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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-17 20:09:36 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-18 09:28:39 +0100 |
commit | 27d4e89d326337c8d8cafc681acde8bfbde7de77 (patch) | |
tree | 05122a05a2178adf57c5ac8b1038fb8eaefef46b | |
parent | b019221c30f58ce1944d8f2421b40b31ba364716 (diff) | |
download | minetest-27d4e89d326337c8d8cafc681acde8bfbde7de77.tar.gz minetest-27d4e89d326337c8d8cafc681acde8bfbde7de77.tar.bz2 minetest-27d4e89d326337c8d8cafc681acde8bfbde7de77.zip |
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
-rw-r--r-- | builtin/game/chatcommands.lua | 10 | ||||
-rw-r--r-- | minetest.conf.example | 1 | ||||
-rw-r--r-- | src/map.cpp | 4 | ||||
-rw-r--r-- | src/script/lua_api/l_rollback.cpp | 10 | ||||
-rw-r--r-- | src/server.cpp | 13 |
5 files changed, 29 insertions, 9 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index 2d94817e8..91b685fdf 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -570,6 +570,9 @@ core.register_chatcommand("rollback_check", { .. " seconds=86400=24h, limit=5)", privs = {rollback=true}, func = function(name, param) + if not core.setting_getbool("enable_rollback_recording") then + return false, "Rollback functions are disabled." + end local range, seconds, limit = param:match("(%d+) *(%d*) *(%d*)") range = tonumber(range) or 0 @@ -583,6 +586,10 @@ core.register_chatcommand("rollback_check", { local name = puncher:get_player_name() core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...") local actions = core.rollback_get_node_actions(pos, range, seconds, limit) + if not actions then + core.chat_send_player(name, "Rollback functions are disabled") + return + end local num_actions = #actions if num_actions == 0 then core.chat_send_player(name, "Nobody has touched" @@ -614,6 +621,9 @@ core.register_chatcommand("rollback", { description = "revert actions of a player; default for <seconds> is 60", privs = {rollback=true}, func = function(name, param) + if not core.setting_getbool("enable_rollback_recording") then + return false, "Rollback functions are disabled." + end local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") if not target_name then local player_name = nil diff --git a/minetest.conf.example b/minetest.conf.example index eb883fa8e..eefe3b7bc 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -337,6 +337,7 @@ # If true, disable cheat prevention in multiplayer #disable_anticheat = false # If true, actions are recorded for rollback +# This option is only read when server starts #enable_rollback_recording = false # Handling for deprecated lua api calls: # "legacy" = (try to) mimic old behaviour (default for release). diff --git a/src/map.cpp b/src/map.cpp index 0877d8c8e..a9ff22c32 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1857,11 +1857,11 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks) // Find out whether there is a suspect for this action std::string suspect; - if(m_gamedef->rollback()){ + if(m_gamedef->rollback()) { suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1); } - if(!suspect.empty()){ + if(m_gamedef->rollback() && !suspect.empty()){ // Blame suspect RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true); // Get old node for rollback diff --git a/src/script/lua_api/l_rollback.cpp b/src/script/lua_api/l_rollback.cpp index f55a72d1b..5744e6813 100644 --- a/src/script/lua_api/l_rollback.cpp +++ b/src/script/lua_api/l_rollback.cpp @@ -44,6 +44,9 @@ int ModApiRollback::l_rollback_get_node_actions(lua_State *L) int limit = luaL_checknumber(L, 4); Server *server = getServer(L); IRollbackManager *rollback = server->getRollbackManager(); + if (rollback == NULL) { + return 0; + } std::list<RollbackAction> actions = rollback->getNodeActors(pos, range, seconds, limit); std::list<RollbackAction>::iterator iter = actions.begin(); @@ -80,6 +83,13 @@ int ModApiRollback::l_rollback_revert_actions_by(lua_State *L) int seconds = luaL_checknumber(L, 2); Server *server = getServer(L); IRollbackManager *rollback = server->getRollbackManager(); + + // If rollback is disabled, tell it's not a success. + if (rollback == NULL) { + lua_pushboolean(L, false); + lua_newtable(L); + return 2; + } std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds); std::list<std::string> log; bool success = server->rollbackRevertActions(actions, &log); diff --git a/src/server.cpp b/src/server.cpp index a118e15dd..a75e27456 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -243,9 +243,6 @@ Server::Server( std::string ban_path = m_path_world + DIR_DELIM "ipban.txt"; m_banmanager = new BanManager(ban_path); - // Create rollback manager - m_rollback = new RollbackManager(m_path_world, this); - ModConfiguration modconf(m_path_world); m_mods = modconf.getMods(); std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods(); @@ -353,6 +350,12 @@ Server::Server( // Initialize mapgens m_emerge->initMapgens(); + m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording"); + if (m_enable_rollback_recording) { + // Create rollback manager + m_rollback = new RollbackManager(m_path_world, this); + } + // Give environment reference to scripting api m_script->initializeEnvironment(m_env); @@ -1068,10 +1071,6 @@ void Server::AsyncRunStep(bool initial_step) counter = 0.0; m_emerge->startThreads(); - - // Update m_enable_rollback_recording here too - m_enable_rollback_recording = - g_settings->getBool("enable_rollback_recording"); } } |