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author | Auke Kok <sofar@foo-projects.org> | 2017-03-10 23:37:30 -0800 |
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committer | Auke Kok <sofar+github@foo-projects.org> | 2017-03-11 17:00:40 -0800 |
commit | 6738c7e9a310514fca7d4ddb685800391756626b (patch) | |
tree | 698c81c86ac3bf9b56726bb1ab4ce0743eeba583 | |
parent | f83d8687a7cd15dac61fd257d358eb42337d48e0 (diff) | |
download | minetest-6738c7e9a310514fca7d4ddb685800391756626b.tar.gz minetest-6738c7e9a310514fca7d4ddb685800391756626b.tar.bz2 minetest-6738c7e9a310514fca7d4ddb685800391756626b.zip |
Do not increase breath if at full breath.
Prevents the server from sending TOCLIENT_BREATH packets
every 0.5seconds, if there is no reason to.
-rw-r--r-- | src/content_sao.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index f87977f80..d4a218505 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -965,7 +965,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) MapNode n = m_env->getMap().getNodeNoEx(p); const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); // If player is alive & no drowning, breath - if (m_hp > 0 && c.drowning == 0) + if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0) setBreath(m_breath + 1); } |