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author | Perttu Ahola <celeron55@gmail.com> | 2014-06-08 12:33:16 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2014-06-08 12:33:16 +0300 |
commit | 1cea2f1b490a1cb7ec047e79700fa885db92231b (patch) | |
tree | c32bd3ef8a58b486ff714770071e4af34d7bd98e | |
parent | f70e0556fcf28b21b5a6717524caa29ccd49a516 (diff) | |
download | minetest-1cea2f1b490a1cb7ec047e79700fa885db92231b.tar.gz minetest-1cea2f1b490a1cb7ec047e79700fa885db92231b.tar.bz2 minetest-1cea2f1b490a1cb7ec047e79700fa885db92231b.zip |
Fix switch from "skybox" to other sky types as triggered by player:set_sky()
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index a3f73465b..6076ac4a0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2532,7 +2532,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, else if (event.type == CE_SET_SKY) { sky->setVisible(false); if(skybox){ - skybox->drop(); + skybox->remove(); skybox = NULL; } // Handle according to type |