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authorsfan5 <sfan5@live.de>2014-07-24 21:55:09 +0200
committersfan5 <sfan5@live.de>2014-07-29 20:02:56 +0200
commit5884236046c4405eec7cfc12cdde0be9f48058b6 (patch)
tree6fedb63474a74724e41633e9afb487c379060d31
parent5357a17bac1a3e4070e1529be1eaae57a48ed524 (diff)
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Rework texture generating code, add texture grouping via ( ... )
-rw-r--r--builtin/game/features.lua1
-rw-r--r--doc/lua_api.txt72
-rw-r--r--src/tile.cpp387
-rw-r--r--src/tile.h2
4 files changed, 233 insertions, 229 deletions
diff --git a/builtin/game/features.lua b/builtin/game/features.lua
index 2abfe5278..f082b0db8 100644
--- a/builtin/game/features.lua
+++ b/builtin/game/features.lua
@@ -7,6 +7,7 @@ core.features = {
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
+ texture_names_parens = true,
}
function core.has_feature(arg)
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 28509a267..3d8038f87 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -186,6 +186,78 @@ stripping out the file extension:
e.g. foomod_foothing.png
e.g. foomod_foothing
+Texture modifiers
+-----------------
+There are various texture modifiers that can be used
+to generate textures on-the-fly.
+
+Texture overlaying:
+ Textures can be overlaid by putting a ^ between them.
+ Example: default_dirt.png^default_grass_side.png
+ default_grass_side.png is overlayed over default_dirt.png
+
+Texture grouping:
+ Textures can be grouped together by enclosing them in ( and ).
+ Example: cobble.png^(thing1.png^thing2.png)
+ A texture for 'thing1.png^thing2.png' is created and the resulting
+ texture is overlaid over cobble.png.
+
+Advanced texture modifiers:
+ [crack:<n>:<p>
+ n = animation frame count, p = current animation frame
+ Draw a step of the crack animation on the texture.
+ Example: default_cobble.png^[crack:10:1
+
+ [combine:<w>x<h>:<x1>,<y1>=<file1>:<x2>,<y2>=<file2>
+ w = width, h = height, x1/x2 = x position, y1/y1 = y position,
+ file1/file2 = texture to combine
+ Create a textue of size <w> x <h> and blit <file1> to (<x1>,<y1>)
+ and blit <file2> to (<x2>,<y2>).
+ Example: [combine:16x32:0,0=default_cobble.png:0,16=default_wood.png
+
+ [brighten
+ Brightens the texture.
+ Example: tnt_tnt_side.png^[brighten
+
+ [noalpha
+ Makes the texture completly opaque.
+ Example: default_leaves.png^[noalpha
+
+ [makealpha:<r>,<g>,<b>
+ Convert one color to transparency.
+ Example: default_cobble.png^[makealpha:128,128,128
+
+ [transform<t>
+ t = transformation(s) to apply
+ Rotates and/or flips the image.
+ <t> can be a number (between 0 and 7) or a transform name.
+ Rotations are counter-clockwise.
+ 0 I identity
+ 1 R90 rotate by 90 degrees
+ 2 R180 rotate by 180 degrees
+ 3 R270 rotate by 270 degrees
+ 4 FX flip X
+ 5 FXR90 flip X then rotate by 90 degrees
+ 6 FY flip Y
+ 7 FYR90 flip Y then rotate by 90 degrees
+ Example: default_stone.png^[transformFXR90
+
+ [inventorycube{<top>{<left>{<right>
+ '^' is replaced by '&' in texture names
+ Create an inventory cube texture using the side textures.
+ Example: [inventorycube{grass.png{dirt.png&grass_side.png{dirt.png&grass_side.png
+ Creates an inventorycube with 'grass.png', 'dirt.png^grass_side.png' and
+ 'dirt.png^grass_side.png' textures
+
+ [lowpart:<percent>:<file>
+ Blit the lower <percent>% part of <file> on the texture:
+ Example: base.png^[lowpart:25:overlay.png
+
+ [verticalframe:<t>:<n>
+ t = animation frame count, n = current animation frame
+ Crops the texture to a frame of a vertical animation.
+ Example: default_torch_animated.png^[verticalframe:16:8
+
Sounds
-------
Only OGG Vorbis files are supported.
diff --git a/src/tile.cpp b/src/tile.cpp
index 7cb39eabf..d16d135f5 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -306,27 +306,12 @@ public:
/*
Gets a texture id from cache or
- - if main thread, from getTextureIdDirect
- - if other thread, adds to request queue and waits for main thread
- */
- u32 getTextureId(const std::string &name);
-
- /*
- Example names:
- "stone.png"
- "stone.png^crack2"
- "stone.png^mineral_coal.png"
- "stone.png^mineral_coal.png^crack1"
-
- - If texture specified by name is found from cache, return the
- cached id.
- - Otherwise generate the texture, add to cache and return id.
- Recursion is used to find out the largest found part of the
- texture and continue based on it.
+ - if main thread, generates the texture, adds to cache and returns id.
+ - if other thread, adds to request queue and waits for main thread.
The id 0 points to a NULL texture. It is returned in case of error.
*/
- u32 getTextureIdDirect(const std::string &name);
+ u32 getTextureId(const std::string &name);
// Finds out the name of a cached texture.
std::string getTextureName(u32 id);
@@ -382,12 +367,7 @@ public:
// Generates an image from a full string like
// "stone.png^mineral_coal.png^[crack:1:0".
// Shall be called from the main thread.
- video::IImage* generateImageFromScratch(std::string name);
-
- // Generate image based on a string like "stone.png" or "[crack:1:0".
- // if baseimg is NULL, it is created. Otherwise stuff is made on it.
- // Shall be called from the main thread.
- bool generateImage(std::string part_of_name, video::IImage *& baseimg);
+ video::IImage* generateImage(const std::string &name);
video::ITexture* getNormalTexture(const std::string &name);
private:
@@ -401,6 +381,13 @@ private:
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
+ // Generate a texture
+ u32 generateTexture(const std::string &name);
+
+ // Generate image based on a string like "stone.png" or "[crack:1:0".
+ // if baseimg is NULL, it is created. Otherwise stuff is made on it.
+ bool generateImagePart(std::string part_of_name, video::IImage *& baseimg);
+
// Thread-safe cache of what source images are known (true = known)
MutexedMap<std::string, bool> m_source_image_existence;
@@ -501,7 +488,7 @@ u32 TextureSource::getTextureId(const std::string &name)
*/
if(get_current_thread_id() == m_main_thread)
{
- return getTextureIdDirect(name);
+ return generateTexture(name);
}
else
{
@@ -567,152 +554,51 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
/*
This method generates all the textures
*/
-u32 TextureSource::getTextureIdDirect(const std::string &name)
+u32 TextureSource::generateTexture(const std::string &name)
{
- //infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
+ //infostream << "generateTexture(): name=\"" << name << "\"" << std::endl;
// Empty name means texture 0
- if(name == "")
- {
- infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
- return 0;
- }
-
- /*
- Calling only allowed from main thread
- */
- if(get_current_thread_id() != m_main_thread)
- {
- errorstream<<"TextureSource::getTextureIdDirect() "
- "called not from main thread"<<std::endl;
+ if (name == "") {
+ infostream<<"generateTexture(): name is empty"<<std::endl;
return 0;
}
- /*
- See if texture already exists
- */
{
+ /*
+ See if texture already exists
+ */
JMutexAutoLock lock(m_textureinfo_cache_mutex);
-
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
- if(n != m_name_to_id.end())
- {
- /*infostream<<"getTextureIdDirect(): \""<<name
- <<"\" found in cache"<<std::endl;*/
+ if (n != m_name_to_id.end()) {
return n->second;
}
}
- /*infostream<<"getTextureIdDirect(): \""<<name
- <<"\" NOT found in cache. Creating it."<<std::endl;*/
-
/*
- Get the base image
- */
-
- char separator = '^';
-
- /*
- This is set to the id of the base image.
- If left 0, there is no base image and a completely new image
- is made.
- */
- u32 base_image_id = 0;
-
- // Find last meta separator in name
- s32 last_separator_position = -1;
- for(s32 i=name.size()-1; i>=0; i--)
- {
- if(name[i] == separator)
- {
- last_separator_position = i;
- break;
- }
- }
- /*
- If separator was found, construct the base name and make the
- base image using a recursive call
+ Calling only allowed from main thread
*/
- std::string base_image_name;
- if(last_separator_position != -1)
- {
- // Construct base name
- base_image_name = name.substr(0, last_separator_position);
- /*infostream<<"getTextureIdDirect(): Calling itself recursively"
- " to get base image of \""<<name<<"\" = \""
- <<base_image_name<<"\""<<std::endl;*/
- base_image_id = getTextureIdDirect(base_image_name);
+ if (get_current_thread_id() != m_main_thread) {
+ errorstream<<"TextureSource::generateTexture() "
+ "called not from main thread"<<std::endl;
+ return 0;
}
- //infostream<<"base_image_id="<<base_image_id<<std::endl;
-
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
- video::ITexture *t = NULL;
+ video::IImage *img = generateImage(name);
- /*
- An image will be built from files and then converted into a texture.
- */
- video::IImage *baseimg = NULL;
-
- // If a base image was found, copy it to baseimg
- if(base_image_id != 0)
- {
- JMutexAutoLock lock(m_textureinfo_cache_mutex);
-
- TextureInfo *ti = &m_textureinfo_cache[base_image_id];
-
- if(ti->texture == NULL)
- {
- infostream<<"getTextureIdDirect(): WARNING: NULL Texture in "
- <<"cache: \""<<base_image_name<<"\""
- <<std::endl;
- }
- else
- {
- core::dimension2d<u32> dim = ti->texture->getSize();
-
- baseimg = driver->createImage(ti->texture,v2s32(0,0), dim);
-
- /*infostream<<"getTextureIdDirect(): Loaded \""
- <<base_image_name<<"\" from image cache"
- <<std::endl;*/
- }
- }
+ video::ITexture *tex = NULL;
- /*
- Parse out the last part of the name of the image and act
- according to it
- */
-
- std::string last_part_of_name = name.substr(last_separator_position+1);
- //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
-
- // Generate image according to part of name
- if(!generateImage(last_part_of_name, baseimg))
- {
- errorstream<<"getTextureIdDirect(): "
- "failed to generate \""<<last_part_of_name<<"\""
- <<std::endl;
- }
-
- // If no resulting image, print a warning
- if(baseimg == NULL)
- {
- errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
- " create texture \""<<name<<"\""<<std::endl;
- }
-
- if(baseimg != NULL)
- {
+ if (img != NULL) {
#ifdef __ANDROID__
- baseimg = Align2Npot2(baseimg, driver);
+ img = Align2Npot2(img, driver);
#endif
// Create texture from resulting image
- t = driver->addTexture(name.c_str(), baseimg);
- baseimg->drop();
+ tex = driver->addTexture(name.c_str(), img);
+ img->drop();
}
/*
@@ -722,7 +608,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
JMutexAutoLock lock(m_textureinfo_cache_mutex);
u32 id = m_textureinfo_cache.size();
- TextureInfo ti(name, t);
+ TextureInfo ti(name, tex);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
@@ -779,7 +665,7 @@ void TextureSource::processQueue()
<<"name=\""<<request.key<<"\""
<<std::endl;*/
- m_get_texture_queue.pushResult(request,getTextureIdDirect(request.key));
+ m_get_texture_queue.pushResult(request, generateTexture(request.key));
}
}
@@ -803,15 +689,15 @@ void TextureSource::rebuildImagesAndTextures()
// Recreate textures
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
- video::IImage *img = generateImageFromScratch(ti->name);
+ video::IImage *img = generateImage(ti->name);
#ifdef __ANDROID__
- img = Align2Npot2(img,driver);
+ img = Align2Npot2(img, driver);
assert(img->getDimension().Height == npot2(img->getDimension().Height));
assert(img->getDimension().Width == npot2(img->getDimension().Width));
#endif
// Create texture from resulting image
video::ITexture *t = NULL;
- if(img) {
+ if (img) {
t = driver->addTexture(ti->name.c_str(), img);
img->drop();
}
@@ -819,7 +705,7 @@ void TextureSource::rebuildImagesAndTextures()
// Replace texture
ti->texture = t;
- if (t_old != 0)
+ if (t_old)
m_texture_trash.push_back(t_old);
}
}
@@ -1024,51 +910,103 @@ video::ITexture* TextureSource::generateTextureFromMesh(
return rtt;
}
-video::IImage* TextureSource::generateImageFromScratch(std::string name)
+video::IImage* TextureSource::generateImage(const std::string &name)
{
- /*infostream<<"generateImageFromScratch(): "
- "\""<<name<<"\""<<std::endl;*/
-
- video::IVideoDriver *driver = m_device->getVideoDriver();
- assert(driver);
-
/*
Get the base image
*/
- video::IImage *baseimg = NULL;
+ const char separator = '^';
+ const char paren_open = '(';
+ const char paren_close = ')';
+
+ // Find last separator in the name
+ s32 last_separator_pos = -1;
+ u8 paren_bal = 0;
+ for(s32 i = name.size() - 1; i >= 0; i--) {
+ switch(name[i]) {
+ case separator:
+ if (paren_bal == 0) {
+ last_separator_pos = i;
+ i = -1; // break out of loop
+ }
+ break;
+ case paren_open:
+ if (paren_bal == 0) {
+ errorstream << "generateImage(): unbalanced parentheses"
+ << "(extranous '(') while generating texture \""
+ << name << "\"" << std::endl;
+ return NULL;
+ }
+ paren_bal--;
+ break;
+ case paren_close:
+ paren_bal++;
+ break;
+ default:
+ break;
+ }
+ }
+ if (paren_bal > 0) {
+ errorstream << "generateImage(): unbalanced parentheses"
+ << "(missing matching '(') while generating texture \""
+ << name << "\"" << std::endl;
+ return NULL;
+ }
- char separator = '^';
- // Find last meta separator in name
- s32 last_separator_position = name.find_last_of(separator);
+ video::IImage *baseimg = NULL;
/*
- If separator was found, construct the base name and make the
- base image using a recursive call
+ If separator was found, make the base image
+ using a recursive call.
*/
- std::string base_image_name;
- if(last_separator_position != -1)
- {
- // Construct base name
- base_image_name = name.substr(0, last_separator_position);
- baseimg = generateImageFromScratch(base_image_name);
+ if (last_separator_pos != -1) {
+ baseimg = generateImage(name.substr(0, last_separator_pos));
}
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
/*
Parse out the last part of the name of the image and act
according to it
*/
- std::string last_part_of_name = name.substr(last_separator_position+1);
+ std::string last_part_of_name = name.substr(last_separator_pos + 1);
- // Generate image according to part of name
- if(!generateImage(last_part_of_name, baseimg))
- {
- errorstream<<"generateImageFromScratch(): "
- "failed to generate \""<<last_part_of_name<<"\""
- <<std::endl;
- return NULL;
+ /*
+ If this name is enclosed in parentheses, generate it
+ and blit it onto the base image
+ */
+ if (last_part_of_name[0] == paren_open
+ && last_part_of_name[last_part_of_name.size() - 1] == paren_close) {
+ std::string name2 = last_part_of_name.substr(1,
+ last_part_of_name.size() - 2);
+ video::IImage *tmp = generateImage(name2);
+ if (!tmp) {
+ errorstream << "generateImage(): "
+ "Failed to generate \"" << name2 << "\""
+ << std::endl;
+ return NULL;
+ }
+ core::dimension2d<u32> dim = tmp->getDimension();
+ if (!baseimg)
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim);
+ tmp->drop();
+ } else if (!generateImagePart(last_part_of_name, baseimg)) {
+ // Generate image according to part of name
+ errorstream << "generateImage(): "
+ "Failed to generate \"" << last_part_of_name << "\""
+ << std::endl;
+ }
+
+ // If no resulting image, print a warning
+ if (baseimg == NULL) {
+ errorstream << "generateImage(): baseimg is NULL (attempted to"
+ " create texture \"" << name << "\")" << std::endl;
}
return baseimg;
@@ -1125,7 +1063,8 @@ video::IImage * Align2Npot2(video::IImage * image,
#endif
-bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
+bool TextureSource::generateImagePart(std::string part_of_name,
+ video::IImage *& baseimg)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
@@ -1135,7 +1074,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
{
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
#ifdef __ANDROID__
- image = Align2Npot2(image,driver);
+ image = Align2Npot2(image, driver);
#endif
if (image == NULL) {
if (part_of_name != "") {
@@ -1221,9 +1160,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
if(part_of_name.substr(0,6) == "[crack")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1263,15 +1201,13 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
sf.next(":");
u32 w0 = stoi(sf.next("x"));
u32 h0 = stoi(sf.next(":"));
- infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
+ //infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
- if(baseimg == NULL)
- {
+ if (baseimg == NULL) {
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
baseimg->fill(video::SColor(0,0,0,0));
}
- while(sf.atend() == false)
- {
+ while (sf.atend() == false) {
u32 x = stoi(sf.next(","));
u32 y = stoi(sf.next("="));
std::string filename = sf.next(":");
@@ -1279,8 +1215,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
- if(img)
- {
+ if (img) {
core::dimension2d<u32> dim = img->getDimension();
infostream<<"Size "<<dim.Width
<<"x"<<dim.Height<<std::endl;
@@ -1295,10 +1230,9 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
NULL);*/
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
img2->drop();
- }
- else
- {
- infostream<<"img==NULL"<<std::endl;
+ } else {
+ errorstream << "generateImagePart(): Failed to load image \""
+ << filename << "\" for [combine" << std::endl;
}
}
}
@@ -1307,9 +1241,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,9) == "[brighten")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1326,9 +1259,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,8) == "[noalpha")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL){
+ errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1351,9 +1283,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,11) == "[makealpha:")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1408,9 +1339,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,10) == "[transform")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1436,9 +1366,8 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
*/
else if(part_of_name.substr(0,14) == "[inventorycube")
{
- if(baseimg != NULL)
- {
- errorstream<<"generateImage(): baseimg!=NULL "
+ if (baseimg != NULL){
+ errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1452,13 +1381,18 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
std::string imagename_right = sf.next("{");
// Generate images for the faces of the cube
- video::IImage *img_top =
- generateImageFromScratch(imagename_top);
- video::IImage *img_left =
- generateImageFromScratch(imagename_left);
- video::IImage *img_right =
- generateImageFromScratch(imagename_right);
- assert(img_top && img_left && img_right);
+ video::IImage *img_top = generateImage(imagename_top);
+ video::IImage *img_left = generateImage(imagename_left);
+ video::IImage *img_right = generateImage(imagename_right);
+
+ if (img_top == NULL || img_left == NULL || img_right == NULL) {
+ errorstream << "generateImagePart(): Failed to create textures"
+ << " for inventorycube \"" << part_of_name << "\""
+ << std::endl;
+ baseimg = generateImage(imagename_top);
+ return true;
+ }
+
#ifdef __ANDROID__
assert(img_top->getDimension().Height == npot2(img_top->getDimension().Height));
assert(img_top->getDimension().Width == npot2(img_top->getDimension().Width));
@@ -1469,6 +1403,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
assert(img_right->getDimension().Height == npot2(img_right->getDimension().Height));
assert(img_right->getDimension().Width == npot2(img_right->getDimension().Width));
#endif
+
// Create textures from images
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
@@ -1518,19 +1453,18 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
// Drop mesh
cube->drop();
- // Free textures of images
+ // Free textures
driver->removeTexture(texture_top);
driver->removeTexture(texture_left);
driver->removeTexture(texture_right);
- if(rtt == NULL)
- {
- baseimg = generateImageFromScratch(imagename_top);
+ if (rtt == NULL) {
+ baseimg = generateImage(imagename_top);
return true;
}
// Create image of render target
- video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim);
+ video::IImage *image = driver->createImage(rtt, v2s32(0, 0), params.dim);
assert(image);
// Cleanup texture
@@ -1538,8 +1472,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim);
- if(image)
- {
+ if (image) {
image->copyTo(baseimg);
image->drop();
}
@@ -1592,7 +1525,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
u32 frame_index = stoi(sf.next(":"));
if(baseimg == NULL){
- errorstream<<"generateImage(): baseimg!=NULL "
+ errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1604,7 +1537,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
frame_size);
if(!img){
- errorstream<<"generateImage(): Could not create image "
+ errorstream<<"generateImagePart(): Could not create image "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
@@ -1626,7 +1559,7 @@ bool TextureSource::generateImage(std::string part_of_name, video::IImage *& bas
}
else
{
- errorstream<<"generateImage(): Invalid "
+ errorstream<<"generateImagePart(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}
diff --git a/src/tile.h b/src/tile.h
index f3250669e..0ac7c96c0 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -98,7 +98,6 @@ public:
ITextureSource(){}
virtual ~ITextureSource(){}
virtual u32 getTextureId(const std::string &name)=0;
- virtual u32 getTextureIdDirect(const std::string &name)=0;
virtual std::string getTextureName(u32 id)=0;
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
@@ -116,7 +115,6 @@ public:
IWritableTextureSource(){}
virtual ~IWritableTextureSource(){}
virtual u32 getTextureId(const std::string &name)=0;
- virtual u32 getTextureIdDirect(const std::string &name)=0;
virtual std::string getTextureName(u32 id)=0;
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(