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authorRobert Zenz <Bobby@bonsaimind.org>2015-07-21 21:43:01 +0200
committerest31 <MTest31@outlook.com>2015-07-22 05:43:30 +0200
commit4eacce5e2f89bd6864f9a231488b507ac33e4902 (patch)
tree2e8c4e830387231cd4d039606e30adc531b30420
parent8b472fdc05a40ddf80a2f055012fcc8059ba60a3 (diff)
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Add note that chat messages can be marked as handled.
-rw-r--r--doc/lua_api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 318c23a76..b11acb921 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1833,6 +1833,7 @@ Call these functions only at load time!
* `dug_too_fast`
* `minetest.register_on_chat_message(func(name, message))`
* Called always when a player says something
+ * Return `true` to mark the message as handled, which means that it will not be sent to other players
* `minetest.register_on_player_receive_fields(func(player, formname, fields))`
* Called when a button is pressed in player's inventory form
* Newest functions are called first