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authorPerttu Ahola <celeron55@gmail.com>2012-06-16 22:37:20 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-16 22:37:20 +0300
commit6b598f61a6920823aad7c8814bad8e68f85ad66b (patch)
tree17f0866c7733d1f540f073db9f711071a2c4b5cb
parent9e21204f8b25025fc0f0057cb68d8b2b2b13c71a (diff)
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Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
-rw-r--r--minetest.conf.example10
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/mapblock_mesh.cpp14
3 files changed, 18 insertions, 7 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index ebfa70aac..ef1b8d261 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -52,7 +52,8 @@
# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
-# The desired FPS
+# Minimum FPS
+# The amount of rendered stuff is dynamically set according to this
#wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
@@ -117,6 +118,8 @@
# Sound settings
#enable_sound = true
#sound_volume = 0.7
+# Whether node texture animations should be desynchronized per MapBlock
+#desynchronize_mapblock_texture_animation = true
#
# Server stuff
@@ -144,8 +147,9 @@
#give_initial_stuff = false
# New users need to input this password
#default_password =
-# Available privileges: build, teleport, settime, privs, shout
-#default_privs = build, shout
+# Available privileges: interact, shout, teleport, settime, privs, ...
+# See /privs in game for a full list on your server and mod configuration.
+#default_privs = interact, shout
# Whether players are shown to clients without any range limit
#unlimited_player_transfer_distance = true
# Whether to enable players killing each other
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 13cfab72b..a9c0de6a7 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -103,6 +103,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("console_alpha", "200");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
+ settings->setDefault("desynchronize_mapblock_texture_animation", "true");
// Server stuff
// "map-dir" doesn't exist by default.
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index fd5937bbe..a928b82ff 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mesh.h"
#include "content_mapblock.h"
#include "noise.h"
+#include "settings.h"
/*
MeshMakeData
@@ -996,10 +997,15 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
// Add to MapBlockMesh in order to animate these tiles
m_animation_tiles[i] = p.tile;
m_animation_frames[i] = 0;
- // Get starting position from noise
- m_animation_frame_offsets[i] = 100000 * (2.0 + noise3d(
- data->m_blockpos.X, data->m_blockpos.Y,
- data->m_blockpos.Z, 0));
+ if(g_settings->getBool("desynchronize_mapblock_texture_animation")){
+ // Get starting position from noise
+ m_animation_frame_offsets[i] = 100000 * (2.0 + noise3d(
+ data->m_blockpos.X, data->m_blockpos.Y,
+ data->m_blockpos.Z, 0));
+ } else {
+ // Play all synchronized
+ m_animation_frame_offsets[i] = 0;
+ }
// Replace tile texture with the first animation frame
std::ostringstream os(std::ios::binary);
os<<tsrc->getTextureName(p.tile.texture.id);