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author | gregorycu <gregory.currie@gmail.com> | 2015-02-03 01:26:03 +1100 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-02-05 17:32:35 +1000 |
commit | 5e075c3344911176421be3ae08e2bdc432a83b8f (patch) | |
tree | 3f36b70798dc9f3a47bdcdc75bb24abae3ce6237 | |
parent | b56f1175a2d3661459143e7c4104c43bf5a9caa5 (diff) | |
download | minetest-5e075c3344911176421be3ae08e2bdc432a83b8f.tar.gz minetest-5e075c3344911176421be3ae08e2bdc432a83b8f.tar.bz2 minetest-5e075c3344911176421be3ae08e2bdc432a83b8f.zip |
Fix dying of lava causes repeated death This is a bugfix for issue #81
-rw-r--r-- | src/environment.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index ee4488476..e1f79803b 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -2567,6 +2567,8 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp) assert(lplayer); if(handle_hp){ + if (lplayer->hp == 0) // Don't damage a dead player + return; if(lplayer->hp > damage) lplayer->hp -= damage; else |