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authorparamat <mat.gregory@virginmedia.com>2015-06-13 01:26:56 +0100
committerparamat <mat.gregory@virginmedia.com>2015-06-15 02:07:38 +0100
commit38482d26563d8ad4680dd018266eb5dccb2a5874 (patch)
tree75ef5883fe6bc9ce744f7a4a14eb6b6853325772
parentbb5f830d1653927cf6f712fc241006f00e1b70e8 (diff)
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Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
-rw-r--r--src/mapgen_v5.cpp11
-rw-r--r--src/mapgen_v5.h1
-rw-r--r--src/mapgen_v7.cpp11
-rw-r--r--src/mapgen_v7.h2
-rw-r--r--src/mg_decoration.cpp1
5 files changed, 6 insertions, 20 deletions
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index 7c2a149fb..92febf43b 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -327,11 +327,9 @@ void MapgenV5::calculateNoise()
noise_cave2->perlinMap3D(x, y, z);
}
- if (node_max.Y >= BIOMEGEN_BASE_V5) {
- noise_filler_depth->perlinMap2D(x, z);
- noise_heat->perlinMap2D(x, z);
- noise_humidity->perlinMap2D(x, z);
- }
+ noise_filler_depth->perlinMap2D(x, z);
+ noise_heat->perlinMap2D(x, z);
+ noise_humidity->perlinMap2D(x, z);
//printf("calculateNoise: %dus\n", t.stop());
}
@@ -396,9 +394,6 @@ int MapgenV5::generateBaseTerrain()
MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
{
- if (node_max.Y < BIOMEGEN_BASE_V5)
- return STONE;
-
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
MgStoneType stone_type = STONE;
diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h
index e8455a46f..5575dfe61 100644
--- a/src/mapgen_v5.h
+++ b/src/mapgen_v5.h
@@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
#define LARGE_CAVE_DEPTH -256
-#define BIOMEGEN_BASE_V5 -192
/////////////////// Mapgen V5 flags
//#define MGV5_ 0x01
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index be7212e0e..247d9debc 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -362,11 +362,9 @@ void MapgenV7::calculateNoise()
noise_mount_height->perlinMap2D(x, z);
}
- if (node_max.Y >= BIOMEGEN_BASE_V7) {
- noise_filler_depth->perlinMap2D(x, z);
- noise_heat->perlinMap2D(x, z);
- noise_humidity->perlinMap2D(x, z);
- }
+ noise_filler_depth->perlinMap2D(x, z);
+ noise_heat->perlinMap2D(x, z);
+ noise_humidity->perlinMap2D(x, z);
//printf("calculateNoise: %dus\n", t.stop());
}
@@ -591,9 +589,6 @@ void MapgenV7::generateRidgeTerrain()
MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
{
- if (node_max.Y < BIOMEGEN_BASE_V7)
- return STONE;
-
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
MgStoneType stone_type = STONE;
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
index 84f0c9efa..eb46c371b 100644
--- a/src/mapgen_v7.h
+++ b/src/mapgen_v7.h
@@ -22,8 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
-#define BIOMEGEN_BASE_V7 -192
-
/////////////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp
index 5176ccb68..f133788de 100644
--- a/src/mg_decoration.cpp
+++ b/src/mg_decoration.cpp
@@ -129,7 +129,6 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
s16 y = mg->heightmap ?
mg->heightmap[mapindex] :
mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- y = MYMAX(y, mg->water_level);
if (y < nmin.Y || y > nmax.Y ||
y < y_min || y > y_max)