aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMoNTE48 <MoNTE48@mail.ua>2019-12-11 20:03:12 +0100
committersfan5 <sfan5@live.de>2020-05-29 22:53:58 +0200
commit34862a644256f2717923de6d35288114a84acd19 (patch)
treebf1016c11acb41d023322b6e13843ffae721d9a8
parent65a6a316d081d3951438bbbcfce74c9c65db407a (diff)
downloadminetest-34862a644256f2717923de6d35288114a84acd19.tar.gz
minetest-34862a644256f2717923de6d35288114a84acd19.tar.bz2
minetest-34862a644256f2717923de6d35288114a84acd19.zip
Add disable_jump check for the player's feet
-rw-r--r--doc/lua_api.txt1
-rw-r--r--games/devtest/mods/testnodes/properties.lua11
-rw-r--r--src/client/localplayer.cpp4
3 files changed, 13 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index bb9df5373..8c81b7020 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1666,6 +1666,7 @@ to games.
* `2`: the node always gets the digging time 0.5 seconds (rail, sign)
* `3`: the node always gets the digging time 0 seconds (torch)
* `disable_jump`: Player (and possibly other things) cannot jump from node
+ or if their feet are in the node. Note: not supported for `new_move = false`
* `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)`
* `falling_node`: if there is no walkable block under the node it will fall
* `float`: the node will not fall through liquids
diff --git a/games/devtest/mods/testnodes/properties.lua b/games/devtest/mods/testnodes/properties.lua
index e169d4b08..01846a5f0 100644
--- a/games/devtest/mods/testnodes/properties.lua
+++ b/games/devtest/mods/testnodes/properties.lua
@@ -56,11 +56,18 @@ minetest.register_node("testnodes:attached_wallmounted", {
minetest.register_node("testnodes:nojump", {
description = S("Non-jumping Node"),
groups = {disable_jump=1, dig_immediate=3},
-
-
tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
})
+-- Jump disabled plant
+minetest.register_node("testnodes:nojump_walkable", {
+ description = S("Non-jumping Plant Node"),
+ drawtype = "plantlike",
+ groups = {disable_jump=1, dig_immediate=3},
+ walkable = false,
+ tiles = {"testnodes_nojump_top.png"},
+})
+
-- Climbable up and down with jump and sneak keys
minetest.register_node("testnodes:climbable", {
description = S("Climbable Node"),
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index c20c3619f..011898bcf 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -436,9 +436,11 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
Check properties of the node on which the player is standing
*/
const ContentFeatures &f = nodemgr->get(map->getNode(m_standing_node));
+ const ContentFeatures &f1 = nodemgr->get(map->getNode(m_standing_node + v3s16(0, 1, 0)));
// Determine if jumping is possible
- m_disable_jump = itemgroup_get(f.groups, "disable_jump");
+ m_disable_jump = itemgroup_get(f.groups, "disable_jump") ||
+ itemgroup_get(f1.groups, "disable_jump");
m_can_jump = ((touching_ground && !is_climbing) || sneak_can_jump) && !m_disable_jump;
// Jump key pressed while jumping off from a bouncy block