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authorest31 <MTest31@outlook.com>2015-07-21 17:17:46 +0200
committerest31 <MTest31@outlook.com>2015-07-21 17:17:46 +0200
commit403e6e6c9cf6be5e16e3f1f9bd7805fe9b3006cd (patch)
treef500d5117d3de12f416731fe24787a8e062003e4
parent899491325938d0b1e5bf701d33d24bb4283affaa (diff)
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Document game main menu image system
-rw-r--r--doc/lua_api.txt11
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index e156d75e4..318c23a76 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -65,6 +65,15 @@ e.g.
The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.
+### Menu images
+
+Games can provide custom main menu images. They are put inside a `menu` directory inside the game directory.
+
+The images are named `$identifier.png`, where `$identifier` is one of `overlay,background,footer,header`.
+If you want to specify multiple images for one identifier, add additional images named like `$identifier.$n.png`, with an ascending number $n starting with 1,
+and a random image will be chosen from the provided ones.
+
+
Mod load path
-------------
Generic:
@@ -1711,7 +1720,7 @@ Helper functions
max_jitter = 0.5, -- maximum packet time jitter
avg_jitter = 0.03, -- average packet time jitter
connection_uptime = 200, -- seconds since client connected
-
+
-- following information is available on debug build only!!!
-- DO NOT USE IN MODS
--ser_vers = 26, -- serialization version used by client