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author | kwolekr <kwolekr@minetest.net> | 2014-10-03 11:20:29 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2014-10-03 11:20:29 -0400 |
commit | 173beeee65289464d2541c44f753d21cd1fa3155 (patch) | |
tree | daf17e5f0597138f4d93eb1b9c801ca5698678eb | |
parent | b9cb196d494c60016a509ffe17ce2077e98ceac6 (diff) | |
download | minetest-173beeee65289464d2541c44f753d21cd1fa3155.tar.gz minetest-173beeee65289464d2541c44f753d21cd1fa3155.tar.bz2 minetest-173beeee65289464d2541c44f753d21cd1fa3155.zip |
Fix special tile backspace culling
-rw-r--r-- | src/nodedef.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 895761f59..f1a7ad694 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -394,8 +394,8 @@ private: void addNameIdMapping(content_t i, std::string name); #ifndef SERVER void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef, - u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type, - bool backface_culling); + u32 shader_id, bool use_normal_texture, bool backface_culling, + u8 alpha, u8 material_type); #endif // Features indexed by id @@ -801,13 +801,14 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc // Tiles (fill in f->tiles[]) for (u16 j = 0; j < 6; j++) { fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j], - use_normal_texture, f->alpha, material_type, f->backface_culling); + use_normal_texture, f->backface_culling, f->alpha, material_type); } // Special tiles (fill in f->special_tiles[]) for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) { fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j], - tile_shader[j], use_normal_texture, f->alpha, material_type, f->backface_culling); + tile_shader[j], use_normal_texture, + f->tiledef_special[j].backface_culling, f->alpha, material_type); } } #endif @@ -817,7 +818,7 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc #ifndef SERVER void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef, u32 shader_id, bool use_normal_texture, - u8 alpha, u8 material_type, bool backface_culling) + bool backface_culling, u8 alpha, u8 material_type) { tile->shader_id = shader_id; tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id); |