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author | Loic Blot <loic.blot@unix-experience.fr> | 2018-01-06 11:34:03 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-20 16:38:38 +0100 |
commit | 362323cdc209956a3d35d8ec7ea03ec31b580d88 (patch) | |
tree | dbc07869d43064cc7e054dcbc6225f14e5ecd4a6 | |
parent | 9649e4721467dab348011633c814a63a184bd018 (diff) | |
download | minetest-362323cdc209956a3d35d8ec7ea03ec31b580d88.tar.gz minetest-362323cdc209956a3d35d8ec7ea03ec31b580d88.tar.bz2 minetest-362323cdc209956a3d35d8ec7ea03ec31b580d88.zip |
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
-rw-r--r-- | src/client/inputhandler.h | 59 | ||||
-rw-r--r-- | src/game.cpp | 70 |
2 files changed, 66 insertions, 63 deletions
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 165c75990..c7c29510d 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -259,18 +259,53 @@ public: } } - virtual bool getLeftState() { return m_receiver->left_active; } - virtual bool getRightState() { return m_receiver->right_active; } - - virtual bool getLeftClicked() { return m_receiver->leftclicked; } - virtual bool getRightClicked() { return m_receiver->rightclicked; } - virtual void resetLeftClicked() { m_receiver->leftclicked = false; } - virtual void resetRightClicked() { m_receiver->rightclicked = false; } - - virtual bool getLeftReleased() { return m_receiver->leftreleased; } - virtual bool getRightReleased() { return m_receiver->rightreleased; } - virtual void resetLeftReleased() { m_receiver->leftreleased = false; } - virtual void resetRightReleased() { m_receiver->rightreleased = false; } + virtual bool getLeftState() + { + return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L); + } + virtual bool getRightState() + { + return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R); + } + + virtual bool getLeftClicked() + { + return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L); + } + virtual bool getRightClicked() + { + return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R); + } + + virtual void resetLeftClicked() + { + m_receiver->leftclicked = false; + joystick.clearWasKeyDown(KeyType::MOUSE_L); + } + virtual void resetRightClicked() { + m_receiver->rightclicked = false; + joystick.clearWasKeyDown(KeyType::MOUSE_R); + } + + virtual bool getLeftReleased() + { + return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L); + } + virtual bool getRightReleased() + { + return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R); + } + + virtual void resetLeftReleased() + { + m_receiver->leftreleased = false; + joystick.clearWasKeyReleased(KeyType::MOUSE_L); + } + virtual void resetRightReleased() + { + m_receiver->rightreleased = false; + joystick.clearWasKeyReleased(KeyType::MOUSE_R); + } virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } diff --git a/src/game.cpp b/src/game.cpp index 32ec6b73e..32e05ea62 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1211,32 +1211,6 @@ protected: static void settingChangedCallback(const std::string &setting_name, void *data); void readSettings(); - inline bool getLeftClicked() - { - return input->getLeftClicked() || - input->joystick.getWasKeyDown(KeyType::MOUSE_L); - } - inline bool getRightClicked() - { - return input->getRightClicked() || - input->joystick.getWasKeyDown(KeyType::MOUSE_R); - } - inline bool isLeftPressed() - { - return input->getLeftState() || - input->joystick.isKeyDown(KeyType::MOUSE_L); - } - inline bool isRightPressed() - { - return input->getRightState() || - input->joystick.isKeyDown(KeyType::MOUSE_R); - } - inline bool getLeftReleased() - { - return input->getLeftReleased() || - input->joystick.wasKeyReleased(KeyType::MOUSE_L); - } - inline bool isKeyDown(GameKeyType k) { return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k); @@ -2882,8 +2856,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam) isKeyDown(KeyType::SPECIAL1), isKeyDown(KeyType::SNEAK), isKeyDown(KeyType::ZOOM), - isLeftPressed(), - isRightPressed(), + input->getLeftState(), + input->getRightState(), cam.camera_pitch, cam.camera_yaw, input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE), @@ -2898,8 +2872,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam) ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) | ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) | ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) | - ( (u32)(isLeftPressed() & 0x1) << 7) | - ( (u32)(isRightPressed() & 0x1) << 8 + ( (u32)(input->getLeftState() & 0x1) << 7) | + ( (u32)(input->getRightState() & 0x1) << 8 ); #ifdef ANDROID @@ -3441,7 +3415,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) hud->updateSelectionMesh(camera_offset); } - if (runData.digging_blocked && !isLeftPressed()) { + if (runData.digging_blocked && !input->getLeftState()) { // allow digging again if button is not pressed runData.digging_blocked = false; } @@ -3452,7 +3426,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) - pointing away from node */ if (runData.digging) { - if (getLeftReleased()) { + if (input->getLeftReleased()) { infostream << "Left button released" << " (stopped digging)" << std::endl; runData.digging = false; @@ -3476,13 +3450,13 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) client->setCrack(-1, v3s16(0, 0, 0)); runData.dig_time = 0.0; } - } else if (runData.dig_instantly && getLeftReleased()) { + } else if (runData.dig_instantly && input->getLeftReleased()) { // Remove e.g. torches faster when clicking instead of holding LMB runData.nodig_delay_timer = 0; runData.dig_instantly = false; } - if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) { + if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) { runData.ldown_for_dig = false; } @@ -3491,13 +3465,13 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) soundmaker->m_player_leftpunch_sound.name = ""; // Prepare for repeating, unless we're not supposed to - if (isRightPressed() && !g_settings->getBool("safe_dig_and_place")) + if (input->getRightState() && !g_settings->getBool("safe_dig_and_place")) runData.repeat_rightclick_timer += dtime; else runData.repeat_rightclick_timer = 0; - if (playeritem_def.usable && isLeftPressed()) { - if (getLeftClicked() && (!client->moddingEnabled() + if (playeritem_def.usable && input->getLeftState()) { + if (input->getLeftClicked() && (!client->moddingEnabled() || !client->getScript()->on_item_use(playeritem, pointed))) client->interact(4, pointed); } else if (pointed.type == POINTEDTHING_NODE) { @@ -3515,29 +3489,23 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) playeritem_toolcap, dtime); } else if (pointed.type == POINTEDTHING_OBJECT) { handlePointingAtObject(pointed, playeritem, player_position, show_debug); - } else if (isLeftPressed()) { + } else if (input->getLeftState()) { // When button is held down in air, show continuous animation runData.left_punch = true; - } else if (getRightClicked()) { + } else if (input->getRightClicked()) { handlePointingAtNothing(playeritem); } runData.pointed_old = pointed; - if (runData.left_punch || getLeftClicked()) + if (runData.left_punch || input->getLeftClicked()) camera->setDigging(0); // left click animation input->resetLeftClicked(); input->resetRightClicked(); - input->joystick.clearWasKeyDown(KeyType::MOUSE_L); - input->joystick.clearWasKeyDown(KeyType::MOUSE_R); - input->resetLeftReleased(); input->resetRightReleased(); - - input->joystick.clearWasKeyReleased(KeyType::MOUSE_L); - input->joystick.clearWasKeyReleased(KeyType::MOUSE_R); } @@ -3654,7 +3622,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, ClientMap &map = client->getEnv().getClientMap(); - if (runData.nodig_delay_timer <= 0.0 && isLeftPressed() + if (runData.nodig_delay_timer <= 0.0 && input->getLeftState() && !runData.digging_blocked && client->checkPrivilege("interact")) { handleDigging(pointed, nodepos, playeritem_toolcap, dtime); @@ -3675,7 +3643,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, } } - if ((getRightClicked() || + if ((input->getRightClicked() || runData.repeat_rightclick_timer >= m_repeat_right_click_time) && client->checkPrivilege("interact")) { runData.repeat_rightclick_timer = 0; @@ -3754,7 +3722,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack & m_game_ui->setInfoText(infotext); - if (isLeftPressed()) { + if (input->getLeftState()) { bool do_punch = false; bool do_punch_damage = false; @@ -3764,7 +3732,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack & runData.object_hit_delay_timer = object_hit_delay; } - if (getLeftClicked()) + if (input->getLeftClicked()) do_punch = true; if (do_punch) { @@ -3791,7 +3759,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack & if (!disable_send) client->interact(0, pointed); } - } else if (getRightClicked()) { + } else if (input->getRightClicked()) { infostream << "Right-clicked object" << std::endl; client->interact(3, pointed); // place } |