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authorest31 <MTest31@outlook.com>2016-05-30 23:27:48 +1000
committerCraig Robbins <kde.psych@gmail.com>2016-05-30 23:28:08 +1000
commit27db92925261ed6646d0a1c0512711ab3aeb5fb8 (patch)
tree3e104d027f0d1c25d49c02d5845591ab225dd6bd
parent4134d8ad13c371820a485a9752b1197a8d7007f3 (diff)
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Add minetest.check_password_entry callback
Gives a convenient way to check a player's password. This entirely bypasses the SRP protocol, so should be used with great care. This function is not intended to be used in-game, but solely by external protocols, where no authentication of the minetest engine is provided, and also only for protocols, in which the user already gives the server the plaintext password. Examples for good use are the classical http form, or irc, an example for a bad use is a password change dialog inside formspec. Users should be aware that they lose the advantages of the SRP protocol if they enter their passwords for servers outside the normal entry box, like in in-game formspec menus, or through irc /msg s, This patch also fixes an auth.h mistake which has mixed up the order of params inside the decode_srp_verifier_and_salt function. Zeno-: Added errorstream message for invalid format when I committed
-rw-r--r--doc/lua_api.txt9
-rw-r--r--src/script/lua_api/l_util.cpp30
-rw-r--r--src/script/lua_api/l_util.h3
-rw-r--r--src/util/auth.h2
4 files changed, 43 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 03f2dad32..82a0acbee 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1951,12 +1951,21 @@ Call these functions only at load time!
* `minetest.notify_authentication_modified(name)`
* Should be called by the authentication handler if privileges changes.
* To report everybody, set `name=nil`.
+* `minetest.check_password_entry(name, entry, password)`
+ * Returns true if the "db entry" for a player with name matches given
+ * password, false otherwise.
+ * The "db entry" is the usually player-individual value that is derived
+ * from the player's chosen password and stored on the server in order to allow
+ * authentication whenever the player desires to log in.
+ * Only use this function for making it possible to log in via the password from
+ * via protocols like IRC, other uses for inside the game are frowned upon.
* `minetest.get_password_hash(name, raw_password)`
* Convert a name-password pair to a password hash that Minetest can use.
* The returned value alone is not a good basis for password checks based
* on comparing the password hash in the database with the password hash
* from the function, with an externally provided password, as the hash
* in the db might use the new SRP verifier format.
+ * For this purpose, use minetest.check_password_entry instead.
* `minetest.string_to_privs(str)`: returns `{priv1=true,...}`
* `minetest.privs_to_string(privs)`: returns `"priv1,priv2,..."`
* Convert between two privilege representations
diff --git a/src/script/lua_api/l_util.cpp b/src/script/lua_api/l_util.cpp
index e90b7fbcf..d090fc91c 100644
--- a/src/script/lua_api/l_util.cpp
+++ b/src/script/lua_api/l_util.cpp
@@ -246,6 +246,35 @@ int ModApiUtil::l_get_hit_params(lua_State *L)
return 1;
}
+// check_password_entry(name, entry, password)
+int ModApiUtil::l_check_password_entry(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = luaL_checkstring(L, 1);
+ std::string entry = luaL_checkstring(L, 2);
+ std::string password = luaL_checkstring(L, 3);
+
+ if (base64_is_valid(entry)) {
+ std::string hash = translate_password(name, password);
+ lua_pushboolean(L, hash == entry);
+ return 1;
+ }
+
+ std::string salt;
+ std::string verifier;
+
+ if (!decode_srp_verifier_and_salt(entry, &verifier, &salt)) {
+ // invalid format
+ warningstream << "Invalid password format for " << name << std::endl;
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ std::string gen_verifier = generate_srp_verifier(name, password, salt);
+
+ lua_pushboolean(L, gen_verifier == verifier);
+ return 1;
+}
+
// get_password_hash(name, raw_password)
int ModApiUtil::l_get_password_hash(lua_State *L)
{
@@ -449,6 +478,7 @@ void ModApiUtil::Initialize(lua_State *L, int top)
API_FCT(get_dig_params);
API_FCT(get_hit_params);
+ API_FCT(check_password_entry);
API_FCT(get_password_hash);
API_FCT(is_yes);
diff --git a/src/script/lua_api/l_util.h b/src/script/lua_api/l_util.h
index 779dbe281..3012d55aa 100644
--- a/src/script/lua_api/l_util.h
+++ b/src/script/lua_api/l_util.h
@@ -71,6 +71,9 @@ private:
// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
static int l_get_hit_params(lua_State *L);
+ // check_password_entry(name, entry, password)
+ static int l_check_password_entry(lua_State *L);
+
// get_password_hash(name, raw_password)
static int l_get_password_hash(lua_State *L);
diff --git a/src/util/auth.h b/src/util/auth.h
index 1fd6ab453..7cdc7d74d 100644
--- a/src/util/auth.h
+++ b/src/util/auth.h
@@ -45,6 +45,6 @@ std::string encode_srp_verifier(const std::string &verifier,
/// Reads the DB-formatted SRP verifier and gets the verifier
/// and salt components.
bool decode_srp_verifier_and_salt(const std::string &encoded,
- std::string *salt, std::string *bytes_v);
+ std::string *verifier, std::string *salt);
#endif