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author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-13 17:09:23 +0200 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-22 13:02:08 +0200 |
commit | 153f07fdfb60ddfeeb3bdb59e5f061e870334d3a (patch) | |
tree | 961d5038cdb5dd644cc8925b344c47182c7794f5 | |
parent | 7e610aece52ad547d4ae263aff5297342d5a4bff (diff) | |
download | minetest-153f07fdfb60ddfeeb3bdb59e5f061e870334d3a.tar.gz minetest-153f07fdfb60ddfeeb3bdb59e5f061e870334d3a.tar.bz2 minetest-153f07fdfb60ddfeeb3bdb59e5f061e870334d3a.zip |
Remove distinction between /# and / commands
No need to make the server command syntax more complicated than
necessary. If the need ever arise, we'll find some other way to
distinguish the client commands. Also, the /# syntax is deprecated and
will be made obsolete in time.
-rw-r--r-- | src/game.cpp | 12 | ||||
-rw-r--r-- | src/server.cpp | 8 |
2 files changed, 5 insertions, 15 deletions
diff --git a/src/game.cpp b/src/game.cpp index ab3852137..22fab706c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -114,18 +114,6 @@ struct TextDestChat : public TextDest // Discard empty line if(text == L"") return; - - // Parse command (server command starts with "/#") - if(text[0] == L'/' && text[1] != L'#') - { - std::wstring reply = L"Local: "; - - reply += L"Local commands not yet supported. " - L"Server prefix is \"/#\"."; - - m_client->addChatMessage(reply); - return; - } // Send to others m_client->sendChatMessage(text); diff --git a/src/server.cpp b/src/server.cpp index 5b657bc2e..1f33a66f5 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3245,12 +3245,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) u64 privs = getPlayerPrivs(player); // Parse commands - std::wstring commandprefix = L"/#"; - if(message.substr(0, commandprefix.size()) == commandprefix) + if(message[0] == L'/') { line += L"Server: "; - message = message.substr(commandprefix.size()); + size_t strip_size = 1; + if (message[1] == L'#') // support old-style commans + ++strip_size; + message = message.substr(strip_size); WStrfnd f1(message); f1.next(L" "); // Skip over /#whatever |