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author | BlockMen <nmuelll@web.de> | 2013-09-19 20:39:19 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2013-09-20 20:03:58 +0200 |
commit | 27947d85f7543a16a6c70aff4e9dcdca814c40ba (patch) | |
tree | 604f8684ece07f5fff939c3ffaf50dfb0bc65228 | |
parent | f7ee5da4c115231df3f4897db04fd308749efe55 (diff) | |
download | minetest-27947d85f7543a16a6c70aff4e9dcdca814c40ba.tar.gz minetest-27947d85f7543a16a6c70aff4e9dcdca814c40ba.tar.bz2 minetest-27947d85f7543a16a6c70aff4e9dcdca814c40ba.zip |
Add option to scale image to percentage values
-rw-r--r-- | doc/lua_api.txt | 6 | ||||
-rw-r--r-- | src/hud.cpp | 17 |
2 files changed, 14 insertions, 9 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 1cd6a134e..43c719a43 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -478,8 +478,10 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still - image Displays an image on the HUD. - - scale: The scale of the image, with 1 being the original texture size. - Only the X coordinate scale is used. + - scale: The scale of the image, with 1 being the original texture size. + Only the X coordinate scale is used (positive values) + Negative values represent that percentage of the screen it + should take; e.g. x=-100 means 100% (width) - text: The name of the texture that is displayed. - alignment: The alignment of the image. - offset: offset in pixels from position. diff --git a/src/hud.cpp b/src/hud.cpp index a0086b2f7..183f94e49 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -234,13 +234,16 @@ void Hud::drawLuaElements() { const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; core::dimension2di imgsize(texture->getOriginalSize()); - core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X, - imgsize.Height * e->scale.X); - rect += pos; - v2s32 offset((e->align.X - 1.0) * ((imgsize.Width * e->scale.X) / 2), - (e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2)); - rect += offset; - rect += v2s32(e->offset.X, e->offset.Y); + v2s32 dstsize(imgsize.Width * e->scale.X, + imgsize.Height * e->scale.Y); + if (e->scale.X < 0) + dstsize.X = screensize.X * (e->scale.X * -0.01); + if (e->scale.Y < 0) + dstsize.Y = screensize.Y * (e->scale.Y * -0.01); + v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, + (e->align.Y - 1.0) * dstsize.Y / 2); + core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y); + rect += pos + offset + v2s32(e->offset.X, e->offset.Y); driver->draw2DImage(texture, rect, core::rect<s32>(core::position2d<s32>(0,0), imgsize), NULL, colors, true); |