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author | xzcx <nuno360@gmail.com> | 2018-08-30 19:32:17 +0100 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-08-30 20:32:17 +0200 |
commit | 1c4c0d46738708676e9b85cdd71d6433a05e5d0a (patch) | |
tree | edc916796ff346670d2913b166a02d843072eb26 | |
parent | 7e21cec55bba7e5507cc84c2a53895429b812aff (diff) | |
download | minetest-1c4c0d46738708676e9b85cdd71d6433a05e5d0a.tar.gz minetest-1c4c0d46738708676e9b85cdd71d6433a05e5d0a.tar.bz2 minetest-1c4c0d46738708676e9b85cdd71d6433a05e5d0a.zip |
Shaders: Fix comment line (#7668)
Fixed comment as finalColorBlend() does not exist in the code base.
-rw-r--r-- | client/shaders/nodes_shader/opengl_vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 3ac79c26d..54b569c5e 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -135,7 +135,7 @@ float disp_z; color.a = 1; // Emphase blue a bit in darker places - // See C++ implementation in mapblock_mesh.cpp finalColorBlend() + // See C++ implementation in mapblock_mesh.cpp final_color_blend() float brightness = (color.r + color.g + color.b) / 3; color.b += max(0.0, 0.021 - abs(0.2 * brightness - 0.021) + 0.07 * brightness); |