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version) if(version <= 19) { content_t c_from = n_from.getContent(); - for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++) - { - if(trans_table_19[i][1] == c_from) - { - result.setContent(trans_table_19[i][0]); + for (const auto &tt_i : trans_table_19) { + if (tt_i[1] == c_from) { + result.setContent(tt_i[0]); break; } } diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 674ab580c..fce751595 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -67,7 +67,7 @@ public: if(m_base_position.Y > 8*BS) m_base_position.Y = 2*BS; - if(send_recommended == false) + if (!send_recommended) return; m_timer1 -= dtime; @@ -402,7 +402,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) } } - if(send_recommended == false) + if (!send_recommended) return; if(!isAttached()) @@ -423,7 +423,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) } } - if(m_armor_groups_sent == false){ + if (!m_armor_groups_sent) { m_armor_groups_sent = true; std::string str = gob_cmd_update_armor_groups( m_armor_groups); @@ -432,7 +432,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_animation_sent == false){ + if (!m_animation_sent) { m_animation_sent = true; std::string str = gob_cmd_update_animation( m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop); @@ -441,7 +441,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } - if(m_bone_position_sent == false){ + if (!m_bone_position_sent) { m_bone_position_sent = true; for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ @@ -453,7 +453,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) } } - if(m_attachment_sent == false){ + if (!m_attachment_sent) { m_attachment_sent = true; std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation); // create message and add to list @@ -897,7 +897,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) return os.str(); } -void PlayerSAO::getStaticData(std::string *result) const +void PlayerSAO::getStaticData(std::string *) const { FATAL_ERROR("Deprecated function"); } @@ -1171,7 +1171,7 @@ int PlayerSAO::punch(v3f dir, return 0; // No effect if PvP disabled - if (g_settings->getBool("enable_pvp") == false) { + if (!g_settings->getBool("enable_pvp")) { if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) { std::string str = gob_cmd_punched(0, getHP()); // create message and add to list diff --git a/src/content_sao.h b/src/content_sao.h index 39822bb62..160ac7f43 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -29,7 +29,7 @@ class UnitSAO: public ServerActiveObject { public: UnitSAO(ServerEnvironment *env, v3f pos); - virtual ~UnitSAO() {} + virtual ~UnitSAO() = default; virtual void setYaw(const float yaw) { m_yaw = yaw; } float getYaw() const { return m_yaw; }; @@ -156,7 +156,7 @@ class LagPool float m_pool = 15.0f; float m_max = 15.0f; public: - LagPool() {} + LagPool() = default; void setMax(float new_max) { @@ -323,7 +323,7 @@ public: m_time_from_last_punch = 0.0; return r; } - void noCheatDigStart(v3s16 p) + void noCheatDigStart(const v3s16 &p) { m_nocheat_dig_pos = p; m_nocheat_dig_time = 0; diff --git a/src/craftdef.cpp b/src/craftdef.cpp index 286d1eada..faec1d6f4 100644 --- a/src/craftdef.cpp +++ b/src/craftdef.cpp @@ -50,7 +50,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr std::ostringstream os; bool is_first = true; for (size_t i = 0; i < grid_names.size(); i++) { - if (grid_names[i] != "") { + if (!grid_names[i].empty()) { os << (is_first ? "" : "\n") << grid_names[i]; is_first = false; } @@ -59,7 +59,7 @@ static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &gr } case CRAFT_HASH_TYPE_COUNT: { u64 cnt = 0; for (size_t i = 0; i < grid_names.size(); i++) - if (grid_names[i] != "") + if (!grid_names[i].empty()) cnt++; return cnt; } case CRAFT_HASH_TYPE_UNHASHED: @@ -112,9 +112,8 @@ static std::vector<std::string> craftGetItemNames( const std::vector<std::string> &itemstrings, IGameDef *gamedef) { std::vector<std::string> result; - for (std::vector<std::string>::size_type i = 0; - i < itemstrings.size(); i++) { - result.push_back(craftGetItemName(itemstrings[i], gamedef)); + for (const auto &itemstring : itemstrings) { + result.push_back(craftGetItemName(itemstring, gamedef)); } return result; } @@ -124,9 +123,8 @@ static std::vector<std::string> craftGetItemNames( const std::vector<ItemStack> &items, IGameDef *gamedef) { std::vector<std::string> result; - for (std::vector<ItemStack>::size_type i = 0; - i < items.size(); i++) { - result.push_back(items[i].name); + for (const auto &item : items) { + result.push_back(item.name); } return result; } @@ -136,10 +134,9 @@ static std::vector<ItemStack> craftGetItems( const std::vector<std::string> &items, IGameDef *gamedef) { std::vector<ItemStack> result; - for (std::vector<std::string>::size_type i = 0; - i < items.size(); i++) { - result.push_back(ItemStack(std::string(items[i]), (u16)1, - (u16)0, gamedef->getItemDefManager())); + for (const auto &item : items) { + result.emplace_back(std::string(item), (u16)1, + (u16)0, gamedef->getItemDefManager()); } return result; } @@ -156,7 +153,7 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w for (std::vector<std::string>::size_type i = 0; i < items.size(); i++) { // Is this an actual item? - if (items[i] != "") { + if (!items[i].empty()) { if (!success) { // This is the first nonempty item min_x = max_x = x; @@ -183,10 +180,9 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w // Removes 1 from each item stack static void craftDecrementInput(CraftInput &input, IGameDef *gamedef) { - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - if (input.items[i].count != 0) - input.items[i].remove(1); + for (auto &item : input.items) { + if (item.count != 0) + item.remove(1); } } @@ -206,28 +202,25 @@ static void craftDecrementOrReplaceInput(CraftInput &input, // Make a copy of the replacements pair list std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs; - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - ItemStack &item = input.items[i]; + for (auto &item : input.items) { // Find an appropriate replacement bool found_replacement = false; - for (std::vector<std::pair<std::string, std::string> >::iterator - j = pairs.begin(); - j != pairs.end(); ++j) { + for (auto j = pairs.begin(); j != pairs.end(); ++j) { if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) { if (item.count == 1) { item.deSerialize(j->second, gamedef->idef()); found_replacement = true; pairs.erase(j); break; - } else { - ItemStack rep; - rep.deSerialize(j->second, gamedef->idef()); - item.remove(1); - found_replacement = true; - output_replacements.push_back(rep); - break; } + + ItemStack rep; + rep.deSerialize(j->second, gamedef->idef()); + item.remove(1); + found_replacement = true; + output_replacements.push_back(rep); + break; + } } // No replacement was found, simply decrement count by one @@ -311,9 +304,7 @@ std::string CraftReplacements::dump() const std::ostringstream os(std::ios::binary); os<<"{"; const char *sep = ""; - for (std::vector<std::pair<std::string, std::string> >::size_type i = 0; - i < pairs.size(); i++) { - const std::pair<std::string, std::string> &repl_p = pairs[i]; + for (const auto &repl_p : pairs) { os << sep << '"' << (repl_p.first) << "\"=>\"" << (repl_p.second) << '"'; @@ -343,7 +334,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co if (inp_width == 0) return false; while (inp_names.size() % inp_width != 0) - inp_names.push_back(""); + inp_names.emplace_back(""); // Get input bounds unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0; @@ -362,7 +353,7 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co if (rec_width == 0) return false; while (rec_names.size() % rec_width != 0) - rec_names.push_back(""); + rec_names.emplace_back(""); // Get recipe bounds unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0; @@ -418,16 +409,16 @@ CraftHashType CraftDefinitionShaped::getHashType() const { assert(hash_inited); // Pre-condition bool has_group = false; - for (size_t i = 0; i < recipe_names.size(); i++) { - if (isGroupRecipeStr(recipe_names[i])) { + for (const auto &recipe_name : recipe_names) { + if (isGroupRecipeStr(recipe_name)) { has_group = true; break; } } if (has_group) return CRAFT_HASH_TYPE_COUNT; - else - return CRAFT_HASH_TYPE_ITEM_NAMES; + + return CRAFT_HASH_TYPE_ITEM_NAMES; } u64 CraftDefinitionShaped::getHash(CraftHashType type) const @@ -474,10 +465,8 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef) // Filter empty items out of input std::vector<std::string> input_filtered; - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - const ItemStack &item = input.items[i]; - if (item.name != "") + for (const auto &item : input.items) { + if (!item.name.empty()) input_filtered.push_back(item.name); } @@ -540,16 +529,16 @@ CraftHashType CraftDefinitionShapeless::getHashType() const { assert(hash_inited); // Pre-condition bool has_group = false; - for (size_t i = 0; i < recipe_names.size(); i++) { - if (isGroupRecipeStr(recipe_names[i])) { + for (const auto &recipe_name : recipe_names) { + if (isGroupRecipeStr(recipe_name)) { has_group = true; break; } } if (has_group) return CRAFT_HASH_TYPE_COUNT; - else - return CRAFT_HASH_TYPE_ITEM_NAMES; + + return CRAFT_HASH_TYPE_ITEM_NAMES; } u64 CraftDefinitionShapeless::getHash(CraftHashType type) const @@ -622,9 +611,7 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef ItemStack item1; ItemStack item2; - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - const ItemStack &item = input.items[i]; + for (const auto &item : input.items) { if (!item.empty()) { if (item1.empty()) item1 = item; @@ -642,9 +629,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD { ItemStack item1; ItemStack item2; - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - const ItemStack &item = input.items[i]; + for (const auto &item : input.items) { if (!item.empty()) { if (item1.empty()) item1 = item; @@ -659,7 +644,7 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const { std::vector<ItemStack> stack; - stack.push_back(ItemStack()); + stack.emplace_back(); return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack); } @@ -692,10 +677,9 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c // Filter empty items out of input std::vector<std::string> input_filtered; - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - const std::string &name = input.items[i].name; - if (name != "") + for (const auto &item : input.items) { + const std::string &name = item.name; + if (!name.empty()) input_filtered.push_back(name); } @@ -733,15 +717,16 @@ CraftHashType CraftDefinitionCooking::getHashType() const { if (isGroupRecipeStr(recipe_name)) return CRAFT_HASH_TYPE_COUNT; - else - return CRAFT_HASH_TYPE_ITEM_NAMES; + + return CRAFT_HASH_TYPE_ITEM_NAMES; } u64 CraftDefinitionCooking::getHash(CraftHashType type) const { if (type == CRAFT_HASH_TYPE_ITEM_NAMES) { return getHashForString(recipe_name); - } else if (type == CRAFT_HASH_TYPE_COUNT) { + } + if (type == CRAFT_HASH_TYPE_COUNT) { return 1; } else { //illegal hash type for this CraftDefinition (pre-condition) @@ -784,10 +769,9 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons // Filter empty items out of input std::vector<std::string> input_filtered; - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - const std::string &name = input.items[i].name; - if (name != "") + for (const auto &item : input.items) { + const std::string &name = item.name; + if (!name.empty()) input_filtered.push_back(name); } @@ -825,15 +809,17 @@ CraftHashType CraftDefinitionFuel::getHashType() const { if (isGroupRecipeStr(recipe_name)) return CRAFT_HASH_TYPE_COUNT; - else - return CRAFT_HASH_TYPE_ITEM_NAMES; + + return CRAFT_HASH_TYPE_ITEM_NAMES; } u64 CraftDefinitionFuel::getHash(CraftHashType type) const { if (type == CRAFT_HASH_TYPE_ITEM_NAMES) { return getHashForString(recipe_name); - } else if (type == CRAFT_HASH_TYPE_COUNT) { + } + + if (type == CRAFT_HASH_TYPE_COUNT) { return 1; } else { //illegal hash type for this CraftDefinition (pre-condition) @@ -884,9 +870,8 @@ public: // If all input items are empty, abort. bool all_empty = true; - for (std::vector<ItemStack>::size_type i = 0; - i < input.items.size(); i++) { - if (!input.items[i].empty()) { + for (const auto &item : input.items) { + if (!item.empty()) { all_empty = false; break; } @@ -906,8 +891,7 @@ public: // We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];" // but that doesn't compile for some reason. This does. - std::map<u64, std::vector<CraftDefinition*> >::const_iterator - col_iter = (m_craft_defs[type]).find(hash); + auto col_iter = (m_craft_defs[type]).find(hash); if (col_iter == (m_craft_defs[type]).end()) continue; @@ -940,8 +924,7 @@ public: { std::vector<CraftDefinition*> recipes; - std::map<std::string, std::vector<CraftDefinition*> >::const_iterator - vec_iter = m_output_craft_definitions.find(output.item); + auto vec_iter = m_output_craft_definitions.find(output.item); if (vec_iter == m_output_craft_definitions.end()) return recipes; @@ -963,26 +946,22 @@ public: virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef) { - std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter = - m_output_craft_definitions.find(output.item); + auto vec_iter = m_output_craft_definitions.find(output.item); if (vec_iter == m_output_craft_definitions.end()) return false; std::vector<CraftDefinition*> &vec = vec_iter->second; - for (std::vector<CraftDefinition*>::iterator i = vec.begin(); - i != vec.end(); ++i) { - CraftDefinition *def = *i; + for (auto def : vec) { // Recipes are not yet hashed at this point std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; std::vector<CraftDefinition*> new_vec_by_input; /* We will preallocate necessary memory addresses, so we don't need to reallocate them later. This would save us some performance. */ new_vec_by_input.reserve(unhashed_inputs_vec.size()); - for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin(); - i2 != unhashed_inputs_vec.end(); ++i2) { - if (def != *i2) { - new_vec_by_input.push_back(*i2); + for (auto &i2 : unhashed_inputs_vec) { + if (def != i2) { + new_vec_by_input.push_back(i2); } } m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input); @@ -995,9 +974,8 @@ public: const std::vector<std::string> &recipe, IGameDef *gamedef) { bool all_empty = true; - for (std::vector<std::string>::size_type i = 0; - i < recipe.size(); i++) { - if (!recipe[i].empty()) { + for (const auto &i : recipe) { + if (!i.empty()) { all_empty = false; break; } @@ -1021,8 +999,7 @@ public: } CraftOutput output = def->getOutput(input, gamedef); got_hit = true; - std::map<std::string, std::vector<CraftDefinition*> >::iterator - vec_iter = m_output_craft_definitions.find(output.item); + auto vec_iter = m_output_craft_definitions.find(output.item); if (vec_iter == m_output_craft_definitions.end()) continue; std::vector<CraftDefinition*> &vec = vec_iter->second; @@ -1030,14 +1007,13 @@ public: /* We will preallocate necessary memory addresses, so we don't need to reallocate them later. This would save us some performance. */ new_vec_by_output.reserve(vec.size()); - for (std::vector<CraftDefinition*>::iterator i = vec.begin(); - i != vec.end(); ++i) { + for (auto &vec_i : vec) { /* If pointers from map by input and output are not same, we will add 'CraftDefinition*' to a new vector. */ - if (def != *i) { + if (def != vec_i) { /* Adding dereferenced iterator value (which are 'CraftDefinition' reference) to a new vector. */ - new_vec_by_output.push_back(*i); + new_vec_by_output.push_back(vec_i); } } // Swaps assigned to current key value with new vector for output map. @@ -1055,9 +1031,8 @@ public: std::ostringstream os(std::ios::binary); os << "Crafting definitions:\n"; for (int type = 0; type <= craft_hash_type_max; ++type) { - for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator - it = (m_craft_defs[type]).begin(); - it != (m_craft_defs[type]).end(); ++it) { + for (auto it = m_craft_defs[type].begin(); + it != m_craft_defs[type].end(); ++it) { for (std::vector<CraftDefinition*>::size_type i = 0; i < it->second.size(); i++) { os << "type " << type @@ -1083,15 +1058,12 @@ public: virtual void clear() { for (int type = 0; type <= craft_hash_type_max; ++type) { - for (std::map<u64, std::vector<CraftDefinition*> >::iterator - it = m_craft_defs[type].begin(); - it != m_craft_defs[type].end(); ++it) { - for (std::vector<CraftDefinition*>::iterator - iit = it->second.begin(); - iit != it->second.end(); ++iit) { + for (auto &it : m_craft_defs[type]) { + for (auto iit = it.second.begin(); + iit != it.second.end(); ++iit) { delete *iit; } - it->second.clear(); + it.second.clear(); } m_craft_defs[type].clear(); } @@ -1102,10 +1074,7 @@ public: // Move the CraftDefs from the unhashed layer into layers higher up. std::vector<CraftDefinition *> &unhashed = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; - for (std::vector<CraftDefinition*>::size_type i = 0; - i < unhashed.size(); i++) { - CraftDefinition *def = unhashed[i]; - + for (auto def : unhashed) { // Initialize and get the definition's hash def->initHash(gamedef); CraftHashType type = def->getHashType(); diff --git a/src/craftdef.h b/src/craftdef.h index 781ca0d17..46ee2164e 100644 --- a/src/craftdef.h +++ b/src/craftdef.h @@ -73,7 +73,7 @@ struct CraftInput unsigned int width = 0; std::vector<ItemStack> items; - CraftInput() {} + CraftInput() = default; CraftInput(CraftMethod method_, unsigned int width_, const std::vector<ItemStack> &items_): @@ -93,7 +93,7 @@ struct CraftOutput // Used for cooking (cook time) and fuel (burn time), seconds float time = 0.0f; - CraftOutput() {} + CraftOutput() = default; CraftOutput(const std::string &item_, float time_): item(item_), time(time_) @@ -119,9 +119,7 @@ struct CraftReplacements // List of replacements std::vector<std::pair<std::string, std::string> > pairs; - CraftReplacements(): - pairs() - {} + CraftReplacements() = default; CraftReplacements(const std::vector<std::pair<std::string, std::string> > &pairs_): pairs(pairs_) {} @@ -134,8 +132,8 @@ struct CraftReplacements class CraftDefinition { public: - CraftDefinition(){} - virtual ~CraftDefinition(){} + CraftDefinition() = default; + virtual ~CraftDefinition() = default; // Returns type of crafting definition virtual std::string getName() const=0; @@ -169,7 +167,7 @@ public: class CraftDefinitionShaped: public CraftDefinition { public: - CraftDefinitionShaped() {} + CraftDefinitionShaped() = delete; CraftDefinitionShaped( const std::string &output_, @@ -179,7 +177,7 @@ public: output(output_), width(width_), recipe(recipe_), replacements(replacements_) {} - virtual ~CraftDefinitionShaped(){} + virtual ~CraftDefinitionShaped() = default; virtual std::string getName() const; virtual bool check(const CraftInput &input, IGameDef *gamedef) const; @@ -218,17 +216,14 @@ private: class CraftDefinitionShapeless: public CraftDefinition { public: - CraftDefinitionShapeless(): - output(""), recipe(), hash_inited(false), replacements() - {} + CraftDefinitionShapeless() = delete; CraftDefinitionShapeless( const std::string &output_, const std::vector<std::string> &recipe_, const CraftReplacements &replacements_): - output(output_), recipe(recipe_), - hash_inited(false), replacements(replacements_) + output(output_), recipe(recipe_), replacements(replacements_) {} - virtual ~CraftDefinitionShapeless(){} + virtual ~CraftDefinitionShapeless() = default; virtual std::string getName() const; virtual bool check(const CraftInput &input, IGameDef *gamedef) const; @@ -252,7 +247,7 @@ private: // Recipe list (item names) std::vector<std::string> recipe_names; // bool indicating if initHash has been called already - bool hash_inited; + bool hash_inited = false; // Replacement items for decrementInput() CraftReplacements replacements; }; @@ -266,13 +261,11 @@ private: class CraftDefinitionToolRepair: public CraftDefinition { public: - CraftDefinitionToolRepair(): - additional_wear(0) - {} + CraftDefinitionToolRepair() = delete; CraftDefinitionToolRepair(float additional_wear_): additional_wear(additional_wear_) {} - virtual ~CraftDefinitionToolRepair(){} + virtual ~CraftDefinitionToolRepair() = default; virtual std::string getName() const; virtual bool check(const CraftInput &input, IGameDef *gamedef) const; @@ -294,7 +287,7 @@ private: // 1 = new tool is completely broken // 0 = simply add remaining uses of both input tools // -1 = new tool is completely pristine - float additional_wear; + float additional_wear = 0.0f; }; /* @@ -304,18 +297,15 @@ private: class CraftDefinitionCooking: public CraftDefinition { public: - CraftDefinitionCooking(): - output(""), recipe(""), hash_inited(false), cooktime() - {} + CraftDefinitionCooking() = delete; CraftDefinitionCooking( const std::string &output_, const std::string &recipe_, float cooktime_, const CraftReplacements &replacements_): - output(output_), recipe(recipe_), hash_inited(false), - cooktime(cooktime_), replacements(replacements_) + output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_) {} - virtual ~CraftDefinitionCooking(){} + virtual ~CraftDefinitionCooking() = default; virtual std::string getName() const; virtual bool check(const CraftInput &input, IGameDef *gamedef) const; @@ -339,7 +329,7 @@ private: // Recipe item name std::string recipe_name; // bool indicating if initHash has been called already - bool hash_inited; + bool hash_inited = false; // Time in seconds float cooktime; // Replacement items for decrementInput() @@ -353,18 +343,13 @@ private: class CraftDefinitionFuel: public CraftDefinition { public: - CraftDefinitionFuel(): - recipe(""), hash_inited(false), burntime() - {} + CraftDefinitionFuel() = delete; CraftDefinitionFuel(const std::string &recipe_, float burntime_, const CraftReplacements &replacements_): - recipe(recipe_), - hash_inited(false), - burntime(burntime_), - replacements(replacements_) + recipe(recipe_), burntime(burntime_), replacements(replacements_) {} - virtual ~CraftDefinitionFuel(){} + virtual ~CraftDefinitionFuel() = default; virtual std::string getName() const; virtual bool check(const CraftInput &input, IGameDef *gamedef) const; @@ -386,7 +371,7 @@ private: // Recipe item name std::string recipe_name; // bool indicating if initHash has been called already - bool hash_inited; + bool hash_inited = false; // Time in seconds float burntime; // Replacement items for decrementInput() @@ -399,8 +384,8 @@ private: class ICraftDefManager { public: - ICraftDefManager(){} - virtual ~ICraftDefManager(){} + ICraftDefManager() = default; + virtual ~ICraftDefManager() = default; // The main crafting function virtual bool getCraftResult(CraftInput &input, CraftOutput &output, @@ -416,8 +401,8 @@ public: class IWritableCraftDefManager : public ICraftDefManager { public: - IWritableCraftDefManager(){} - virtual ~IWritableCraftDefManager(){} + IWritableCraftDefManager() = default; + virtual ~IWritableCraftDefManager() = default; // The main crafting function virtual bool getCraftResult(CraftInput &input, CraftOutput &output, diff --git a/src/database-dummy.cpp b/src/database-dummy.cpp index ef2148f70..a3d8cd579 100644 --- a/src/database-dummy.cpp +++ b/src/database-dummy.cpp @@ -33,7 +33,7 @@ bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data) void Database_Dummy::loadBlock(const v3s16 &pos, std::string *block) { s64 i = getBlockAsInteger(pos); - std::map<s64, std::string>::iterator it = m_database.find(i); + auto it = m_database.find(i); if (it == m_database.end()) { *block = ""; return; diff --git a/src/database-files.cpp b/src/database-files.cpp index 3b130f91b..70de8c8d2 100644 --- a/src/database-files.cpp +++ b/src/database-files.cpp @@ -44,7 +44,7 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player args.setFloat("yaw", player->getPlayerSAO()->getYaw()); args.setS32("breath", player->getPlayerSAO()->getBreath()); - std::string extended_attrs = ""; + std::string extended_attrs; player->serializeExtraAttributes(extended_attrs); args.set("extended_attributes", extended_attrs); @@ -174,6 +174,6 @@ void PlayerDatabaseFiles::listPlayers(std::vector<std::string> &res) player.deSerialize(is, "", &playerSAO); is.close(); - res.push_back(player.getName()); + res.emplace_back(player.getName()); } } diff --git a/src/database-files.h b/src/database-files.h index 80af42308..f0824a304 100644 --- a/src/database-files.h +++ b/src/database-files.h @@ -29,7 +29,7 @@ class PlayerDatabaseFiles : public PlayerDatabase { public: PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {} - virtual ~PlayerDatabaseFiles() {} + virtual ~PlayerDatabaseFiles() = default; void savePlayer(RemotePlayer *player); bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); diff --git a/src/database-postgresql.cpp b/src/database-postgresql.cpp index 78f59419f..de1601d0d 100644 --- a/src/database-postgresql.cpp +++ b/src/database-postgresql.cpp @@ -489,7 +489,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player) std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists(); for (u16 i = 0; i < inventory_lists.size(); i++) { const InventoryList* list = inventory_lists[i]; - std::string name = list->getName(), width = itos(list->getWidth()), + const std::string &name = list->getName(); + std::string width = itos(list->getWidth()), inv_id = itos(i), lsize = itos(list->getSize()); const char* inv_values[] = { @@ -518,11 +519,11 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player) execPrepared("remove_player_metadata", 1, rmvalues); const PlayerAttributes &attrs = sao->getExtendedAttributes(); - for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) { + for (const auto &attr : attrs) { const char *meta_values[] = { player->getName(), - it->first.c_str(), - it->second.c_str() + attr.first.c_str(), + attr.second.c_str() }; execPrepared("save_player_metadata", 3, meta_values); } @@ -622,7 +623,7 @@ void PlayerDatabasePostgreSQL::listPlayers(std::vector<std::string> &res) int numrows = PQntuples(results); for (int row = 0; row < numrows; row++) - res.push_back(PQgetvalue(results, row, 0)); + res.emplace_back(PQgetvalue(results, row, 0)); PQclear(results); } diff --git a/src/database-postgresql.h b/src/database-postgresql.h index 94d651e24..db0b505c9 100644 --- a/src/database-postgresql.h +++ b/src/database-postgresql.h @@ -111,7 +111,7 @@ class MapDatabasePostgreSQL : private Database_PostgreSQL, public MapDatabase { public: MapDatabasePostgreSQL(const std::string &connect_string); - virtual ~MapDatabasePostgreSQL() {} + virtual ~MapDatabasePostgreSQL() = default; bool saveBlock(const v3s16 &pos, const std::string &data); void loadBlock(const v3s16 &pos, std::string *block); @@ -130,7 +130,7 @@ class PlayerDatabasePostgreSQL : private Database_PostgreSQL, public PlayerDatab { public: PlayerDatabasePostgreSQL(const std::string &connect_string); - virtual ~PlayerDatabasePostgreSQL() {} + virtual ~PlayerDatabasePostgreSQL() = default; void savePlayer(RemotePlayer *player); bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); diff --git a/src/database-redis.cpp b/src/database-redis.cpp index 93e6717fa..096ea504d 100644 --- a/src/database-redis.cpp +++ b/src/database-redis.cpp @@ -38,7 +38,7 @@ Database_Redis::Database_Redis(Settings &conf) try { tmp = conf.get("redis_address"); hash = conf.get("redis_hash"); - } catch (SettingNotFoundException) { + } catch (SettingNotFoundException &) { throw SettingNotFoundException("Set redis_address and " "redis_hash in world.mt to use the redis backend"); } diff --git a/src/database-sqlite3.cpp b/src/database-sqlite3.cpp index 77451fadb..78c182f86 100644 --- a/src/database-sqlite3.cpp +++ b/src/database-sqlite3.cpp @@ -521,10 +521,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player) sqlite3_reset(m_stmt_player_metadata_remove); const PlayerAttributes &attrs = sao->getExtendedAttributes(); - for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) { + for (const auto &attr : attrs) { str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName()); - str_to_sqlite(m_stmt_player_metadata_add, 2, it->first); - str_to_sqlite(m_stmt_player_metadata_add, 3, it->second); + str_to_sqlite(m_stmt_player_metadata_add, 2, attr.first); + str_to_sqlite(m_stmt_player_metadata_add, 3, attr.second); sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE); sqlite3_reset(m_stmt_player_metadata_add); } diff --git a/src/database.cpp b/src/database.cpp index 8e1483893..12e0e1a0f 100644 --- a/src/database.cpp +++ b/src/database.cpp @@ -32,9 +32,9 @@ static inline s16 unsigned_to_signed(u16 i, u16 max_positive) { if (i < max_positive) { return i; - } else { - return i - (max_positive * 2); } + + return i - (max_positive * 2); } diff --git a/src/database.h b/src/database.h index 867bca07f..9926c7b93 100644 --- a/src/database.h +++ b/src/database.h @@ -36,7 +36,7 @@ public: class MapDatabase : public Database { public: - virtual ~MapDatabase() {} + virtual ~MapDatabase() = default; virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0; virtual void loadBlock(const v3s16 &pos, std::string *block) = 0; @@ -54,7 +54,8 @@ class RemotePlayer; class PlayerDatabase { public: - virtual ~PlayerDatabase() {} + virtual ~PlayerDatabase() = default; + virtual void savePlayer(RemotePlayer *player) = 0; virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0; virtual bool removePlayer(const std::string &name) = 0; diff --git a/src/daynightratio.h b/src/daynightratio.h index 3b71ee84e..f959cdf6c 100644 --- a/src/daynightratio.h +++ b/src/daynightratio.h @@ -50,16 +50,17 @@ inline u32 time_to_daynight_ratio(float time_of_day, bool smooth) return values[i][1]; } return 1000; - } else { - for(u32 i=0; i<sizeof(values)/sizeof(*values); i++){ - if(values[i][0] <= t) + } + + for (u32 i=0; i < sizeof(values) / sizeof(*values); i++) { + if (values[i][0] <= t) continue; - if(i == 0) + if (i == 0) return values[i][1]; float td0 = values[i][0] - values[i-1][0]; float f = (t - values[i-1][0]) / td0; return f * values[i][1] + (1.0 - f) * values[i-1][1]; } return 1000; - } + } diff --git a/src/debug.cpp b/src/debug.cpp index a30d6a95f..bdd4146ca 100644 --- a/src/debug.cpp +++ b/src/debug.cpp @@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "debug.h" #include "exceptions.h" -#include <stdio.h> -#include <stdlib.h> +#include <cstdio> +#include <cstdlib> #include <cstring> #include <map> #include <sstream> @@ -110,7 +110,7 @@ void DebugStack::print(FILE *file, bool everything) os.str().c_str()); for (int i = 0; i < stack_max_i; i++) { - if (i == stack_i && everything == false) + if (i == stack_i && !everything) break; if (i < stack_i) @@ -128,7 +128,7 @@ void DebugStack::print(std::ostream &os, bool everything) os<<"DEBUG STACK FOR THREAD "<<thread_id<<": "<<std::endl; for(int i = 0; i < stack_max_i; i++) { - if(i == stack_i && everything == false) + if(i == stack_i && !everything) break; if (i < stack_i) @@ -193,7 +193,7 @@ DebugStacker::~DebugStacker() { MutexAutoLock lock(g_debug_stacks_mutex); - if (m_overflowed == true) + if (m_overflowed) return; m_stack->stack_i--; diff --git a/src/debug.h b/src/debug.h index 088ec0b87..da320d83f 100644 --- a/src/debug.h +++ b/src/debug.h @@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <iostream> #include <exception> -#include <assert.h> +#include <cassert> #include "gettime.h" #include "log.h" diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 5c797cf60..4f128fdae 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -440,8 +440,7 @@ void set_default_settings(Settings *settings) void override_default_settings(Settings *settings, Settings *from) { std::vector<std::string> names = from->getNames(); - for (size_t i = 0; i < names.size(); i++) { - const std::string &name = names[i]; + for (const auto &name : names) { settings->setDefault(name, from->get(name)); } } diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index f8859dcd0..851b1e25f 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -201,7 +201,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding) } } // No place found - if (fits == false) + if (!fits) return; /* @@ -564,7 +564,7 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace, v3s16 doorplace; v3s16 doordir; bool r = findPlaceForDoor(doorplace, doordir); - if (r == false) + if (!r) continue; v3s16 roomplace; // X east, Z north, Y up @@ -596,7 +596,7 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace, break; } } - if (fits == false) { + if (!fits) { // Find new place continue; } @@ -625,12 +625,12 @@ v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs) } while ((dir.X == 0 || dir.Z == 0) && trycount < 10); return dir; - } else { - if (random.next() % 2 == 0) - return random.next() % 2 ? v3s16(-1, 0, 0) : v3s16(1, 0, 0); - else - return random.next() % 2 ? v3s16(0, 0, -1) : v3s16(0, 0, 1); } + + if (random.next() % 2 == 0) + return random.next() % 2 ? v3s16(-1, 0, 0) : v3s16(1, 0, 0); + + return random.next() % 2 ? v3s16(0, 0, -1) : v3s16(0, 0, 1); } @@ -673,6 +673,6 @@ int dir_to_facedir(v3s16 d) { if (abs(d.X) > abs(d.Z)) return d.X < 0 ? 3 : 1; - else - return d.Z < 0 ? 2 : 0; + + return d.Z < 0 ? 2 : 0; } diff --git a/src/emerge.cpp b/src/emerge.cpp index 0fc31e9e1..d1651da28 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -52,18 +52,18 @@ public: int id; EmergeThread(Server *server, int ethreadid); - ~EmergeThread(); + ~EmergeThread() = default; void *run(); void signal(); // Requires queue mutex held - bool pushBlock(v3s16 pos); + bool pushBlock(const v3s16 &pos); void cancelPendingItems(); static void runCompletionCallbacks( - v3s16 pos, EmergeAction action, + const v3s16 &pos, EmergeAction action, const EmergeCallbackList &callbacks); private: @@ -78,7 +78,7 @@ private: bool popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata); EmergeAction getBlockOrStartGen( - v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *data); + const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *data); MapBlock *finishGen(v3s16 pos, BlockMakeData *bmdata, std::map<v3s16, MapBlock *> *modified_blocks); @@ -181,7 +181,7 @@ EmergeManager::~EmergeManager() bool EmergeManager::initMapgens(MapgenParams *params) { - if (m_mapgens.size()) + if (!m_mapgens.empty()) return false; this->mgparams = params; @@ -316,7 +316,7 @@ v3s16 EmergeManager::getContainingChunk(v3s16 blockpos, s16 chunksize) int EmergeManager::getSpawnLevelAtPoint(v2s16 p) { - if (m_mapgens.size() == 0 || !m_mapgens[0]) { + if (m_mapgens.empty() || !m_mapgens[0]) { errorstream << "EmergeManager: getSpawnLevelAtPoint() called" " before mapgen init" << std::endl; return 0; @@ -328,7 +328,7 @@ int EmergeManager::getSpawnLevelAtPoint(v2s16 p) int EmergeManager::getGroundLevelAtPoint(v2s16 p) { - if (m_mapgens.size() == 0 || !m_mapgens[0]) { + if (m_mapgens.empty() || !m_mapgens[0]) { errorstream << "EmergeManager: getGroundLevelAtPoint() called" " before mapgen init" << std::endl; return 0; @@ -380,7 +380,7 @@ bool EmergeManager::pushBlockEmergeData( *entry_already_exists = !findres.second; if (callback) - bedata.callbacks.push_back(std::make_pair(callback, callback_param)); + bedata.callbacks.emplace_back(callback, callback_param); if (*entry_already_exists) { bedata.flags |= flags; @@ -457,19 +457,13 @@ EmergeThread::EmergeThread(Server *server, int ethreadid) : } -EmergeThread::~EmergeThread() -{ - //cancelPendingItems(); -} - - void EmergeThread::signal() { m_queue_event.signal(); } -bool EmergeThread::pushBlock(v3s16 pos) +bool EmergeThread::pushBlock(const v3s16 &pos) { m_block_queue.push(pos); return true; @@ -494,9 +488,7 @@ void EmergeThread::cancelPendingItems() } -void EmergeThread::runCompletionCallbacks( - v3s16 pos, - EmergeAction action, +void EmergeThread::runCompletionCallbacks(const v3s16 &pos, EmergeAction action, const EmergeCallbackList &callbacks) { for (size_t i = 0; i != callbacks.size(); i++) { @@ -528,7 +520,7 @@ bool EmergeThread::popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata) EmergeAction EmergeThread::getBlockOrStartGen( - v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata) + const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata) { MutexAutoLock envlock(m_server->m_env_mutex); @@ -644,7 +636,7 @@ void *EmergeThread::run() m_mapgen->makeChunk(&bmdata); - if (enable_mapgen_debug_info == false) + if (!enable_mapgen_debug_info) t.stop(true); // Hide output } @@ -656,7 +648,7 @@ void *EmergeThread::run() if (block) modified_blocks[pos] = block; - if (modified_blocks.size() > 0) + if (!modified_blocks.empty()) m_server->SetBlocksNotSent(modified_blocks); } } catch (VersionMismatchException &e) { diff --git a/src/emerge.h b/src/emerge.h index 81b7a0a53..b2099a440 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -54,7 +54,8 @@ struct BlockMakeData { UniqueQueue<v3s16> transforming_liquid; INodeDefManager *nodedef = nullptr; - BlockMakeData() {} + BlockMakeData() = default; + ~BlockMakeData() { delete vmanip; } }; |