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author | sfan5 <sfan5@live.de> | 2021-04-05 15:21:43 +0200 |
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committer | sfan5 <sfan5@live.de> | 2021-04-05 16:02:47 +0200 |
commit | 43e262f13e8046dbe756cbfa45bf78e022e010cc (patch) | |
tree | 6184429111bcd6ebd4713daf468d8a500af2359a | |
parent | e5f802ab5cb32b242b0261000f8836a7da72a4bc (diff) | |
download | minetest-43e262f13e8046dbe756cbfa45bf78e022e010cc.tar.gz minetest-43e262f13e8046dbe756cbfa45bf78e022e010cc.tar.bz2 minetest-43e262f13e8046dbe756cbfa45bf78e022e010cc.zip |
Don't apply connection timeout limit to locally hosted servers
fixes #11085
-rw-r--r-- | src/client/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 3c58fb46f..e3c40130f 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1532,7 +1532,7 @@ bool Game::connectToServer(const GameStartData &start_data, } else { wait_time += dtime; // Only time out if we aren't waiting for the server we started - if (!start_data.isSinglePlayer() && wait_time > 10) { + if (!start_data.address.empty() && wait_time > 10) { *error_message = "Connection timed out."; errorstream << *error_message << std::endl; break; |