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author | Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> | 2017-10-23 11:04:22 +0700 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-10-23 05:30:45 +0100 |
commit | 63c26413b6acc27d15c88d4f6f5312e2020e4b48 (patch) | |
tree | f638906f976655b008ec2b6bd058ad8494f9d346 | |
parent | a1e1a19ac355dbe7e1a2e060fd6b5fe082298eb6 (diff) | |
download | minetest-63c26413b6acc27d15c88d4f6f5312e2020e4b48.tar.gz minetest-63c26413b6acc27d15c88d4f6f5312e2020e4b48.tar.bz2 minetest-63c26413b6acc27d15c88d4f6f5312e2020e4b48.zip |
Lua_api.txt: Revert changes to NoiseParams format example
-rw-r--r-- | doc/lua_api.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 9e3895d83..eaec90492 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1043,13 +1043,13 @@ Accumulates the absolute value of each noise gradient result. Noise parameters format example for 2D or 3D perlin noise or perlin noise maps: np_terrain = { - offset = "0", - scale = "1", - spread = {x="500", y="500", z="500"}, + offset = 0, + scale = 1, + spread = {x=500, y=500, z=500}, seed = 571347, octaves = 5, - persist = "0.63", - lacunarity = "2.0", + persist = 0.63, + lacunarity = 2.0, flags = "defaults, absvalue" } ^ A single noise parameter table can be used to get 2D or 3D noise, |