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author | Wuzzy <wuzzy2@mail.ru> | 2020-12-22 14:54:27 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-22 14:54:27 +0100 |
commit | 535557cc2e972c555bc5a294b95f2c2974b81eea (patch) | |
tree | e3cb1c2818fb2061515b992ded2bab3beafaabe5 | |
parent | 03540e7140fc5d54e7b8406415b53e708c7b0bea (diff) | |
download | minetest-535557cc2e972c555bc5a294b95f2c2974b81eea.tar.gz minetest-535557cc2e972c555bc5a294b95f2c2974b81eea.tar.bz2 minetest-535557cc2e972c555bc5a294b95f2c2974b81eea.zip |
Fix fallnode rotation of wallmounted nodebox/mesh (#10643)
-rw-r--r-- | builtin/game/falling.lua | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index f489ea702..057d0d0ed 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -152,8 +152,8 @@ core.register_entity(":__builtin:falling_node", { else self.object:set_yaw(-math.pi*0.25) end - elseif (node.param2 ~= 0 and (def.wield_image == "" - or def.wield_image == nil)) + elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh") + and (def.wield_image == "" or def.wield_image == nil)) or def.drawtype == "signlike" or def.drawtype == "mesh" or def.drawtype == "normal" @@ -168,16 +168,30 @@ core.register_entity(":__builtin:falling_node", { elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then local rot = node.param2 % 8 local pitch, yaw, roll = 0, 0, 0 - if rot == 1 then - pitch, yaw = math.pi, math.pi - elseif rot == 2 then - pitch, yaw = math.pi/2, math.pi/2 - elseif rot == 3 then - pitch, yaw = math.pi/2, -math.pi/2 - elseif rot == 4 then - pitch, yaw = math.pi/2, math.pi - elseif rot == 5 then - pitch, yaw = math.pi/2, 0 + if def.drawtype == "nodebox" or def.drawtype == "mesh" then + if rot == 0 then + pitch, yaw = math.pi/2, 0 + elseif rot == 1 then + pitch, yaw = -math.pi/2, math.pi + elseif rot == 2 then + pitch, yaw = 0, math.pi/2 + elseif rot == 3 then + pitch, yaw = 0, -math.pi/2 + elseif rot == 4 then + pitch, yaw = 0, math.pi + end + else + if rot == 1 then + pitch, yaw = math.pi, math.pi + elseif rot == 2 then + pitch, yaw = math.pi/2, math.pi/2 + elseif rot == 3 then + pitch, yaw = math.pi/2, -math.pi/2 + elseif rot == 4 then + pitch, yaw = math.pi/2, math.pi + elseif rot == 5 then + pitch, yaw = math.pi/2, 0 + end end if def.drawtype == "signlike" then pitch = pitch - math.pi/2 @@ -186,7 +200,7 @@ core.register_entity(":__builtin:falling_node", { elseif rot == 1 then yaw = yaw - math.pi/2 end - elseif def.drawtype == "mesh" or def.drawtype == "normal" then + elseif def.drawtype == "mesh" or def.drawtype == "normal" or def.drawtype == "nodebox" then if rot >= 0 and rot <= 1 then roll = roll + math.pi else |