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authorPerttu Ahola <celeron55@gmail.com>2011-04-06 22:28:51 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-06 22:28:51 +0300
commit2dba606e1217ffb236e19aa38157a945e919d76b (patch)
tree5a2de1470b7a7cd75d137246df400c5cb2f739f7
parent00dd5cbb2e93a6fc81806d8a75268d720b41bec0 (diff)
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stone shovel now needs cobble, not stone.
-rw-r--r--src/main.cpp3
-rw-r--r--src/server.cpp2
2 files changed, 4 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index fe426b6b7..46d685ae3 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -117,6 +117,9 @@ Game content:
- Uh, is there an active block list somewhere?
- Player health points
- When player dies, throw items on map
+- Cobble to get mossy if near water
+- More slots in furnace source list, so that multiple ingredients
+ are possible.
Documentation:
--------------
diff --git a/src/server.cpp b/src/server.cpp
index 77c931026..d25c4a9d6 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3140,7 +3140,7 @@ void Server::SendInventory(u16 peer_id)
if(!found)
{
ItemSpec specs[9];
- specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
if(checkItemCombination(items, specs))