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author | Auke Kok <sofar@foo-projects.org> | 2016-04-10 11:03:16 -0700 |
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committer | kwolekr <kwolekr@minetest.net> | 2016-04-11 00:24:01 -0400 |
commit | 3b43e7e87cb83f44820838c9d4b1ab4b82467f09 (patch) | |
tree | 3ab750726c1a27219b6d0daf21b6627943002ae0 | |
parent | d7908ee49480caaab63d05c8a53d93103579d7a9 (diff) | |
download | minetest-3b43e7e87cb83f44820838c9d4b1ab4b82467f09.tar.gz minetest-3b43e7e87cb83f44820838c9d4b1ab4b82467f09.tar.bz2 minetest-3b43e7e87cb83f44820838c9d4b1ab4b82467f09.zip |
Minimap: revert change from RGBA to Indexed
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
-rw-r--r-- | textures/base/pack/minimap_overlay_round.png | bin | 4398 -> 22044 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/textures/base/pack/minimap_overlay_round.png b/textures/base/pack/minimap_overlay_round.png Binary files differindex 959535bd9..16e3c41c7 100644 --- a/textures/base/pack/minimap_overlay_round.png +++ b/textures/base/pack/minimap_overlay_round.png |