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authorPerttu Ahola <celeron55@gmail.com>2011-07-30 19:05:25 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-07-30 19:05:25 +0300
commit4b0c3e435715479ce13df7319298884b1589be22 (patch)
treeb5ba16acd30aba0e22e37f469fb460ac56d82dca
parentcae422076bc921ab5bc4c8168651534418767c12 (diff)
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Made picking items up in creative mode delete them (because they usually are in the inventory already anyway)
-rw-r--r--src/server.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server.cpp b/src/server.cpp
index ab60be5cc..b0c087d09 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2384,10 +2384,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(item)
{
- if(g_settings.getBool("creative_mode") == false)
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist != NULL)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(ilist != NULL)
+ if(g_settings.getBool("creative_mode") == false)
{
// Skip if inventory has no free space
if(ilist->getUsedSlots() == ilist->getSize())
@@ -2400,10 +2400,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
ilist->addItem(item);
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
-
- // Remove object from environment
- obj->m_removed = true;
}
+
+ // Remove object from environment
+ obj->m_removed = true;
}
}
else