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author | Paramat <paramat@users.noreply.github.com> | 2017-06-30 14:32:35 +0100 |
---|---|---|
committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-30 15:32:35 +0200 |
commit | 2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd (patch) | |
tree | 9506ff22e46d4ea83e3d12b094e4234a83ff7f61 | |
parent | 367d218f2b8c9d5fa754875407bd52c6bff771a7 (diff) | |
download | minetest-2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd.tar.gz minetest-2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd.tar.bz2 minetest-2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd.zip |
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
-rw-r--r-- | src/mapgen_flat.cpp | 18 | ||||
-rw-r--r-- | src/mapgen_fractal.cpp | 30 | ||||
-rw-r--r-- | src/mapgen_v5.cpp | 14 | ||||
-rw-r--r-- | src/mapgen_v6.cpp | 12 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 22 | ||||
-rw-r--r-- | src/mapgen_valleys.cpp | 30 |
6 files changed, 63 insertions, 63 deletions
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index e7f5f4dfe..95fb35412 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -51,15 +51,15 @@ FlagDesc flagdesc_mapgen_flat[] = { MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { - this->spflags = params->spflags; - this->ground_level = params->ground_level; - this->large_cave_depth = params->large_cave_depth; - this->lava_depth = params->lava_depth; - this->cave_width = params->cave_width; - this->lake_threshold = params->lake_threshold; - this->lake_steepness = params->lake_steepness; - this->hill_threshold = params->hill_threshold; - this->hill_steepness = params->hill_steepness; + spflags = params->spflags; + ground_level = params->ground_level; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + cave_width = params->cave_width; + lake_threshold = params->lake_threshold; + lake_steepness = params->lake_steepness; + hill_threshold = params->hill_threshold; + hill_steepness = params->hill_steepness; // 2D noise noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp index b43dcd3f0..4fe0d8369 100644 --- a/src/mapgen_fractal.cpp +++ b/src/mapgen_fractal.cpp @@ -49,19 +49,19 @@ FlagDesc flagdesc_mapgen_fractal[] = { MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { - this->spflags = params->spflags; - this->cave_width = params->cave_width; - this->large_cave_depth = params->large_cave_depth; - this->lava_depth = params->lava_depth; - this->fractal = params->fractal; - this->iterations = params->iterations; - this->scale = params->scale; - this->offset = params->offset; - this->slice_w = params->slice_w; - this->julia_x = params->julia_x; - this->julia_y = params->julia_y; - this->julia_z = params->julia_z; - this->julia_w = params->julia_w; + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + fractal = params->fractal; + iterations = params->iterations; + scale = params->scale; + offset = params->offset; + slice_w = params->slice_w; + julia_x = params->julia_x; + julia_y = params->julia_y; + julia_z = params->julia_z; + julia_w = params->julia_w; //// 2D terrain noise noise_seabed = new Noise(¶ms->np_seabed, seed, csize.X, csize.Z); @@ -70,8 +70,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenFractalParams *params, EmergeMa MapgenBasic::np_cave1 = params->np_cave1; MapgenBasic::np_cave2 = params->np_cave2; - this->formula = fractal / 2 + fractal % 2; - this->julia = fractal % 2 == 0; + formula = fractal / 2 + fractal % 2; + julia = fractal % 2 == 0; } diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 044826705..ffa1f538c 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -48,13 +48,13 @@ FlagDesc flagdesc_mapgen_v5[] = { MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { - this->spflags = params->spflags; - this->cave_width = params->cave_width; - this->large_cave_depth = params->large_cave_depth; - this->lava_depth = params->lava_depth; - this->cavern_limit = params->cavern_limit; - this->cavern_taper = params->cavern_taper; - this->cavern_threshold = params->cavern_threshold; + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; // Terrain noise noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index f932f45f7..ebbd932d4 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -58,14 +58,14 @@ FlagDesc flagdesc_mapgen_v6[] = { MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) : Mapgen(mapgenid, params, emerge) { - this->m_emerge = emerge; - this->ystride = csize.X; //////fix this + m_emerge = emerge; + ystride = csize.X; //////fix this - this->heightmap = new s16[csize.X * csize.Z]; + heightmap = new s16[csize.X * csize.Z]; - this->spflags = params->spflags; - this->freq_desert = params->freq_desert; - this->freq_beach = params->freq_beach; + spflags = params->spflags; + freq_desert = params->freq_desert; + freq_beach = params->freq_beach; np_cave = ¶ms->np_cave; np_humidity = ¶ms->np_humidity; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index e361a8f12..17f2df835 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -54,21 +54,21 @@ FlagDesc flagdesc_mapgen_v7[] = { MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { - this->spflags = params->spflags; - this->cave_width = params->cave_width; - this->large_cave_depth = params->large_cave_depth; - this->lava_depth = params->lava_depth; - this->float_mount_density = params->float_mount_density; - this->floatland_level = params->floatland_level; - this->shadow_limit = params->shadow_limit; - this->cavern_limit = params->cavern_limit; - this->cavern_taper = params->cavern_taper; - this->cavern_threshold = params->cavern_threshold; + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + float_mount_density = params->float_mount_density; + floatland_level = params->floatland_level; + shadow_limit = params->shadow_limit; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; // This is to avoid a divide-by-zero. // Parameter will be saved to map_meta.txt in limited form. params->float_mount_height = MYMAX(params->float_mount_height, 1.0f); - this->float_mount_height = params->float_mount_height; + float_mount_height = params->float_mount_height; // 2D noise noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index cf982206b..71c0b001f 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -66,19 +66,19 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa : MapgenBasic(mapgenid, params, emerge) { // NOTE: MapgenValleys has a hard dependency on BiomeGenOriginal - this->m_bgen = (BiomeGenOriginal *)biomegen; + m_bgen = (BiomeGenOriginal *)biomegen; BiomeParamsOriginal *bp = (BiomeParamsOriginal *)params->bparams; - this->spflags = params->spflags; - this->altitude_chill = params->altitude_chill; - this->large_cave_depth = params->large_cave_depth; - this->lava_features_lim = rangelim(params->lava_features, 0, 10); - this->massive_cave_depth = params->massive_cave_depth; - this->river_depth_bed = params->river_depth + 1.f; - this->river_size_factor = params->river_size / 100.f; - this->water_features_lim = rangelim(params->water_features, 0, 10); - this->cave_width = params->cave_width; + spflags = params->spflags; + altitude_chill = params->altitude_chill; + large_cave_depth = params->large_cave_depth; + lava_features_lim = rangelim(params->lava_features, 0, 10); + massive_cave_depth = params->massive_cave_depth; + river_depth_bed = params->river_depth + 1.f; + river_size_factor = params->river_size / 100.f; + water_features_lim = rangelim(params->water_features, 0, 10); + cave_width = params->cave_width; //// 2D Terrain noise noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); @@ -96,13 +96,13 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa noise_cave2 = new Noise(¶ms->np_cave2, seed, csize.X, csize.Y + 1, csize.Z); noise_massive_caves = new Noise(¶ms->np_massive_caves, seed, csize.X, csize.Y + 1, csize.Z); - this->humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS); - this->use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL); - this->humidity_adjust = bp->np_humidity.offset - 50.f; + humid_rivers = (spflags & MGVALLEYS_HUMID_RIVERS); + use_altitude_chill = (spflags & MGVALLEYS_ALT_CHILL); + humidity_adjust = bp->np_humidity.offset - 50.f; // a small chance of overflows if the settings are very high - this->cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50; - this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50; + cave_water_max_height = water_level + MYMAX(0, water_features_lim - 4) * 50; + lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50; tcave_cache = new float[csize.Y + 2]; } |