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authorparamat <mat.gregory@virginmedia.com>2016-02-26 22:30:50 +0000
committerparamat <mat.gregory@virginmedia.com>2016-02-27 21:27:42 +0000
commit6359ff9a8722d54c48391e8322b5c289e644d054 (patch)
treef60ed9824884223568a4e4a7ff3f83e9909fb100
parent6969dd4224d0f309e006edf50b8eb1a188fc1254 (diff)
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Nodedef: Restore smooth lighting to water
-rw-r--r--src/nodedef.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 6d740fac3..1dd5aa537 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
assert(f->liquid_type == LIQUID_SOURCE);
if (opaque_water)
f->alpha = 255;
- f->solidness = 0;
+ f->solidness = 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID: