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author | paramat <mat.gregory@virginmedia.com> | 2016-02-26 22:30:50 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-02-27 21:27:42 +0000 |
commit | 6359ff9a8722d54c48391e8322b5c289e644d054 (patch) | |
tree | f60ed9824884223568a4e4a7ff3f83e9909fb100 | |
parent | 6969dd4224d0f309e006edf50b8eb1a188fc1254 (diff) | |
download | minetest-6359ff9a8722d54c48391e8322b5c289e644d054.tar.gz minetest-6359ff9a8722d54c48391e8322b5c289e644d054.tar.bz2 minetest-6359ff9a8722d54c48391e8322b5c289e644d054.zip |
Nodedef: Restore smooth lighting to water
-rw-r--r-- | src/nodedef.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 6d740fac3..1dd5aa537 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, assert(f->liquid_type == LIQUID_SOURCE); if (opaque_water) f->alpha = 255; - f->solidness = 0; + f->solidness = 1; is_liquid = true; break; case NDT_FLOWINGLIQUID: |