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author | Ben Deutsch <ben@bendeutsch.de> | 2017-08-29 21:48:43 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-29 21:48:43 +0200 |
commit | 43f9e948a128606ba4d446b79999ca8718b4456a (patch) | |
tree | cc8bb8759d67b05304164ee9ac4b8acf01d657bc | |
parent | 1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d (diff) | |
download | minetest-43f9e948a128606ba4d446b79999ca8718b4456a.tar.gz minetest-43f9e948a128606ba4d446b79999ca8718b4456a.tar.bz2 minetest-43f9e948a128606ba4d446b79999ca8718b4456a.zip |
Documentation for 'slippery' node group (#6345)
-rw-r--r-- | doc/lua_api.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9d490afde..b815d7ee3 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1452,7 +1452,7 @@ Another example: Make red wool from white wool and red dye: * `connect_to_raillike`: makes nodes of raillike drawtype with same group value connect to each other * `slippery`: Players and items will slide on the node. - Only use `slippery = 3` for now to ensure forwards compatibility. + Slipperiness rises steadily with `slippery` value, starting at 1. ### Known damage and digging time defining groups |