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authorparamat <paramat@users.noreply.github.com>2017-06-23 21:49:26 +0100
committerparamat <mat.gregory@virginmedia.com>2017-06-24 01:48:29 +0100
commit34e8e0e5ce2887391f55d5d7285088ec2c0f5761 (patch)
treecbdb790628c8ac6d0311a20cf3e120b03c00a9fe
parent9a77397fbfb95a0b45ed33831291259626968500 (diff)
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Mgv7: Avoid divide-by-zero errors
Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan. This can cause massive vertical columns of water to appear above sea level.
-rw-r--r--src/mapgen_v7.cpp14
-rw-r--r--src/mapgen_v7.h2
2 files changed, 10 insertions, 6 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 5d150ee1c..d74d050ef 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -59,7 +59,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
this->large_cave_depth = params->large_cave_depth;
this->lava_depth = params->lava_depth;
this->float_mount_density = params->float_mount_density;
- this->float_mount_height = params->float_mount_height;
+ float_mount_height_lim = MYMAX(params->float_mount_height, 1.0f);
this->floatland_level = params->floatland_level;
this->shadow_limit = params->shadow_limit;
this->cavern_limit = params->cavern_limit;
@@ -382,7 +382,8 @@ float MapgenV7::baseTerrainLevelFromMap(int index)
bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
{
- float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
+ float mnt_h_n =
+ MYMAX(NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f);
float density_gradient = -((float)y / mnt_h_n);
float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
@@ -392,7 +393,7 @@ bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
{
- float mounthn = noise_mount_height->result[idx_xz];
+ float mounthn = MYMAX(noise_mount_height->result[idx_xz], 1.0f);
float density_gradient = -((float)y / mounthn);
float mountn = noise_mountain->result[idx_xyz];
@@ -404,8 +405,8 @@ bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
{
// Make rim 2 nodes thick to match floatland base terrain
float density_gradient = (y >= floatland_level) ?
- -pow((float)(y - floatland_level) / float_mount_height, 0.75f) :
- -pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f);
+ -pow((float)(y - floatland_level) / float_mount_height_lim, 0.75f) :
+ -pow((float)(floatland_level - 1 - y) / float_mount_height_lim, 0.75f);
float floatn = noise_mountain->result[idx_xyz] + float_mount_density;
@@ -421,7 +422,8 @@ void MapgenV7::floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max,
float n_base = noise_floatland_base->result[idx_xz];
if (n_base > 0.0f) {
- float n_base_height = noise_float_base_height->result[idx_xz];
+ float n_base_height =
+ MYMAX(noise_float_base_height->result[idx_xz], 1.0f);
float amp = n_base * n_base_height;
float ridge = n_base_height / 3.0f;
base_min = floatland_level - amp / 1.5f;
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
index 7b4364ef1..b88d90dee 100644
--- a/src/mapgen_v7.h
+++ b/src/mapgen_v7.h
@@ -106,6 +106,8 @@ private:
Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
+
+ float float_mount_height_lim;
};
#endif